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  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from ktkenshinx »
    Hello Rock players!

    As part of our new forum update, we really want threads to be more focused on their main deck. Currently, we have three threads for three different BGx decks: Jund, Junk, and BG Rock. In the past, we have been pretty lenient about allowing BG Rock and Junk discussion to cross-populate the threads, especially when the deck was only splashing for 3-4 copies of something like Souls. But now that Rhino is around, we are seeing a lot of decks with 8+ white cards in the maindeck and very few instances of "pure" BG Rock. This can be confusing for new players who don't know where to go for information about a deck, or where to discuss ideas for their version of BGx midrange.

    Going ahead, how do you guys want to deal with this? Do you think we should ban all white splash discussion from this thread and keep that in Junk? Should we set a cutoff for how many white cards are allowed to be included in a deck to be Junk vs. BG Rock? Or should we maybe merge the threads into one giant BG and BGW mega discussion? Something else entirely? All of those ideas have different pros and cons and staff is curious to hear what you all think about them.

    Let us know!


    The only thing I would potentially worry about if we merge this with the Junk thread in Established or Developing Competitive is that we might get an influx of folks who are playing Doran, Noble Hierarch, and Loxodon Smiter decks. While those lists have some similarities, they are quite different in how they play out, yet it would be easy for someone to get confused.


    This.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from Talroma »
    What do we have against tron outside of mage and stony silence? I feel like its a bad matchup and its everywhere in my meta


    Unravel the Aether for wurmcoil, Maelstrom Pulse deals w/ Karn and wurmcoil tokens (they have the same name)- Dont forget it also kills Karn. I think that was part of my reasoning for maindecking 2 pulse actually now that i think of it.
    Make sure that dont start blowing up random lands if they already have tron online with tec edge and fulminator. You have to be able to kill the Ugin land or they will just bury you in card advantage. If youre for some reason playing Eidolon of Rhetoric for the combo matchup its not horrible against them. Usually they'll chain thru spheres/stirrings to find karn/wurmcoil.
    If you have surgical Extraction in your SB, its not the worst card to bring in, I just have a really hard time justifying playing it in my SB to begin with.

    Quote from Maadask »
    And another doubt, what is the plan against Living end?


    Side in Fulminator Mages and whatever GY hate you have. Play out early goyfs to bait removal so that your scooze will stick.
    (this might be a bad idea) If you have darkblast in your 75 you can try dredging aggressively.
    Also, this is exactly why I said a couple pages ago that Anafenza the foremost wasnt going anywhere.

    So I just played against B/W tokens and once again I lost. Even with Golgari Charm, Drown in Sorrow, and Engineered Explosives in the side, I feel this is a tough match up for us. Liliana is bad against them and they have Path to Exile to deal with our Rhinos. They also play Mirran Crusader which is very good against us. Any thoughts on how to improve this matchup?


    Maelstrom Pulse and Bile Blight are both very good if you expect a lot of tokens. Timely Reinforcemnts also isnt horrible against them. If they get an aggressive hand they can put you low pretty quick- or you can just shock yourself/thoughtseize to make yourself effectively gain only 2-4 life instead of 6. This is why its good to play a variety of sideboard cards rather than 3 and 4 ofs so that you can try and have a decent SB against a huge field.


    Quote from Ayiluss »
    Throst54: Why do you think as much of removal as you run is tom much (you play 9 removal spells)? I was testing against zoo a bit and it I would rather have even more removal. Creatures decks like zoo probably need more removal but cards like Abrupt Decay and Maelstrom Pulse are good against non creature based decks, even combo as mosto combo decks in modern are permanent based. And lastly what would you bring in instead of it?


