- darktutor
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Member for 9 years, 8 months, and 19 days
Last active Sun, Jan, 26 2020 11:47:54
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Twanicus posted a message on Sultai MidrangeThis forum seems to be the catch all for Sultai strategies, so until one of them gets the tier rating necessary to warrant it's own forum I am in favor of updating the title to include all sub archetypes.Posted in: Midrange -
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CharonsObol posted a message on Death And TaxesPosted in: Aggro & Tempo
I'm deeply saddened that you thought I was being serious. The oddball suggestions in this thread just got slightly too real.Quote from darktutor »Quote from CharonsObol »We don't auto-lose G2 to Affinity running Whipflare.
I mean, that's gotta be worth changing the whole deck, right?
While that is helpful, it's kind of the most niche scenario you could possibly wish for against affinity. Burrenton Forge-Tender covers this problem without making the deck weaker to the rest of the field's sideboard, while also providing an edge against a lethal Galvanic Blast or a removal aimed at your best dude. -
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LtGlitter posted a message on Death And TaxesWhile people are bringing up playing red in the deck I finally did it!Posted in: Aggro & Tempo -
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deathandcatmix posted a message on Death And TaxesStarting up a twitch series soon...Posted in: Aggro & Tempo
I don't have a ton of info to share but know this...
It's going to be fun and enlightening. As I get closer to launching the series, I'll fill you all in on the plan. Hope you are excited about this!
-catmix -
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LtGlitter posted a message on Death And Taxesmy opponent ran away before I could find out if this game was winnable :cPosted in: Aggro & Tempo -
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x1uo3yd posted a message on Death And TaxesDeath&Taxes: mtgTop8 QuicklinksPosted in: Aggro & Tempo
What is this post about?
Despite the recent meta-wide popularity of Death&Taxes (and the BW-Eldrazi variant in particular) the posted results still seem to be sorted under a number of crazy titles. Searching through Hatebear, Flicker, Eldrazi, etc. results to find actual Death&Taxes listings can often be a pain, especially when you just want to compare the top few recent decks in your splash color.
This list uses google-fu and short-links to type the "Decks must contain following cards"-entries into mtgTop8 so you don't have to.
Search Posted Wins
The links below are sorted from top-to-bottom following wide-to-narrow applicability. You can hover-over the links here and bookmark them to your browser. Favorite and forget it.
- Death&Taxes / / Hatebears (Searches for: GQ, Vial, and ThaliaGT.) These results are super general and not necessarily D&T. Though, sometimes it's useful for comparing Death&Taxes vs. Hatebears.
- WX-Death&Taxes (Searches for: Wisp, Vial, and ThaliaGT.) Finds >95% of all D&T decks (all color variants) while excluding Hatebears decks with decent accuracy (Hatebears tends to not run Wisp).
- WGX-Death&Taxes (Searches for: Forest, Wisp, Vial, and ThaliaGT.) Finds white-green D&T lists as long as the pilots packed at least one basic Forest.
- WBX-Death&Taxes (Searches for: Swamp, Wisp, Vial, and ThaliaGT.) Finds white-black D&T lists as long as the pilots packed at least one basic Swamp.
- WRX-Death&Taxes (Searches for: Red, Wisp, Vial, and ThaliaGT.) Finds white-red D&T lists as long as the pilots packed at least one basic Mountain.
- WUX-Death&Taxes (Searches for: Island, Wisp, Vial, and ThaliaGT.) Finds white-blue D&T lists as long as the pilots packed at least one basic Island.
- WXC-Death&Taxes (Searches for: TKS, Wisp, Vial, and ThaliaGT.) Finds most Eldrazi D&T lists, even most micro-splashes, since TKS is often the biggest reason to dabble in Eldrazi.
- WCX-Death&Taxes (Searches for: EzTemple, Wisp, Vial, and ThaliaGT.) Finds heavily-splashed Eldrazi D&T lists by searching for maindeck Eldrazi Temple; this will often miss Eldrazi micro-splashes.
Why?
