The One Who Died :2mana::symw::symw::symb:
Legendary Creature - Zombie Bird
At the beginning of each player's upkeep, he or she loses life equal to the number of creatures under their control and gains life equal to the number of creatures opponents control.
Whenever a creature is put into graveyard from play, draw a card.
8/3
The One Who Died :3mana::symw::symb:
Creature - Zombie Bird
At the beginning of each player's upkeep, he or she loses life equal to the number of creatures under their control and gains life equal to the number of creatures opponents control.
Draw a card whenever a creature is put into graveyard from play.
7/7
Plauge - :symb::symb::symb:
Instant
Destroy target nonblack creature, it can't be regenerated.
At the beginning of your upkeep, if ~ is in your graveyard, you may pay . If you do, target creature gets -3/-3 and has "Sacrifice ~: remove Plague from the game if Plague is in it's owners graveyard unless it's owner pays :2mana:."
Appearance - Looks different from the ordinary elf with his blue eyes, his hair is silvery white.
Apparel - Light green robes and leather boots.
Background - Fëantur is lacking in his archery skills because of his low dexterity, because of this he decided to advance his melee and magical skill while neglecting his archery skills. He lost his position as a forest protector because he felt an unatural urge to adventure.
Affiliations - None
Job - Ex-forest protector.
Allies - None
Enemies - None
Accomplishments - None
Natural Abilities
- Forestwalk - walking in the forest without making any noise.
Skills
- Higher strength from his physical training allows Fëantur to weild heavier weapons.
Spells
Fire Burning Hands - Your hands become wreathed in flame, though not damaging themselves. They burn anything they touch. Smokebrush - Your limbs release smoke with every movement, making a smokescreen effect against others. Pyrokinesis 1 - You may shape and direct a one foot by one foot square of fire.
Water Ripple - Cause the water within ten feet to roil with waves, making travel through ponds difficult and making glasses tip over. Rivulet - Shoot ten darts of water from your palms at a target. Form - You may shape and direct a one foot by one foot square of water.
Wind Breeze - Release a gust from your hands, knocking back foes a bit and creating quite the disturbance from the perspective of leaves. Bound - Use the wind to increase your vertical jump by two feet. Fan - You may shape, direct, and partially solidify a one foot by one foot square of air.
Earth Quartz - Turn your hands into rock, which rubs off on anything it touches. This rock slowly turns anything it touches to rock itself. Tremor - Slam your fist into the ground, creating a minor shudder through the ground, setting those around off-balance.
Armor
- A green robe given to him by the forest elder before he went adventuring, it allows Fëantur to blend in with the surroundings if everything around him is natural.
- An iron breastplate worn under the robe to conceal it.
Weapons Magical - None
Non-Magical - Two longswords and a short dagger, both are made of obsidan which was scavenged from the nearby volcanoe.
Non-Weapon Items - Accessories
Magical - A ring of wood with an emarald, the ring can focus Fëantur's magical abilities to a greater extent.
Non-Magical - None
Containers
A fold within his robes can be used to store items and money.
Name: Tar'kilnargkas (Kilnar for close friends)
Race: Raz'zac
Age: 38
Gender: None
Appearance: A height of 7'3" and being clothed in black cloth with silvery lines strikes terror in his foes hearts. Varying size depends if there is a wind, a strong wind expands the outermost cloth as a cloak to make him appear larger.
Personality: Tar'kilnargkas is cold to any stranger but is eternally loyal to his friends. At times he is aggressive but most of the time he is strategic.
Background: Tar'kilnargkas' background is shrouded in darkness, and even he has forgotten what happened.
Faction: Celestial Knights
Spells: Command (Enchantment) - target obeys a ONE word command for 30 posts, or until disturbed
Legendary Creature - Zombie Bird
At the beginning of each player's upkeep, he or she loses life equal to the number of creatures under their control and gains life equal to the number of creatures opponents control.
Whenever a creature is put into graveyard from play, draw a card.
8/3
Creature - Zombie Bird
At the beginning of each player's upkeep, he or she loses life equal to the number of creatures under their control and gains life equal to the number of creatures opponents control.
Draw a card whenever a creature is put into graveyard from play.
7/7
Fëantur hands over 180 for the spells.
Instant
At the beginning of each player's upkeep, all creatures get -2/-2
Draw a Card.
4/4
Instant
Destroy target nonblack creature, it can't be regenerated.
At the beginning of your upkeep, if ~ is in your graveyard, you may pay . If you do, target creature gets -3/-3 and has "Sacrifice ~: remove Plague from the game if Plague is in it's owners graveyard unless it's owner pays :2mana:."
Titles - None
Race - Elf
Age - 79
Height -7’5”
Weight - 40 Kilograms
Appearance - Looks different from the ordinary elf with his blue eyes, his hair is silvery white.
Apparel - Light green robes and leather boots.
Background - Fëantur is lacking in his archery skills because of his low dexterity, because of this he decided to advance his melee and magical skill while neglecting his archery skills. He lost his position as a forest protector because he felt an unatural urge to adventure.
Affiliations - None
Job - Ex-forest protector.
Allies - None
Enemies - None
Accomplishments - None
Natural Abilities
- Forestwalk - walking in the forest without making any noise.
Skills
- Higher strength from his physical training allows Fëantur to weild heavier weapons.
Spells
Fire
Burning Hands - Your hands become wreathed in flame, though not damaging themselves. They burn anything they touch.
Smokebrush - Your limbs release smoke with every movement, making a smokescreen effect against others.
Pyrokinesis 1 - You may shape and direct a one foot by one foot square of fire.
Water
Ripple - Cause the water within ten feet to roil with waves, making travel through ponds difficult and making glasses tip over.
Rivulet - Shoot ten darts of water from your palms at a target.
Form - You may shape and direct a one foot by one foot square of water.
Wind
Breeze - Release a gust from your hands, knocking back foes a bit and creating quite the disturbance from the perspective of leaves.
Bound - Use the wind to increase your vertical jump by two feet.
Fan - You may shape, direct, and partially solidify a one foot by one foot square of air.
Earth
Quartz - Turn your hands into rock, which rubs off on anything it touches. This rock slowly turns anything it touches to rock itself.
Tremor - Slam your fist into the ground, creating a minor shudder through the ground, setting those around off-balance.
Armor
- A green robe given to him by the forest elder before he went adventuring, it allows Fëantur to blend in with the surroundings if everything around him is natural.
- An iron breastplate worn under the robe to conceal it.
Weapons
Magical - None
Non-Magical - Two longswords and a short dagger, both are made of obsidan which was scavenged from the nearby volcanoe.
Non-Weapon Items - Accessories
Magical - A ring of wood with an emarald, the ring can focus Fëantur's magical abilities to a greater extent.
Non-Magical - None
Containers
A fold within his robes can be used to store items and money.
Currency
0 gold
Race: Raz'zac
Age: 38
Gender: None
Appearance: A height of 7'3" and being clothed in black cloth with silvery lines strikes terror in his foes hearts. Varying size depends if there is a wind, a strong wind expands the outermost cloth as a cloak to make him appear larger.
Personality: Tar'kilnargkas is cold to any stranger but is eternally loyal to his friends. At times he is aggressive but most of the time he is strategic.
Background: Tar'kilnargkas' background is shrouded in darkness, and even he has forgotten what happened.
Faction: Celestial Knights
Spells: Command (Enchantment) - target obeys a ONE word command for 30 posts, or until disturbed
Stats
Dex: 8 (10-2)
Str: 14 (11+3)
Wis:1 (4-3)
Int:7
HP:12 (10+2)