Netdecking isn't the problem. I understand why you feel the way that you do, but netdecking will always exist. The major issue is that in recent metas, the tier one strategy has been incredibly obvious to everyone but WOTC's future future league. The tier one strategy has also been so dominant, that there's no rock-paper-scissors effect that normally happens in the standard metagame.
This issue is also exacerbated by there being very little in-paper play. When you're playing at your local shop, not everyone has all the cards for tier one decks, and FNM level gameplay is generally not as optimized. This leaves some room for more rogue decks at that level, and it's genuinely fun to brew when that happens. The worst part is, with everyone playing digitally right now, the digital playerbase is much larger than usual, and metas get solved even faster than they normally would. Its so much easier to get so many reps in with a deck that optimizations take much less time.
The green card of the cycle, the triple lay of the land effect is actually quite broken, when considering 7 land belcher exists as a deck in modern. Alternatively, it could enable a 3-land spy deck based on Balustrade Spy in modern as well, which would be quite difficult to interact with. If these cards were printed such that they were legacy legal only, like in a commander set I think they would be mostly fair.
She can come down for one mana and cast a mox opal or mox amber and refund herself while also filling the yard. I think this card has a really high ceiling and is very powerful.
Until you remember they said no card currently legal in modern would be printed in this set. Horizon Canopy is a legal modern card and an ally color land. Stoked to have these lands, but personally wish they were ally colored instead
Hitting a twincast during the resolution of Collected Conjuring and targeting the conjuring that is resolving on the stack is legal. However, when twincast goes to resolve, Collected Conjuring will no longer be on the stack to copy, and twincast will fizzle.
Edit: It's like Redirecting a counterspell onto redirect to counter the counterspell. Same with hitting Twincast with Epic Experiment
Dovescape would be pretty close to a hardlock if it landed after a divine visitation. It's also on theme with visitations flavortext. This sounds hilarious, im going to go build this now.
Combos with Ad nauseam. Cast this first, then cast ad nauseam. Pick up every card except the last 7 in your deck. Lose the game, go back to one, and draw 7 cards. Draw your whole deck for 9 mana, in mono black, at instant speed.
So opening hand, cycle any street wraiths you have to dig for dredge cards, cast one with nothing, madnessing call to the netherworlds for 0 to get back street wraiths to dredge a lot on turn 1? Upside: powerful dredge turn 1, downside: fragile and not redundant
This issue is also exacerbated by there being very little in-paper play. When you're playing at your local shop, not everyone has all the cards for tier one decks, and FNM level gameplay is generally not as optimized. This leaves some room for more rogue decks at that level, and it's genuinely fun to brew when that happens. The worst part is, with everyone playing digitally right now, the digital playerbase is much larger than usual, and metas get solved even faster than they normally would. Its so much easier to get so many reps in with a deck that optimizations take much less time.
If land destruction is super feelsbad and nobody wants it, they should stop pushing lands that can win the game.
Otherwise let me have a stone rain that just can't target basics at least.
Edit: It's like Redirecting a counterspell onto redirect to counter the counterspell. Same with hitting Twincast with Epic Experiment
Edit
Dovescape would be pretty close to a hardlock if it landed after a divine visitation. It's also on theme with visitations flavortext. This sounds hilarious, im going to go build this now.
Devastation Tide
Displacement Wave
Hadn't seen these listed yet but they should help get the job done.
I love it.
So opening hand, cycle any street wraiths you have to dig for dredge cards, cast one with nothing, madnessing call to the netherworlds for 0 to get back street wraiths to dredge a lot on turn 1? Upside: powerful dredge turn 1, downside: fragile and not redundant
*puts on tinfoil hat* POX REPRINT CONFIRMED