I mostly made this post because I got annoyed manually typing entries into mtgTop8 and figured others might be in the same boat. Some of you may already have your own work-arounds but for everyone else, here it is. The formatting is a little over the top but I wanted to grab everyone's attention to gauge interest. (And maybe selfishly snag some likes in the process; Muwahahaha! <--evil laugh)
Suggestions
If there are some important searches that you feel I missed (or better search cards for a given splash/variant) feel free to PM me a suggestion. -
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HomelandZecurity posted a message on Grixis/Tasigur (URB) Twin (2/2015 - 1/2016)Posted in: Modern Archives - EstablishedQuote from Gul_Dukat »you just said you commonly go for the combo and get path'd.
you should never combo unless your about to die, or you can protect it or they don't have ways to interact with it. like if their playing mono green ramp
your playing the deck wrong.
Ok, easy there.
First, @PraiseTheKappa, I will say that I do agree with Gul_Dukat that Pact of Negation is not ideal. I'd almost call it unplayable in this deck at the moment. There are just too many cases where you need your protection spell for other purposes. We aren't hyper focused on the combo, but even if you are trying to jam it on turn 4/5, more often than not, cards like Inquisition and Dispel will do almost the same job as Pact (if not better sometimes), while being much better in any noncombo situation. Especially with all the burn decks and blue mirrors running around, I'd highly recommend those two over Pact. Straight U/R Twin would be more likely to play Pact, given their reliance on the combo and ability to support it a little better, but even they are more likely to play stuff like Spellskite and Dispel instead. That said, if you still want to test it for yourself, you absolutely should.
@Gul_Dukat, chill out dude. He's new to the deck, and is simply asking for advice. No need to berate him and tell him he's playing the deck wrong. I wouldn't exactly call this sound advice either:
you should never combo unless your about to die, or you can protect it or they don't have ways to interact with it
When to combo is a very sensitive choice, yes, but you can't limit yourself to restrictions like this, just as you can't always jam the combo on turn 4. Sometimes you try and jam the combo even if you aren't about to die, or you aren't sure they have interaction. Usually, yes you wait until the coast is clear or you are forced to combo under pressure, but sometimes those things are unknown and you still have to go for it. There is no "wrong" way to play the deck, it's personal preference.
At the very least though, have some respect. Don't just yell at a fellow poster for not knowing the optimal way to play this strategy. Be helpful. That's what the threads are for. Saying something like this would be much more preferable:
"In general, it's better to wait for the combo until you have a good opening, or you are forced to try and win before your opponent kills you. Sometimes you jam it on turn 4, but usually you are better off waiting until you can protect the combo, or when your opponent taps out foolishly. Running into removal every time is a sure sign you are being too hasty with the combo. Just take your time, and remember to do everything at their EOT whenever possible to give you maximum control over the game."
That's much more constructive advice for Kappa than, "you're doing it wrong." -
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Metillon posted a message on [Primer] UB/x FaeriesPosted in: Aggro & TempoQuote from Mitorah »Quote from cwalumd »If you have guides for different common matchups, I think that would be very helpful to the community. I would certainly love to read them.
Indeed. I have FNM this friday, and I was thinking of bringing faeries to the table and I could use all information I need.
I have a lot of personal notes. I will give the infect guide first. Afterwards, we will see how it goes . -
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Metillon posted a message on [Primer] UB/x FaeriesPosted in: Aggro & TempoQuote from Cikan »(See page 169 taking out the Go for the Throat for a H. Recall in the board for deck list. Very much like the Metillion list).
Bladiebla. Tournament succes!
Well done! Always those stupid semifinales >.< . I don't think that dropping Tect Edge is a real deal. Scapeshift and Tron are still not your friends and I found it overperforming in the Jund matchup, were every removal spell counts. That said, new builds of jund are favourable for us (unlike unfavourable junk lists). Bitterblossom is a house now they run 2 Abrupt Decay. My thoughts about all the matches is pretty much the same. It's great to have another sample going on with the list I have been developing for months now.
I only scored very humble results during the last FNM. Being very tired left my play a lot to desire for.
1-1 draw against RG tron
2-1 win against RG tron
0-2 loss against Zoo Company
2-0 win against 8-rack. I have no idea how 8-rack is supposed to win once the opponent gets acquantained with it. It realy is a one-trick pony.
Also, Darktutor, I love you your results and your considerations about anticipate et al. A faeriedeck should have powerful draws, not such cards. I like your experimental, but competitively orientated mind. Really helps us to beat the meta . Grats! Also love the 4 Lilianas.
