How do you guys find Scion of Oona? It can be Spellstutter Sprite 5/X as it makes your faeries illegal target for spells, especially vs the dreadful Abrupt Decay, and can be explosive when swithching from control to a snowballed aggro flying beatdown.
I am currently playing with this list and have had a fair success against RDW/UR delver decks alongside of combo. Control and aggro have been quite an easy match up.
The sideboard has been doing great in versatility against combo (twin, pod, scapeshift), affinity, aggro (zoo, 4color zoo, infect, stompy), and midrange/control (UWR, Jund, Junk, BGX Rock).
I have tried splashes with blue and red before, but it ends up becoming an under powered control or burn list, and loses consistency.
In the current meta, with TC workaround decks and Delver around so much, I found really good the Auriok Champion and Bitterblossom package. The ability to chump block every threat U/R deck can offer is great, while we tear their hands apart with our disruption package (which is also really good against combo).
The deck I have found the most difficult to race is Scapeshift. While having Leyline of Sanctity on the board is good, it's just not enough against a deck that runs Cryptic Command and has easy access to a lot of ramp. Also, they tend to side Inferno Titan, who screw us up pretty badly and fast.
Any kind of feedback/constructive critic would be appreciated.
Ideally, Cartel Aristocrat wouldn't be there, allowing Pack Rat to become insane. But since you want to play her in a tokens build, I guess it's not that bad of a choice.
I think that if you want to play Cartel Aristocrat you would have to use her in a deck with recursion creatures, such as Gravecrawler; or creatures that have leaving the battlefield effects, such as Meadowboon.
I've found that a more reactive gamplan usually pulls of better than a proactive with targeted discard spell such as Thoughtseize or Inquisition of Kozilek. That's why you see a few 1of Counterspells and a singleton Vapor Snag. In testing, it has proven to suffice with multiple and versatile answers at the right time, and an easy gateway for turns 5+ if we have been able to survive. This list is all about recurring to the graveyard for answers, and it has been doing pretty well.
Any thoughts/comments on how to improve it? Do you guys think this is a viable way to go?
The idea would be to control with disruption, removal and countermagic and when the game turns to topdeck mode, lock down the game, beating with whatever we have in the battlefield + manlands, and the already ticking clock of Maralen of the Mornsong.
We do not want to combo asap, as we could lose easily if we can't find the right answer to any threat our opponent can cast. That's why I like the idea of using Infernal Tutor, we can get more countermagic, another snapcaster for the post-lockdown, or just go straight to the missing piece of the combo to finish off the game, as our key cards will empty our hand.
Hello everyone, I'm kinda new to this forums. I'm a fan of the sisters and I'm brewing my own version, which I share to you in order to get some feedback:
Hello everyone, I've brewed this decklist for the WMCQ at New Zealand and I'd really appreciate some feedback/constructive critics and opinions:
As a midrange deck the strategy runs around disrupting the early game and exploding by turn 4 or so. That being said, we focus on making our way with disruption and removal so that we can set up the battlefield to dominate.
This is what we need out to secure the win without hesitating: Disruption
The synergy between these 3 guys is outstanding on the battlefield. Once we get them out there, they will eat alive our rivals. But the best part is that they are not alone:
These are the spells that will help us accomplish victory:
Obzedat, Ghost Council - He's the key to win through removal. We don't depend on him to win, but once he's out, he'll tip the scales in our favor.
Fleecemane Lion - Another fatty that we're not dependent on, but if we get to grow it, it's resilience will be fundamental. The lion and the smiter will be our happy-to-trade for opposing threats, an they will feed the Scooze.
Loxodon Smiter - Great happy-to-trade 3CMC drop that can be an early beater and provides resilience from discard.
Selesnya Charm - All the versatility needed to face the unknown things to come: It's a threat removal, a finish booster and a blocker provided. Neat!
This is the selection of cards I'm using to turn tables at games 2 and 3:
Golgari Charm - Deals with what [Selesnya Charm] can't.
Hushwing Gryff - We sometimes need to stop some wierd ETB mechanics, or we just need a flying blocker when we're facing heavy flying damage to the face and desperately need to buy a turn.
I hope that you like this and be able to help me improve this brew, so far it's working fine on testing. I'll be competing with this decklist this weekend on the WMCQ at New Zealand and see how it goes, I'll be posting results afterwards.
I am currently playing with this list and have had a fair success against RDW/UR delver decks alongside of combo. Control and aggro have been quite an easy match up.
