- darktutor
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Member for 9 years, 7 months, and 23 days
Last active Sun, Jan, 26 2020 11:47:54
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Twanicus posted a message on Sultai MidrangeThis forum seems to be the catch all for Sultai strategies, so until one of them gets the tier rating necessary to warrant it's own forum I am in favor of updating the title to include all sub archetypes.Posted in: Midrange -
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CharonsObol posted a message on Death And TaxesPosted in: Aggro & Tempo
I'm deeply saddened that you thought I was being serious. The oddball suggestions in this thread just got slightly too real.Quote from darktutor »Quote from CharonsObol »We don't auto-lose G2 to Affinity running Whipflare.
I mean, that's gotta be worth changing the whole deck, right?
While that is helpful, it's kind of the most niche scenario you could possibly wish for against affinity. Burrenton Forge-Tender covers this problem without making the deck weaker to the rest of the field's sideboard, while also providing an edge against a lethal Galvanic Blast or a removal aimed at your best dude. -
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LtGlitter posted a message on Death And TaxesWhile people are bringing up playing red in the deck I finally did it!Posted in: Aggro & Tempo -
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deathandcatmix posted a message on Death And TaxesStarting up a twitch series soon...Posted in: Aggro & Tempo
I don't have a ton of info to share but know this...
It's going to be fun and enlightening. As I get closer to launching the series, I'll fill you all in on the plan. Hope you are excited about this!
-catmix -
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LtGlitter posted a message on Death And Taxesmy opponent ran away before I could find out if this game was winnable :cPosted in: Aggro & Tempo -
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x1uo3yd posted a message on Death And TaxesDeath&Taxes: mtgTop8 QuicklinksPosted in: Aggro & Tempo
What is this post about?
Despite the recent meta-wide popularity of Death&Taxes (and the BW-Eldrazi variant in particular) the posted results still seem to be sorted under a number of crazy titles. Searching through Hatebear, Flicker, Eldrazi, etc. results to find actual Death&Taxes listings can often be a pain, especially when you just want to compare the top few recent decks in your splash color.
This list uses google-fu and short-links to type the "Decks must contain following cards"-entries into mtgTop8 so you don't have to.
Search Posted Wins
The links below are sorted from top-to-bottom following wide-to-narrow applicability. You can hover-over the links here and bookmark them to your browser. Favorite and forget it.
- Death&Taxes / / Hatebears (Searches for: GQ, Vial, and ThaliaGT.) These results are super general and not necessarily D&T. Though, sometimes it's useful for comparing Death&Taxes vs. Hatebears.
- WX-Death&Taxes (Searches for: Wisp, Vial, and ThaliaGT.) Finds >95% of all D&T decks (all color variants) while excluding Hatebears decks with decent accuracy (Hatebears tends to not run Wisp).
- WGX-Death&Taxes (Searches for: Forest, Wisp, Vial, and ThaliaGT.) Finds white-green D&T lists as long as the pilots packed at least one basic Forest.
- WBX-Death&Taxes (Searches for: Swamp, Wisp, Vial, and ThaliaGT.) Finds white-black D&T lists as long as the pilots packed at least one basic Swamp.
- WRX-Death&Taxes (Searches for: Red, Wisp, Vial, and ThaliaGT.) Finds white-red D&T lists as long as the pilots packed at least one basic Mountain.
- WUX-Death&Taxes (Searches for: Island, Wisp, Vial, and ThaliaGT.) Finds white-blue D&T lists as long as the pilots packed at least one basic Island.
- WXC-Death&Taxes (Searches for: TKS, Wisp, Vial, and ThaliaGT.) Finds most Eldrazi D&T lists, even most micro-splashes, since TKS is often the biggest reason to dabble in Eldrazi.
- WCX-Death&Taxes (Searches for: EzTemple, Wisp, Vial, and ThaliaGT.) Finds heavily-splashed Eldrazi D&T lists by searching for maindeck Eldrazi Temple; this will often miss Eldrazi micro-splashes.
Why?