I still feel that UB Faeries are reasonably well-positioned in the meta. However, the upsurge of Company decks might really shrink our chances.
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No one else in my meta plays Faeries, so it was a ton of fun Friday to be that guy.
As long as you win you should feel proud . I also have no one else to play and test faeries with. In my country (Holland) Faeries has the highest top8/attendence conversion rate of all decks, guess who played faeries solo .
What are thoughts on Extirpate or Surgical Extraction as a side option? Let's you see hand, can mess with graveyard stuff, can potentially pull cards out of their hand (and library), can kill a combo deck (not that faeries needs help there) - can depower a goyf at instant speed and I really like the phyrexian mana cost aspect. I suppose the question would become, what do you take out that does less work? I guess really, these cards don't effect the game enough to take a slot or two when we already have such good disruption.
Actually, against Tron the cards are nice. A one-off is perfectly justifiable, I would not get anywhere beyond that though. We don't need more than 3-5 slots against combo decks, however, these slots need to be general and good.
Has Sage's Dousing been tested? It seems we run a lot of wizards..
No, did you?
How about Condescend ?
Did you?
Delay?
Good against counter mirrors. However, we already beat counter mirrors so hard that we don't usually care.
Dimur Charm?
Has some sidedeck merits. Can remember some suggested it during the Cruise-Delver Era.
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Posted in: Deck Creation (Modern)Quote from Gregaries »I believe might have mistaken Sakura Tribe Elder and Veteran Explorer.
Haven't even finished the primer and I'm already getting trolled by someone's troll account. - To post a comment, please login or register a new account.
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Fastlands are great in decks with low land count, especially in decks that sacrifice their own lands like D&T.
Off topic: Snoop Dogg approves your post.
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Merfolk doesn't beat jund because of Æther Vial, but because it draws cards with Silvergill Adept, it gets out of bolt range with Lord of Atlantis, Master of the Pearl Trident and Merrow Reejerey, screwing their mana with Reejerey + Spreading Seas (which also doubles up making them sad in combat) and ignoring removal with Kira, Great Glass-Spinner. The entire deck is aggro while getting value off people that want to interact with them. They even out tempo you with Vapor Snag, Dismember and Spell Pierce. It has very little to do with Vial itself, although it's true that having a vial out helps. The deck's synergies override most of jund plans on their own, that's why deck is stronger.
For very similar reasons (although extremely different in card effects/rules) BW is the strongest build against Jund. The built-in synergies lead the jund player to fall behind on tempo so hard they can't recover in time to win. In BW Taxes you have Tidehollow Sculler, giving you perfect information on how to play out most effectively and also forces them to follow your lead on how to play their spells (especially how they secuence their removal), or Dark Confidant to even tax removal harder (if they don't kill it fast you will out draw them). The biggest problem Jund has when facing BW (in my experience) is that they are taxed on GB colors (as if they don't fetch R they just lose), you tax their removal (all your 2 drops require removal ASAP or the tempo loss is REAL) and your 3 drops hit them really hard. The difference between Merfolk and BW Taxes in the MU is that Merfolk excels at making their removal bad while beating down fast and very efficiently, while BW Taxes excels at bottlenecking their spells, screwing their mana and make the removal underperform, while beating down somewhat slow but efficiently. Both decks have a huge tempo swing against Jund, and that's the reason why they beat it so consistently. Æther Vial helps a lot, but it's not the reason the decks have an edge.
Siding out Vial on the Draw it not the worst, but also not the best. If you're playing BW You'll have a lot of artifacts for them to Kolaghan's Command. But the fear is not Kommand taking your vial or your Sculler, the fear is that they get to cast it effectively and 2 for 1 you in the worst possible scenario: killing 2 creatures, or sculler and a vial retrieving more removal, and the like. When you're on the play it will likely happen for them to Kommand you, but then you have the tools to out-draw them or to make it impossible to happen. The fact that they will likely tap out to do that gives you the edge of destroying their manabase in response and hold them off casting Goyfs and Scoozes to bury you.
If you're playing GW it's fine to side out vial if you have Noble Hierarch or Birds of Paradise, you'll be able to drop a bunch of very efficient threats and provide CA in the form of Voice of Resurgence, Eternal Witness, Loxodon Smiter/Wilt-Leaf Liege.
The problem with jund isn't vial or no vial, the problem is not getting to screw them in turns 2/4 and let them jund you. The problem with jund is not being able to assess if your opening 7 will be able to do the job.
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The Cheese Stands Alone.
Jokes aside, I think it is a mistake to either overvalue or undervalue any card in the shell. As long as it works in your metagame and fits your gameplan it's fine to play any card.
I also would like to vote on moving on from discussing this card (at least the people that have been discussing it, myself included), as it's driving nowhere and likely won't change people's mind about it (to splice or not to splice: that is the question).
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I usually side out 12 cards and bring in 13 cards, playing 61 cards against them, it has paid off.
Side out:
3x Dark Confidant
2x Aven Mindcensor
1x Sword of Fire and Ice
1x Flickerwisp
1x Godless Shrine
Side in:
2x Sunlance
2x Burrenton Forge-Tender
3x Rest in Peace
2x Zealous Persecution
2x Mirran Crusader
It's a lot of changing, but it's a MU where we can't win G1 about %99.99 percent of the time. G2 and 3 I aggressively mulligan into a RiP or Cage and go from there. It's the worst MU we have as mana denial is not only slow but ineffective (Try to fight off Life from the Loam + Dakmor Salvage? No, thanks!). The best cards in the MU are Thalia, Guardian of Thraben, Vryn Wingmare, Brimaz, King of Oreskos and the all star is Mirran Crusader (as always, crusader does not disappoint).
We're definitely NOT the beatdown in the match up, so going full on control or tempo-ish (in the sense that the cards I bring in are meant to delay them until I can cut em off GY) is mandatory for me. Trading creatures is not necessary until the point where they can kill you in the next attack or if they dealt with your RiP/Cage and a Conflagrate is coming post combat. It's a race you can win if you can delay them enough with the hate, but if you're not hating them with Cage/Rip you're likely not to get there.
Things to remember in the MU:
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No, she's great against Ad Nauseam because in addition to the fast clock we put on them while taxing mana and/or making spells cost more they can't go for it when they stack their spells:
Casts Ad Nauseam, retains priority and casts Angel's Grace
Grace resolves, and you respond to AN by activating Vial and getting in Ethersworn Canonist. Ad Nauseam resolves and they can only pay so much life, as they won't be able to cast the pact the same turn and they can die if they draw their library without a Pyrexian Unlife out. If they do draw their decks, they put themselves at 10 life and risking the entire win by passing the turn to us. Dealing 10 damage to an opponent who only has 1/3 in 60 removal spells is easy as they will never be able to nauseam you before turns 6/8 (and that's if you're taxing slow).
Canonist is great against Bring to Light Scapeshift, as you can vial it in when they cast BTL and they will never be able to cast what they find (if they're bad enough to find anything).
The biggest problem of Canonist (at least in my deck) is that she competes for Grafdigger's Cage slots, and that's a battle she'll never win (in this metagame).
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This. If you ever try to cut jund off a color, it should be R. It's the easiest one to make them lose and it also puts them in the awkward situation of having to fetch for red every time, thus taxing a bit of green in the process too. Red is their best color against you as it gives them Bolt, Terminate, Dreadbore and Kolaghan's Command in the main, as well as Pyroclasm/Anger of the Gods and Grim Lavamancer off the board.
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What do you mean by 'this!'? I was supporting CalvinNhobbes's comment. This is not the place you come to say 'this card is so expensive'. If you can't own it, don't play it, but to go for alternatives go to the budget forum.
Plus, EE is the worst card you can ever play. At 1 it blows up you vials, at 2 it blows up your best creatures and at 3 (if you get lucky enough to cast a 3CMC EE..) blows up your best beaters. The card is an answer to our deck, not a good resource for us...
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You're missing the point. Cryptic is a better card in a control shell. This is not a control deck, it's a tempo deck in which you gain advantage by casting your creatures at instant speed thanks to Rattlechains or vial them in, with grat ETBs that protect your creatures and make removal fizzle. You don't want to hold 1UUU to counter any spell, you don't care that much for spells, and if you really need to counter something you have Queller and Wanderer to do the job at no extra card cost. Cryptic command has nothing to do in this deck.
you could put it in the board for burn and other decks that don't run counters, like jund.