3 Creeping Tar Pit
4 River of Tears
4 Secluded Glen
4 Polluted Delta
4 Mutavault
2 Watery Grave
1 Urborg, Tomb of Yawgmoth
2 Island
1 Swamp
Fae (16):
4 Spellsutter Sprite
4 Scion of Oona
4 Mistbind Clique
4 Bitterblossom
3 Mana Leak
2 Cryptic Command
2 Spell Snare
2 Inquisition of Kozilek
2 Thoughtseize
Utility (8):
1 Disfigure
1 Smother
1 Devour Flesh
1 Darkblast
1 Dismember
1 Batterskull
2 Snapcaster Mage
3 Chalice of the Void
2 Engineered Explosives
1 Damnation
2 Spellskite
2 Vendilion Clique
2 Relic of Progenitus
3 Liliana of the Veil
The sideboard has been doing great in versatility against combo (twin, pod, scapeshift), affinity, aggro (zoo, 4color zoo, infect, stompy), and midrange/control (UWR, Jund, Junk, BGX Rock).
Yet still URx is a hard match up.
4 Marsh Flats
2 Arid Mesa
4 Godless Shrine
3 Isolated Chapel
2 Vault of the Archangel
2 Windbrisk Heights
2 Fetid Heath
1 Urborg, Tomb of Yawgmoth
2 Plains
1 Swamp
4 Auriok Champion
3 Tidehollow Sculler
Planeswalkers (2)
2 Sorin, Solemn Visitor
Other Spells (28)
4 Bitterblossom
4 Lingering Souls
4 Spectral Procession
4 Intangible Virtue
4 Inquisition of Kozilek
4 Path to Exile
2 Slaughter Pact
2 Thoughtseize
4 Leyline of Sanctity
3 Liliana of the Veil
2 Rest in Peace
2 Sundering Growth
2 Hero of Bladehold
2 Spellskite
I have tried splashes with blue and red before, but it ends up becoming an under powered control or burn list, and loses consistency.
In the current meta, with TC workaround decks and Delver around so much, I found really good the Auriok Champion and Bitterblossom package. The ability to chump block every threat U/R deck can offer is great, while we tear their hands apart with our disruption package (which is also really good against combo).
The deck I have found the most difficult to race is Scapeshift. While having Leyline of Sanctity on the board is good, it's just not enough against a deck that runs Cryptic Command and has easy access to a lot of ramp. Also, they tend to side Inferno Titan, who screw us up pretty badly and fast.
Any kind of feedback/constructive critic would be appreciated.
4 Marsh Flats
2 Arid Mesa
2 Windbrisk Heights
4 Godless Shrine
2 Fetid Heath
3 Isolated Chapel
1 Urborg, Tomb of Yawgmoth
2 Vault of the Arcangel
2 Plains
1 Swamp
4 Cartel Aristocrat
2 Tidehollow Sculler
4 Auriok Champion
2 Hero of Bladehold
Planeswalkers:
2 Sorin, Solemn Visitor
3 Liliana of the Veil
Other Spells:
4 Bitterblossom
3 Path to Exile
2 Zealous Persecution
4 Inquisition of Kozilek
4 Lingering Souls
3 Intangible Virtue
Ideally, Cartel Aristocrat wouldn't be there, allowing Pack Rat to become insane. But since you want to play her in a tokens build, I guess it's not that bad of a choice.
I think that if you want to play Cartel Aristocrat you would have to use her in a deck with recursion creatures, such as Gravecrawler; or creatures that have leaving the battlefield effects, such as Meadowboon.
Up to you buddy.
1x Murderous Cut
1x Darkblast
2x Abrupt Decay
1x Path to Exile
1x Vapor Snag
1x Condemn
Creatures (8):
1x Grave Titan
1x Wurmcoil Engine
1x Elesh Norn, Grand Cenobite
1x Iona, Shield of Emeria
2x Snapcaster Mage
1x Kitchen Finks
1x Sun Titan
Countermagic (5):
1x Remand
1x Deprive
1x Dispel
1x Mana Leak
1x Spell Snare
Value (15):
4x Gifts Ungiven
1x Batterskull
2x Unburial Rites
2x Lingering Souls
1x Dig Through Time
3x Liliana of the Veil
1x Raven's Crime
1x Life from the Loam
3x Creeping Tar Pit
1x Tectonic Edge
1x Ghost Quarter
1x Watery Grave
1x Hallowed Fountain
1x Godless Shrine
1x Overgrown Tomb
1x Temple Garden
1x Breeding Pool
1x Academy Ruins
1x Urborg, Tomb of Yawgmoth
1x Forest
1x Plains
1x Swamp
1x Island
4x Marsh Flats
4x Polluted Delta
4x Leyline of Sanctity
1x Damnation
1x Supreme Verdict
1x Wrath of God
1x Torpor Orb
1x Back to Nature
1x Pulse of the Fields
1x Timely Reinforcements
2x Stony Silence
1x Creeping Corrosion
1x Hurkyl's Recall
I've found that a more reactive gamplan usually pulls of better than a proactive with targeted discard spell such as Thoughtseize or Inquisition of Kozilek. That's why you see a few 1of Counterspells and a singleton Vapor Snag. In testing, it has proven to suffice with multiple and versatile answers at the right time, and an easy gateway for turns 5+ if we have been able to survive. This list is all about recurring to the graveyard for answers, and it has been doing pretty well.