I mostly made this post because I got annoyed manually typing entries into mtgTop8 and figured others might be in the same boat. Some of you may already have your own work-arounds but for everyone else, here it is. The formatting is a little over the top but I wanted to grab everyone's attention to gauge interest. (And maybe selfishly snag some likes in the process; Muwahahaha! <--evil laugh)
Suggestions
If there are some important searches that you feel I missed (or better search cards for a given splash/variant) feel free to PM me a suggestion. -
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HomelandZecurity posted a message on Grixis/Tasigur (URB) Twin (2/2015 - 1/2016)Posted in: Modern Archives - EstablishedQuote from Gul_Dukat »you just said you commonly go for the combo and get path'd.
you should never combo unless your about to die, or you can protect it or they don't have ways to interact with it. like if their playing mono green ramp
your playing the deck wrong.
Ok, easy there.
First, @PraiseTheKappa, I will say that I do agree with Gul_Dukat that Pact of Negation is not ideal. I'd almost call it unplayable in this deck at the moment. There are just too many cases where you need your protection spell for other purposes. We aren't hyper focused on the combo, but even if you are trying to jam it on turn 4/5, more often than not, cards like Inquisition and Dispel will do almost the same job as Pact (if not better sometimes), while being much better in any noncombo situation. Especially with all the burn decks and blue mirrors running around, I'd highly recommend those two over Pact. Straight U/R Twin would be more likely to play Pact, given their reliance on the combo and ability to support it a little better, but even they are more likely to play stuff like Spellskite and Dispel instead. That said, if you still want to test it for yourself, you absolutely should.
@Gul_Dukat, chill out dude. He's new to the deck, and is simply asking for advice. No need to berate him and tell him he's playing the deck wrong. I wouldn't exactly call this sound advice either:
you should never combo unless your about to die, or you can protect it or they don't have ways to interact with it
When to combo is a very sensitive choice, yes, but you can't limit yourself to restrictions like this, just as you can't always jam the combo on turn 4. Sometimes you try and jam the combo even if you aren't about to die, or you aren't sure they have interaction. Usually, yes you wait until the coast is clear or you are forced to combo under pressure, but sometimes those things are unknown and you still have to go for it. There is no "wrong" way to play the deck, it's personal preference.
At the very least though, have some respect. Don't just yell at a fellow poster for not knowing the optimal way to play this strategy. Be helpful. That's what the threads are for. Saying something like this would be much more preferable:
"In general, it's better to wait for the combo until you have a good opening, or you are forced to try and win before your opponent kills you. Sometimes you jam it on turn 4, but usually you are better off waiting until you can protect the combo, or when your opponent taps out foolishly. Running into removal every time is a sure sign you are being too hasty with the combo. Just take your time, and remember to do everything at their EOT whenever possible to give you maximum control over the game."
That's much more constructive advice for Kappa than, "you're doing it wrong." -
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Metillon posted a message on [Primer] UB/x FaeriesPosted in: Aggro & TempoQuote from Mitorah »Quote from cwalumd »If you have guides for different common matchups, I think that would be very helpful to the community. I would certainly love to read them.
Indeed. I have FNM this friday, and I was thinking of bringing faeries to the table and I could use all information I need.
I have a lot of personal notes. I will give the infect guide first. Afterwards, we will see how it goes . -
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Metillon posted a message on [Primer] UB/x FaeriesPosted in: Aggro & TempoQuote from Cikan »(See page 169 taking out the Go for the Throat for a H. Recall in the board for deck list. Very much like the Metillion list).
Bladiebla. Tournament succes!
Well done! Always those stupid semifinales >.< . I don't think that dropping Tect Edge is a real deal. Scapeshift and Tron are still not your friends and I found it overperforming in the Jund matchup, were every removal spell counts. That said, new builds of jund are favourable for us (unlike unfavourable junk lists). Bitterblossom is a house now they run 2 Abrupt Decay. My thoughts about all the matches is pretty much the same. It's great to have another sample going on with the list I have been developing for months now.
I only scored very humble results during the last FNM. Being very tired left my play a lot to desire for.
1-1 draw against RG tron
2-1 win against RG tron
0-2 loss against Zoo Company
2-0 win against 8-rack. I have no idea how 8-rack is supposed to win once the opponent gets acquantained with it. It realy is a one-trick pony.
