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  • 2

    posted a message on Heartless Architect
    The only good options in our deck that it can fight against are creatures like wurmcoil. At that point we already have enough mana so we don't care much about the ramp. The token generation is good, but it's probably win-more at that time in the game
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Heartless Architect
    I started testing Molten-Tail Masticore today because it can discard extra Heartless and is a regeneratable beater with removal stapled on. Apparently it is currently bugged on MTGO so the upkeep ability doesn't make you discard anything. Turns out broken Masticore is really really good...
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on [Idea] Grand Architect
    The monoblue Architect list got a shoutout on r/ModernMagic today. Congrats to you guys.

    https://www.reddit.com/r/ModernMagic/comments/6985d7/decks_you_didnt_know_you_wanted_to_play_in_modern/
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Heartless Architect
    Quote from Cuson »
    I`m interested in building this deck and try it out in the near future. right now i`m playing two combo decks (Time Warp and Titan Bloom ) and i want to play a more creature and combat based deck, but not totally aggro.
    I have only two concerns about this deck:
    1. How does this deck interact with the fastest deck in the format (Turn 3 kills) ... counter and a little more discard like inquisition of kozilek and maybe chalice of the void 1-2x maindeck. It seems very strong on x=1 in here. the only 1 cmc card would be serum visions...
    2. How do we filter into one of the 3 Heartless Summoning this one is hard to fix, muddle the mixtureis the only thing which comes to my mind but it might be to slow. On the other hand it could also counter artefact hate post board

    these are the ideas i have in mind right now, but i could be totally wrong. I have not tested anything so please keep this in mind


    Welcome Cuson! It's awesome to hear you are interested in the deck. I think Heartless Architect is a lot of fun "fair" deck for the combo-oriented players out there. Hopefully I can address your concerns to your satisfaction.

    1. Interacting with modern's turn 3 kills is an appropriate concern. We have been able to take care of this in a few different ways. Infect is actually a fairly good matchup for us and something that is very easy to tune for if you see a lot of it. 3-4 maindecked Spellskites are extremely effective against them as well as against the Boggles and suicide aggro decks you may see out and about. Additionally we also have been playing around with various numbers of Dismembers, Slaughter Pacts, and other kill spells which take out threats at instant speed. These alongside applying our own pressure with Myr Superion[/s]s and Lodestone Golems help to make the matchup mostly favorable. Sideboarded Chalice of the Void cast at 1 is also very good here as you pointed out.
    2. Burn is another beast. In the case of burn, we still have Spellskite to take some damage for us and it, Myr Superion, and friends can all stand in the way of Goblin Guides and Monastery Swiftspear while we apply our own pressure. Filigree Familiar and Elixir of Immortality do a great job of stalling the game while we beat down with our larger threats.
      I have tried a more counter and discard oriented version of the deck and the problems I found were that you only ever wanted to play an Inquisition of Kozilek or a Thoughtseize turn 1, otherwise they got in the way of your turns 2 and 3 which are, without a doubt, our most important turns. Likewise, holding up mana for Remands and Mana Leaks is extremely awkward because they prevent us from making the early explosive plays we need to win most games.
      Chalice of the Void has proved to be very good in testing. It works great against a number of decks but mostly in dealing with 1 cmc removal spells. As mentioned above, it hits infect very hard, but it doesn’t do nearly as much against burn. It hits most of their creatures, but those have normally been played before we can drop a Chalice and we also can deal with those threats fairly well with our own creatures. But it unfortunately only hits Lightning Bolt and Lava Spike while the rest of their spells (especially Destructive Revelry) can be cast as normal and we have missed an opportunity to play something more impactful. So I choose to play 1 Chalice of the Void in my sideboard in my Trinket Mage toolbox but I could see an argument for putting that up to 2 or so.

    3. I think that if you play around with the deck a little you may see that we don’t actually need Heartless Summoning and instead it just gives us some of our most explosive plays. Unlike a lot of combo decks that rely on filtering or tutoring for a specific win condition, Heartless Architect plays a full engine package consisting of some number of Heartless Summoning, Grand Architect, Etherium Sculptor, and Chief Engineer. I personally play 12 total engine pieces which all can do well in enabling the deck on their own and most do great things when their effects are added on to each other. So we are not relying on finding one of our 3 heartlesses but instead relying on drawing one or more similar effects from a pool that makes up about 1/5 of the main deck.
    I hope this answers a few of your initial questions and I look forward to hearing how your testing goes.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Heartless Architect
    Yahenni's Expertise is awesome! A board wipe that lets us drop a Myr Superion is going to be really good. As you said, it works as a great catch-all versus aggro and helps us to play a controlling role in those matchups while also applying pressure. I wouldn’t go as far as to drop all instant speed removal (Dismember and co.) from the 75, because this does not answer infect very well and I don’t want to be caught without an instant speed kill spell for turn 3. This does little to nothing against most of the midrange/control decks in the format aside from the bonus of removing Lingering Souls tokens, but I am looking forward to having serious game against merfolk. Those matches were always painful.

    Trophy Mage has some sweet implications for the SB that you have covered pretty well. I would just like to add the thought of tutoring that 1of Staff of Domination for when you have Tezzeret, Agent of Bolas and Grand Architect in play and you feel like you would enjoy infinite life, infinite mana, and want to draw your deck Wink

    Scrap Trawler is intriguing but I don’t think it’s what we want in the 3 cmc slot. They unfortunately shot down the combo potential by adding the “lesser converted mana cost” clause. But it could still be a power house in some sort of grindy sacrifice engine. This + Smuggler’s Copter may make me reconsider my old janky Disciple of Deceit toolbox brew that I have always been tempted to try out….

    So overall, I am by far the most excited for Yahenni’s Expertise because it 100% has a place as at least a 2of in the 75 and will significantly improve several bad matchups. Trophy Mage will be very fun to play with and I will gladly pick up a playset of the promos to add to my collection of other fancy artifact wizards.

    PS: I use a different username on this forum Wink
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on [Idea] Grand Architect
    Quote from VoodooKick »


    I don't have any problems in a world where the Golems can be slammed one after the other unabated. By and large, multiples would be back breaking for a lot of your likely opponents. But Modern is no such place where I see this recurring line of plays, as people usually have an answer. Like I said before, if you mull to a low hand, and your enabler is shot down, how are you powering out numerous 4CMC cards? How do you fight through discard? You are spending 4 mana at a time compared to an opponent's Path to Exile at 1W and Ancient Grudge at 2R or 1G. It hardly seems like a favorable option when you look at the odds of being able to fight through all of the opposition's answers. Can you highlight a list that breaks him, instead of just featuring him in some Magical Christmas Land scenario?


    My list is similar to Ulka's list he posted above and I can confirm that multiple Lodestone Golems (or Metamorphed Lodestones) happen in a high percentage of games. Plenty of times you will be playing multiple in a turn and if they eat removal, then they worked as a timewalk + duress puling out a removal spell from the opponent's hand and then we get to drop either something like a wurmcoil or chain sphinxes. I don't know if you have played many games with Lodestone, but if you haven't I would recommend you try him out and see that the performance we are describing is not Magical Christmas Land scenarios (MCL scenarios are much much better than just slamming 2 Lodestones).

    Also, I realize that KCommand is a card and as you pointed out in your earlier post, it is highly effective against decks of this style. I don't have much more to say on that other than its something you have to accept and be cognizant of when playing decks, like Jund, that are likely to be running it. When fighting discard, Dodecapods in the SB are great vs Lili and KCommand effects but otherwise you have to play through it just like any other combo or synergy based deck. I guess you could play Witchbane Orbs but that just seems bad...
    Posted in: Deck Creation (Modern)
  • 2

    posted a message on [Idea] Grand Architect
    VoodooKick, I honestly think that Lodestone Golem is a very important piece of this deck and could address the wrath issue that you brought up for your list. Keep in mind I don't play the aggro control lists that you are working off of, but rather the midrange Heartless Build so not all of my insight may translate.

    In my experience Lodestone Golem has been a key piece of this deck. Yes it is a nonbo with several cards, but it slows down your opponent much more than it slows down you. And in the case where I get something like a Tezz stuck in my hand, I am happy to hold off playing it for a few turns while I have the stronger and more aggressive board state (depending on the matchup) and then dropping it as soon as I can pay the tax or Lodestone gets removed. Also notably, Lodestone is generally the card that wins me most of my games. Lodestone is also 1 of the ways I rely on for "interaction" with the opponent. You mentioned taxing the opponent by turn 3 to 4 which is exactly the point. Lodestone Golem taxes the combo players to push their win conditions back at least 1 turn while also applying pressure and threating to end the game quickly. Similarly, it is effective vs wrath effects because it does come down by turn 4 and pushes wraths back at least 1 turn while you continue to beat down.

    I hope that gets across my thoughts on the Golem and I would be happy to pursue this further or any of your other questions (I think they are valid questions to ask) but I don't believe my lists to be similar enough to be very helpful on this thread.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on [Idea] Grand Architect
    I'm going to leave this here just in case y'all haven't seen it yet.

    Foundry Inspector

    Edit: Apparently it hasn't been added to mtgSalvation yet. Spoiler can be found here.
    Posted in: Deck Creation (Modern)
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