Any thoughts/comments on how to improve it? Do you guys think this is a viable way to go?
Cheers!
4 Young Pyromancer
4 Goblin Rabblemaster
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
3 Boros Charm
4 Intangible Virtue
4 Spectral Procession
4 Raise the Alarm
4 Sacred Foundry
4 Clifftop Retreat
4 Arid Mesa
3 Plains
2 Mountain
2 Windbrisk Heights
1 Mistveil Plains
The idea would be to control with disruption, removal and countermagic and when the game turns to topdeck mode, lock down the game, beating with whatever we have in the battlefield + manlands, and the already ticking clock of Maralen of the Mornsong.
We do not want to combo asap, as we could lose easily if we can't find the right answer to any threat our opponent can cast. That's why I like the idea of using Infernal Tutor, we can get more countermagic, another snapcaster for the post-lockdown, or just go straight to the missing piece of the combo to finish off the game, as our key cards will empty our hand.
So far this is what I could put together:
2 Mindlock Orb
2 Maralen of the Mornsong
Control pieces:
4 Inquisition of Kozilek
3 Liliana of the Veil
1 Disfigure
1 Dismember
1 Smother
1 Geth's Verdict
2 Snapcaster Mage
4 Remand
1 Mana Leak
2 Spell Snare
1 Sword of Feast and Famine
1 Spell Pierce
4 Infernal Tutor
Beaters:
2 Vendilion Clique
4 Pack rat
Lands:
4 Creeping Tar Pit
4 Darkslick Shores
4 River of Tears
4 Mutavault
4 Island
2 Swamp
1 Urborg, Tomb of Yawgmoth
1 Tectonic Edge
1 Ghost Quarter
I'm open to ideas, and really keen on making this work (if possible at all).
Cheers!
4x Honor of the Pure
Creature (27)
4x Ajani's Pridemate
3x Auriok Champion
2x Hero of Bladehold
4x Martyr of Sands
2x Ranger of Eos
4x Serra Ascendant
4x Soul Warden
4x Soul's Attendant
2x Cavern of Souls
4x Flagstones of Trokair
2x Ghost Quarter
12x Plains
2x Windbrisk Heights
Instant (7)
3x Brave the Elements
4x Path to Exile
3x Leyline of Sanctity
2x Rest in Peace
2x Ghostway
2x Runed Halo
3x Stony Silence
2x Suppression Field
1x Worship
I'm thinking about dropping to maybe 8/9 sisters and going for Aven Mindcensor or Æther Vial.
Disruption
Creatures:
The synergy between these 3 guys is outstanding on the battlefield. Once we get them out there, they will eat alive our rivals. But the best part is that they are not alone:
3x Forest
4x Godless Shrine
4x Overgrown Tomb
1x Plains
1x Swamp
4x Temple of Malady
4x Temple of Plenty
2x Temple of Silence
Creature
3x Desecration Demon
4x Fleecemane Lion
4x Loxodon Smiter
2x Obzedat, Ghost Council
3x Reaper of the Wilds
4x Sylvan Caryatid
4x Abrupt Decay
2x Advent of the Wurm
3x Hero's Downfall
3x Selesnya Charm
1x Ultimate Price
4x Thoughtseize
3x Dark Betrayal
3x Golgari Charm
2x Hushwing Gryff
3x Mistcutter Hydra
2x Pithing Needle
2x Unravel the Aether
I hope that you like this and be able to help me improve this brew, so far it's working fine on testing. I'll be competing with this decklist this weekend on the WMCQ at New Zealand and see how it goes, I'll be posting results afterwards.
Cheers!
4 Darksteel Citadel
4 Island
7 Mountain
4 Shivan Reef
4 Temple of Epiphany
Creature
3 Generator Servant
2 Scuttling Doom Engine
Artifact
3 Haunted Plate Mail
3 Perilous Vault
4 Dissolve
3 Lightning Strike
3 Magma Jet
2 Polymorphist's Jest
4 Shrapnel Blast
2 Swan Song
2 Ætherspouts
Sorcery
3 Anger of the Gods
Enchantment
3 Circle of Flame
1x Anger of the Gods
2x Annul
2x Chandra, Pyromaster
1x Circle of Flame
2x Keranos, God of Storms
1x Perilous Vault
3x Phyrexian Revoker
3x Tormod's Crypt