Also, Darktutor, I love you your results and your considerations about anticipate et al. A faeriedeck should have powerful draws, not such cards. I like your experimental, but competitively orientated mind. Really helps us to beat the meta . Grats! Also love the 4 Lilianas.
I still feel that UB Faeries are reasonably well-positioned in the meta. However, the upsurge of Company decks might really shrink our chances.
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No one else in my meta plays Faeries, so it was a ton of fun Friday to be that guy.
As long as you win you should feel proud . I also have no one else to play and test faeries with. In my country (Holland) Faeries has the highest top8/attendence conversion rate of all decks, guess who played faeries solo .
What are thoughts on Extirpate or Surgical Extraction as a side option? Let's you see hand, can mess with graveyard stuff, can potentially pull cards out of their hand (and library), can kill a combo deck (not that faeries needs help there) - can depower a goyf at instant speed and I really like the phyrexian mana cost aspect. I suppose the question would become, what do you take out that does less work? I guess really, these cards don't effect the game enough to take a slot or two when we already have such good disruption.
Actually, against Tron the cards are nice. A one-off is perfectly justifiable, I would not get anywhere beyond that though. We don't need more than 3-5 slots against combo decks, however, these slots need to be general and good.
Has Sage's Dousing been tested? It seems we run a lot of wizards..
No, did you?
How about Condescend ?
Did you?
Delay?
Good against counter mirrors. However, we already beat counter mirrors so hard that we don't usually care.
Dimur Charm?
Has some sidedeck merits. Can remember some suggested it during the Cruise-Delver Era.
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Posted in: Deck Creation (Modern)Quote from Gregaries »I believe might have mistaken Sakura Tribe Elder and Veteran Explorer.
Haven't even finished the primer and I'm already getting trolled by someone's troll account. - To post a comment, please login or register a new account.
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It should look like this:
Will update completely the card selection, add sideboard cards and additional cards to consider. If anything comes up to your mind and you want to see it posted, let me know so I keep that in mind before the big update this Saturday.
Cheers my esper mates!
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Emrakul's trigger is not an ETB trigger, is 'WHEN YOU CAST' it, so it doesn't trigger.
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2 Verdant Catacombs
2 Windswept Heath
4 Marsh Flats
2 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
2 Isolated Chapel
1 Fetid Heath
1 Stirring Wildwood
1 Gavony Township
1 Vault of the Archangel
1 Urborg, Tomb of Yawgmoth
1 Tectonic Edge
2 Swamp
1 Plains
1 Forest
4 Lingering Souls
4 Bitterblossom
4 Raise the Alarm
2 Call of the Herd
Creatures (4):
4 Siege Rhino
Discard/Removal (13):
3 Inquisition of Kozilek
3 Thoughtseize
3 Abrupt Decay
3 Path to Exile
1 Murderous Cut
Planeswalkers (5):
2 Sorin, Solemn Visitor
3 Liliana of the Veil
1 Fracturing Gust
1 Creeping Corrosion
2 Sundering Growth
2 Stony Silence
1 Spellskite
1 Memoricide
1 Rootborn Defenses
1 Scavenging Ooze
2 Aven Mindcensor
2 Relic of Progenitus
1 Abrupt Decay
Curve:
CMC 1: 9
CMC 2: 11
CMC 3: 9
CMC 4: 6
CMC 5: 1
Symbols:
White: 17
Black: 23 (27 with LS flashback)
Green: 9
Mana Sources:
White: 16 (14 untapped)
Black: 18 (16 untapped)
Green: 12 (11 untapped)
Colorless: 4
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4
1
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Finally got through my notes to give you the numbers you asked me for:
POD 3/1 (7/4) 75% (63.63%)
Twin 4/1 (8/2/1) 80% (72.72%)
UR Delver 3/2 (7/5) 60% (58.3%)
Scapeshift 1/4 (3/10) 25% (30%)
Mono U Tron 2/2 (5/4) 50% (55.5%)
Living End 4/0 (8/1) 100 (88.8%)
Merfolk 3/2 (7/5) 60% (58.3%)
Burn 5/1 (11/4) 83.3% (73.3%)
Overall: 65.78% (60.86%)
I'm quite happy with my build and with Blossoms, I don't think I'll ever take them out.
As a reference, I'll leave you my build: