Vintage cards that wouldn't break modern decks? How about Gray Ogre? But seriously, Mind twist probably wouldn't be that busted, considering Mind Shatter isn't making any waves. Black vise seems like it would punish control decks too hard to me, but that's my opinion.
EDIT: Well, Mind twist does make a three mana Hymn to Tourach and I don't know how I feel about that. I think it may be a little more power than is necessary in modern.
Conjurer's bauble is much more versatile then you think, and I think removing it is the wrong choice.. I've had scenarios where using the 4th SSG to cast conjurer's bauble gets me the extra land for lethal, or the second slaughter pact usage to get rid of double spellskite, or another pact of negation after I've drawn my whole library. It can also be used as an emergency colorless cantrip when digging for an out or combo piece.
Hello guys i'm looking for this deck after i played vs one friend who is using ad nauseam, how is in the actual meta?
If we draw lightning storm and our opponent discard it what we have to do? Concede?
We crack conjurer's bauble and put it back on the bottom. Otherwise, if it gets exiled, we move to tertiary backup plan which is simian spirit guide beatdown or concede.
Unless you use Trickbind, Squelch, Voidslime, Stifle, or in some even more rare corner case Time Stop, the ability is going to resolve, even if you say, killed the planeswalker with [card]hero's downfall[card] in response. Putting the loyalty counters on the planeswalker is the cost of the ability, so it happens whether or not the ability resolves when the ability is put on the stack.
Since modern is a format where games can end on turn four, it's often important to get the best use out of your mana. This often means jamming a lot of cards in the 1-3cmc range in a deck. Most decks run a plethora of two drops, and spell snare is a hard counter. It is not one your opponent can pay out of like mana leak, it hits every two drop whether it's a creature, instant, or sorcery. It allows you to take care of your opponents two drop on the draw.
Cast Beck // Call, Shock your opponent, cast Rakdos, Lord of Riots, then into a whole bunch of 2 cmc colorless artifact creatures, into a Grapeshot.
I feel that'd be the best abuse of his ability, rather than trying to cheat out large fat artifact creatures. It's still not very viable though.
what do you think about it? it's far better than dragon's claw, right?
also works pretty well with archangel of thune
Sanctimony is worse than Circle of Protection: Red, Dragon's claw, and most certainly Kor Firewalker.
The reason it's worse is because a smart burn player will not let you gain any life from it. They'll save up burn spells and play out lands, then they'll tap all their lands for mana, sanctimony triggers will go on the stack, and Skullcrack or Atarka's Command will go on the stack on top of the sanctimony triggers, preventing all the life gain, followed by them using all their floating mana on bolt variants to your face. Dragon's claw and Firewalker's abilities are triggered by the cast of the burn spell, so in the case of a skullcrack, you'll at least gain one life.
Not best removal but how does Sudden Death performs against Twin and Infect from the sideboard? On paper, the ability to stop Twin dead no matter how many Spellskites, Exarches, Dispels and Mizzium Skins they have feels awesome Liliana also sits at the three mana spot so would Sudden death be a substitute or a complement to it?
The only issue is it's three mana. And when they're on the play and have the turn 4 it's a dead card. Theoretically better on the draw, except they tap down one of your lands with their combo creature preventing the 2 for 1 because you can't in response the splinter twin cast. Slaughter pact is just miles better in every way.
I played my own version of battle of wits before. Most people told me it was the strangest thing they've seen in a while. It was basically junk, scapeshift, and gifts all shuffled together with tons of boardwipes and lifegain.
Darkslick shores, blackcleave cliffs, the graven cairns cycle, among others can aid you on your way to a less painful mana base. UR twin right now is positioned better than grixis twin to fight burn I'd say as well. Bolt can hit their creatures and spell pierce and spell snare act as pseudo healing salves against burn. Snapcaster is great to recur a counter and block a dude. When the meta shifts to burn, you fight burn with what your colors provide. Remand for example is nearly a dead draw vs burn. Whatever you counter with it is just going to get recast. Chalice of the void on one is very punishing provided the burn player can't draw destructive revelry or you have a counter to back it up.
This is how a meta game works though. One deck will not always be good to play. There's an ebb and flow, and right now decks that take a lot of damage from their own cards either need to be swapped out for a different deck or need to be adapted to this metagame. If you want to play grixis twin, that's fine, but you have to be aware that you're going to see a lot more burn and get frustrated. My advice is to switch to UR pr to a different deck that's better in the meta.
I like rakdos charm as it will kill twin if they combo off with Deceiver exarch. Since you are splashing green in the form of grove of the burnwillows, you may as well run destructive revelry or golgari charm to fight leyline. If you're looking for a free can trip GitaXian probe is not it. I'd reccomend street wraith because you can pitch it.
EDIT: Well, Mind twist does make a three mana Hymn to Tourach and I don't know how I feel about that. I think it may be a little more power than is necessary in modern.
We crack conjurer's bauble and put it back on the bottom. Otherwise, if it gets exiled, we move to tertiary backup plan which is simian spirit guide beatdown or concede.
It's not right against every deck, but it does counter some very important spells, like Tarmogoyf, Snapcaster, Boros Charm, Eidolon of the Great Revel, Mana Leak, and so many others.
I feel that'd be the best abuse of his ability, rather than trying to cheat out large fat artifact creatures. It's still not very viable though.
Scapeshift, ad nauseam, delver, UWR, and Twin can just Quicken a Worldfire in response to the combo.
Also loses hard to March of the Machines and if this were legacy or vintage, Karn, Silver Golem. Animated equipment can't be equipped.
Sanctimony is worse than Circle of Protection: Red, Dragon's claw, and most certainly Kor Firewalker.
The reason it's worse is because a smart burn player will not let you gain any life from it. They'll save up burn spells and play out lands, then they'll tap all their lands for mana, sanctimony triggers will go on the stack, and Skullcrack or Atarka's Command will go on the stack on top of the sanctimony triggers, preventing all the life gain, followed by them using all their floating mana on bolt variants to your face. Dragon's claw and Firewalker's abilities are triggered by the cast of the burn spell, so in the case of a skullcrack, you'll at least gain one life.
The only issue is it's three mana. And when they're on the play and have the turn 4 it's a dead card. Theoretically better on the draw, except they tap down one of your lands with their combo creature preventing the 2 for 1 because you can't in response the splinter twin cast. Slaughter pact is just miles better in every way.
This is how a meta game works though. One deck will not always be good to play. There's an ebb and flow, and right now decks that take a lot of damage from their own cards either need to be swapped out for a different deck or need to be adapted to this metagame. If you want to play grixis twin, that's fine, but you have to be aware that you're going to see a lot more burn and get frustrated. My advice is to switch to UR pr to a different deck that's better in the meta.