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  • posted a message on 4 Color Decks in Modern
    Ad nauseam is technically 4 colors, but it only runs red for its win condition, and usually gets the red from simian spirit guides.
    Posted in: Modern
  • posted a message on Magic: Origins Spoilers - Modern Discussion
    Because the deck is tier two and doesn't deserve to be killed off. It's nowhere near oppressive. I'm not for printing cards that absolutely invalidate whole strategies. I've heard so many complaints that modern isn't diverse enough, and killing decks is not how one achieves diversity in a format. Whether it's a deck you don't like or not.

    For example, I despise splinter twin. That doesn't mean it loses the right to exist.
    Posted in: Modern
  • posted a message on Magic: Origins Spoilers - Modern Discussion
    Quote from Lord Seth »
    Is there anyone who's actually against Innocent Blood being legal in Modern? Unlike other frequently proposed reprints, like Counterspell, I don't think I've seen anyone ever say they'd be opposed to it entering the format.


    I'd like it reprinted to be in modern, but I think it'd really kill off bogles.
    Posted in: Modern
  • posted a message on Raphael Levy's Loam Pox
    Quote from Xour »
    Quote from kanoyugoro »
    I've also dropped souls because I don't like having to go fetch a godless shrine. This decks manabase can be very delicate and I don't even want to splash for that. I've put in a few more pieces of removal instead and am running 2x Worm harvest in it's place. I like worm harvest so much more as I haven't had any trouble making it to 5 mana and it wins so much harder. Not to mention, it doesn't get exiled when you cast it from the grave.


    Souls are there to be dredged, looted away or discarded most of the times. Pure value, as casting them for 1B is extremely easy. Worm Harvest is way too low.


    I completely understand and while I'm not saying my decision is the right decision for everyone to make, it is my personal preference and I haven't had any trouble running the deck without them. Recently, I've found that I'd rather have the extra removal over the souls.
    Posted in: Deck Creation (Modern)
  • posted a message on Raphael Levy's Loam Pox
    Collected company decks are not a great matchup. CoCo is just too much value for us to deal with (reliably) if it resolves. So, your options are to duress/thoughtseize/raven's crime collected company away, and then hope to keep them off of the lands and creatures needed with darkblast/smallpox/terminate/abrupt decay/murderous cut.
    Posted in: Deck Creation (Modern)
  • posted a message on Raphael Levy's Loam Pox
    I went 3-1 in a daily on my stream last Friday. I made a few mistakes because I was drunk, but I lost only to Delver. Which I'd consider a good match-up.

    The list I was running can be found here.

    Only things of note: I'm running a Liliana of the veil even though I don't really like her in this style of deck. If she's not in my opening hand, almost 100% of the time she'll be dredged into the grave and it's not a good feeling. But I happened to have her so I wanted to run her. She's helped vs a few decks. I dropped her turn 3 vs bogles and ad nauseam and she'll pretty much win the game there.

    I've also dropped souls because I don't like having to go fetch a godless shrine. This decks manabase can be very delicate and I don't even want to splash for that. I've put in a few more pieces of removal instead and am running 2x Worm harvest in it's place. I like worm harvest so much more as I haven't had any trouble making it to 5 mana and it wins so much harder. Not to mention, it doesn't get exiled when you cast it from the grave.
    Posted in: Deck Creation (Modern)
  • posted a message on Shadow of Doubt
    Casting Shadow of Doubt and activating ghost quarter in the same turn is really inefficient. Consider Rain of Tears which does the same thing, for the same mana at sorcery speed and is only one card. You also have to sacrifice ghost quarter. If you could catch your opponent activating a fetchland, and then SoD and ghost quarter another land in response, it'd be worth it. But that's a trick I think that would only work once. All in all, I'd rather just cast Smallpox.
    Posted in: Modern
  • posted a message on Mardu Myth (RWB Pox)
    I feel like the lack of Bloodghast in a deck like this is a real mistake. Bloodghast is an awesome recursive creature played in a number of legacy pox decks. Here it would be great discard fodder and it's a very aggressive creature. It would also allow for a postcombat main phase smallpox after you've animated myth realized. (Not that I'm sure one would ever do that.)

    EDIT: The landbase is incredibly soft to blood moon as well. I also feel as though the lack of Pyroclasm / Anger of the Gods is a mistake.
    Posted in: Deck Creation (Modern)
  • posted a message on Combo Engines that Never Took Off
    Null Profusion. Ideally you'd have the black rituals to really get it going but that doesn't exist in modern either.
    Posted in: Modern
  • posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)
    Quote from karakas »
    Quote from ktkenshinx »


    [quote from="kanoyugoro »" url="http://www.mtgsalvation.com/forums/the-game/modern/584965-current-modern-banlist-discussion-3-23-2015-update?comment=7146"]It's prevalent because it's hyped.


    And also because it's starting to win.


    Give the meta some time to adapt. As with the emergence of any new deck, it might be over-represented to begin with. Remember Jeskai Ascendency and how people were howling for a ban because it consistently won on turn 3? Turns out it was super easy to hate out. CC is nowhere near that power level, so in my opinion it will be fine when the metagame stabilizes.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)
    It's prevalent because it's hyped. It's made elves viable for the first time since modern's inception as an actually good deck and it enables a pseudo but fair pod style deck. I hated birthing pod with a passion, and I honestly believe that collected company is an excellent replacement. The decks it enables are strong, but they are not overpowered like pod used to be.

    Chaining CC is strong, but I've had games where I've cast it 3 times in a single turn and still lost because I was unable to find the Reclamation Sage to hit splinter twin. I've had times casting it where I whiff and don't hit a single creature in a deck with only 18 lands and 7 noncreature spells.

    It's honestly the most balanced 'fair' spell that pushes creature decks that I've seen in a long time.
    Posted in: Modern Archives
  • posted a message on UW Metal & Taxes
    These lists aren't running very many non-creature spells. Is thorn of amethyst worth considering for control / storm/ ad nauseam/ other spell heavy matchups? It's Thalia that can be dropped in multiples without the body.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Ponza - Can Land Destruction Be Competitive?
    You are aware that with Boom // Bust you can target your opponents land, and a fetchland of yours, then crack the fetchland and only destroy their land right?
    Posted in: Deck Creation (Modern)
  • posted a message on Monastery Siege on sideboards
    If a burn player gets to 4+ lands, (and this isn't always true but in my hundreds of games across my magic career against modern burn it's a trend) usually their hand is slow enough anyway that they are most likely going to lose.
    Posted in: Modern
  • posted a message on average amount of lands in play
    I once made a deck that revolved around Summer Bloom, Azusa, Lost but Seeking, and Explore to ramp out tons of lands in order to cast Wildfire. It also packed Crucible of Worlds to recover from wildfire effects and Ghost Quarter for a really nasty lock against greedy manabases. Ghost quarter someone three times a turn with Azusa and they'll be out of basics really fast. Especially if its a deck like Junk. The deck worked really well and had a great matchup vs creature decks. The problem was you lost to combo and counterspells with it really hard, and if you're going to ramp to 6 mana really fast using summer bloom, why not just run Amulet Bloom.

    On the flipside, actually resolving a wildfire feels amazing, and if you manage to keep a gruul turf on the board you're so far ahead of your opponent it doesn't matter anymore.

    EDIT: For clarity, the actual win conditions of the deck were manlands, Primeval Titan, and Seismic Assault or Flame Jab.
    EDIT2: I 3-1'd a few MTGO dailies with this list, but this was also Pre-KTK that the list existed.
    Posted in: Modern
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