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The End of an Era
  • posted a message on The Card Morph Game
    The One Who Died :2mana::symw::symw::symb:
    Legendary Creature - Zombie Bird
    At the beginning of each player's upkeep, he or she loses life equal to the number of creatures under their control and gains life equal to the number of creatures opponents control.
    Whenever a creature is put into graveyard from play, draw a card.
    8/3
    Posted in: Custom Card Contests and Games
  • posted a message on [Tethe] Council District: Ring Park
    Fëantur asks, "What is the reward for the job?"
    Posted in: World Project: Legendary Tales
  • posted a message on [Tethe] Council District: Ring Park
    Fëantur walks to the south part of the park while reading his scrolls, looking for the recruiter.
    Posted in: World Project: Legendary Tales
  • posted a message on [Tethe] Celempyrean District: Polis' Spells
    Fëantur takes his scrolls and walks out of the shop to the ring park.
    Posted in: World Project: Legendary Tales
  • posted a message on The Card Morph Game
    The One Who Died :3mana::symw::symb:
    Creature - Zombie Bird
    At the beginning of each player's upkeep, he or she loses life equal to the number of creatures under their control and gains life equal to the number of creatures opponents control.
    Draw a card whenever a creature is put into graveyard from play.
    7/7
    Posted in: Custom Card Contests and Games
  • posted a message on [Tethe] Celempyrean District: Polis' Spells
    OOC: but isn't each spell 15 gold? 8 x 15 is 120 right?

    Fëantur hands over 180 for the spells.
    Posted in: World Project: Legendary Tales
  • posted a message on The Card Morph Game
    Plague - 3 mana:symb::symb::symb:
    Instant
    At the beginning of each player's upkeep, all creatures get -2/-2
    Draw a Card.

    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on [Tethe] Celempyrean District: Polis' Spells
    Fëantur expresses his wish to buy all level 1 and level 2 spells for each element to Polis. Handing out 120 gold.
    Posted in: World Project: Legendary Tales
  • posted a message on The Card Morph Game
    Plauge - 3 mana:symb::symb::symb:
    Instant
    Destroy target nonblack creature, it can't be regenerated.
    At the beginning of your upkeep, if ~ is in your graveyard, you may pay
    2 manablack manablack mana. If you do, target creature gets -3/-3 and has "Sacrifice ~: remove Plague from the game if Plague is in it's owners graveyard unless it's owner pays :2mana:."
    Posted in: Custom Card Contests and Games
  • posted a message on [LT] Adventurer Census
    Name - Fëantur Solaris

    Titles - None

    Race - Elf

    Age - 79

    Height -7’5”

    Weight - 40 Kilograms

    Appearance - Looks different from the ordinary elf with his blue eyes, his hair is silvery white.

    Apparel - Light green robes and leather boots.

    Background - Fëantur is lacking in his archery skills because of his low dexterity, because of this he decided to advance his melee and magical skill while neglecting his archery skills. He lost his position as a forest protector because he felt an unatural urge to adventure.

    Affiliations - None

    Job - Ex-forest protector.

    Allies - None

    Enemies - None

    Accomplishments - None

    Natural Abilities
    - Forestwalk - walking in the forest without making any noise.


    Skills
    - Higher strength from his physical training allows Fëantur to weild heavier weapons.

    Spells

    Fire
    Burning Hands - Your hands become wreathed in flame, though not damaging themselves. They burn anything they touch.
    Smokebrush - Your limbs release smoke with every movement, making a smokescreen effect against others.
    Pyrokinesis 1 - You may shape and direct a one foot by one foot square of fire.

    Water
    Ripple - Cause the water within ten feet to roil with waves, making travel through ponds difficult and making glasses tip over.
    Rivulet - Shoot ten darts of water from your palms at a target.
    Form - You may shape and direct a one foot by one foot square of water.

    Wind
    Breeze - Release a gust from your hands, knocking back foes a bit and creating quite the disturbance from the perspective of leaves.
    Bound -
    Use the wind to increase your vertical jump by two feet.
    Fan - You may shape, direct, and partially solidify a one foot by one foot square of air.

    Earth
    Quartz - Turn your hands into rock, which rubs off on anything it touches. This rock slowly turns anything it touches to rock itself.
    Tremor - Slam your fist into the ground, creating a minor shudder through the ground, setting those around off-balance.


    Armor
    - A green robe given to him by the forest elder before he went adventuring, it allows Fëantur to blend in with the surroundings if everything around him is natural.
    - An iron breastplate worn under the robe to conceal it.

    Weapons
    Magical - None
    Non-Magical - Two longswords and a short dagger, both are made of obsidan which was scavenged from the nearby volcanoe.


    Non-Weapon Items - Accessories
    Magical - A ring of wood with an emarald, the ring can focus Fëantur's magical abilities to a greater extent.
    Non-Magical - None


    Containers
    A fold within his robes can be used to store items and money.

    Currency
    0 gold
    Posted in: World Project: Legendary Tales
  • posted a message on Celestial Knights Payroll
    Name: Tar'kilnargkas (Kilnar for close friends)
    Race: Raz'zac
    Age: 38
    Gender: None
    Appearance: A height of 7'3" and being clothed in black cloth with silvery lines strikes terror in his foes hearts. Varying size depends if there is a wind, a strong wind expands the outermost cloth as a cloak to make him appear larger.
    Personality: Tar'kilnargkas is cold to any stranger but is eternally loyal to his friends. At times he is aggressive but most of the time he is strategic.
    Background: Tar'kilnargkas' background is shrouded in darkness, and even he has forgotten what happened.
    Faction: Celestial Knights
    Spells: Command (Enchantment) - target obeys a ONE word command for 30 posts, or until disturbed

    Stats
    Dex: 8 (10-2)
    Str: 14 (11+3)
    Wis:1 (4-3)
    Int:7
    HP:12 (10+2)
    Posted in: Celestial Knights
  • posted a message on The Word Game
    fake
    Posted in: Other Forum Games
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