Novice NecromancerB
Creature - Zombie Wizard (U)
When ~ enters the battlefield, you may return target creature card with cmc 2 or less from your graveyard to the battlefield. If you don't, put a +1/+1 counter on ~.
0/1
That's way too good. Compare it to Ball Lightning -- granted there definitely is room to improve on that card, but this is insanely powerful.
Knowledge Surge1U
Instant (U)
Counter target spell unless its controller pays X, where X is the amount of cards in your hand minus the amount of cards in the spell's controller's hand.
Not the most elegant wording, but I like the design
Silencing ClericWB
Creature - Human Cleric
Sacrifice a creature: Prevent all combat damage that would be dealt this turn.
Whenever you sacrifice a creature, you lose one life.
1/2
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life. "Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's SpyUU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn. Smite the Earth5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller. The Great Glade of Cerab is not always a place of harmony and forgiveness.
2/2
Anaad, King of Merfolk1UU
Legendary Creature - Merfolk Wizard (R)
Other merfolk you control get islandwalk.
Spells your opponents cast that target a merfolk you control cast X more to cast, when X is the amount of merfolk you control.
1/3
Tree Faerie1UG
Creature- Faerie Wizard (R}
Flying
Godspeed 2UG
Each card you own that isn't on the battlefield gains godspeed equal to its CMC.
2/2
Iridescent BarrierWW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Swaedai, God of Knowledge3U
Legendary Creature - God (M)
Indestructible
As long as you have 3 or less insight counters, ~ is not a creature.
Whenever you draw a card other then the first card you draw each turn, put an insight counter on ~. UU Draw a card
5/5
IIW: Design a card that makes a tier 3 or below modern deck tier 1
Strength in Knowledge1UG
Enchantment
Whenever you draw a card other then the first card you drew each turn, put a +1/+1 counter on each creature you control.
Heritege Elder2G
Creature - Human Shaman (U)
~ enters the battlefield with a +1/+1 counter on it if you control a black permanent.
~ enters the battlefield with a +1/+1 counter on it if you control a red permanent.
Remove a +1/+1 counter from ~: prevent all damage that would be dealt to target black or red creature this turn.
2/2
Hey guys. I've taken an extended intermission from these forums, for multiple reasons. One being that I haven't been as into magic as I used to be, and I also was tired of the constant negativity on here. However, I'm back, at least for the time being. I'm probably just gonna hang around the custom card creation forums for the most part, but hey, I may start posting more again. Good to be back!
Creature - Zombie Wizard (U)
When ~ enters the battlefield, you may return target creature card with cmc 2 or less from your graveyard to the battlefield. If you don't, put a +1/+1 counter on ~.
0/1
Instant (R)
Target creature gets +X/+X until the end of the turn, where X is the amount of +1/+1 counters on creatures you control.
Creature - Human Wizard
Players can't card cards from exile.
2/2
(would this be black btw? no idea the color identity of this card)
Sorcerer's Prowess U
Instant (U)
Counter target creature spell unless its controller pays X, where X is the number of creatures they control.
Creature - Human Warrior
Artifsct creatures you control get +1/+1
Tokens you control get +1/+1
2/2
Knowledge Surge 1U
Instant (U)
Counter target spell unless its controller pays X, where X is the amount of cards in your hand minus the amount of cards in the spell's controller's hand.
Not the most elegant wording, but I like the design
Creature - Human Cleric
Sacrifice a creature: Prevent all combat damage that would be dealt this turn.
Whenever you sacrifice a creature, you lose one life.
1/2
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury 4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life.
"Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's Spy UU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
Smite the Earth 5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller.
The Great Glade of Cerab is not always a place of harmony and forgiveness.
2/2
Anaad, King of Merfolk 1UU
Legendary Creature - Merfolk Wizard (R)
Other merfolk you control get islandwalk.
Spells your opponents cast that target a merfolk you control cast X more to cast, when X is the amount of merfolk you control.
1/3
Tree Faerie 1UG
Creature- Faerie Wizard (R}
Flying
Godspeed 2UG
Each card you own that isn't on the battlefield gains godspeed equal to its CMC.
2/2
Artifact Creature - Starfish
Vigilance
T: Target land becomes an Island creature
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Legendary Creature - God (M)
Indestructible
As long as you have 3 or less insight counters, ~ is not a creature.
Whenever you draw a card other then the first card you draw each turn, put an insight counter on ~.
UU Draw a card
5/5
IIW: Design a card that makes a tier 3 or below modern deck tier 1
Enchantment
Whenever you draw a card other then the first card you drew each turn, put a +1/+1 counter on each creature you control.
Instant (C)
Counter target creature spell unless its controller pays X, where X is the number of creatures they control.
Creature - Human Shaman (U)
~ enters the battlefield with a +1/+1 counter on it if you control a black permanent.
~ enters the battlefield with a +1/+1 counter on it if you control a red permanent.
Remove a +1/+1 counter from ~: prevent all damage that would be dealt to target black or red creature this turn.
2/2