    Its probably just have I havent played with bob in a while. He usually gets you through the variance of drawing lopsided. Against combo decks having removal piling up in your hand when you need threats to close out the game is rough. Often times you'll need to drop a threat and leave up abrupt decay mana- which is hard if you want to do that with rhino.
    Im considering removing 1 removal spell for a maindeck Anafenza.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from Shodai »
    I agree the format is going to slow down. However 4 Abrupt Decay 2 Maelstrom Pulse seems like a bad idea, since they cannot kill manlands. UWR control and Affinity will live again. I'd want 5 of both max. Without Delver Abrupt Decay isn't an auto 4-of. Not playing 4 Liliana when the deck it was worst against just died (it's basically insane against everything else other than pod) seems wrong. Wondering if Urborg is worth playing, I wouldn't want more than 4 lands that tap for a single mana and Urborg can't be fetched.

    I like your sideboard a lot.

    Abrupt decay and pulse are the most flexible. I also like how pulse can lead to blowouts against greedy opponents. You could cut it for a souls though if you don't like two. Honestly I think the souls /rhino count varies on the number of affinity decks in your meta.

    thanks alot ! Smile

    but why do you have bow of nylea ?
    and i find extirpate very good, why dont you want to have that in the sideboard ? Smile it can completely lock tron and other things aswell Smile

    but for the decks im meeting today, what would you suggest for the sideboard then ?

    -splinter twin
    - pod
    - affinity
    - uw tron

    Bow of nylea it's very good in the mirror to make your goyfs and rhinos bigger. It works very well with trample in general. The repeatable lifegain is amazing against burn and uwr. Sideboarding for those matchups is in the primer.

    Quote from Draken »
    Oh for the vendetta vs charm thing, I just figured he wanted to try a different kind of removal. But I agree with you dismember is probably the better choice for that spot.

    As for the burn problem, I guess my real question was about the leyline not really burn as much (I run batterskull in side). I'm not headset on it, but I liked it because it is a pretty good catch-all for a lot of decks, combo in particular (storm, ad nauseum, SCAPESHIFT). I do agree, that if it does work game 1 or 2, they can probably find a way to bounce/remove it in the next game before comboing off. Looking at the list you posted, what is your SB plan for something like scapeshift? That's probably more of a deck that I'm worried about (I know it's a crappy matchup). Is it mainly LoTV, discard and fulminator mages?

    Against scapeshift they'll just eot cryptic bounce the leyline. Against those combo decks I think they side in bounce and hate for out anyways.

    With that list I would go -4 abrupt -1 path -1 souls, +3 fulminator mage, +1thrun, +1 sword
    If you can strap a sword on a guy and recur mages you're good to go. If they saw souls g1 it's often right to take them out.

    @Gnarles
    The mirror is easily the most fun matchup to play. First thing you can do in the mirror to get ahead is to have Bob make an appearance in your list. Secondly lingering souls is godly in the mirror to poke away over the top and gain card advantage by pitching it to lili (if you keep her in, it depends on my mood). Fulminator mage helps to poke at their manabase removing manalands or kicking them off double black or removing their white/red source.

    Regarding your suggestions:
    Gavony - maybe. It's another colorless land that is kinda awful when your board state is just one or two guys. It's great with Lingering souls but beyond that this card is just another tec edge target.

    Big Momma Elspeth - she cost 6 in a turn 4 format. Top decking her *could* give you the game. More likely it will get thoughtseized or you wont get to 6 lands because of the opposing mana denial strategy.

    Batterskull - Great idea. Batterskull gives a repeatable threat. Suiting up Thrun or Sigarda is also murder for your opponent in the mirror. Similarly swords w/ recursion/card advantage attached like Sword of light and shadow are really good.

    @Throst
    Totally agree on the overload of removal. I fought with it a lot. I'll be shaving a decay and a pulse (maybe pulse in the board). I was on 3 bobs because it was prebanning still so it seemed arrogant to go to 4.

    On the Vendetta thing, throst is totally right that I was looking for 1cc removal that can nail combo deck when they try to go off or similar. I was lucky and did not run into the vendetta vs rhino issue. I believe I'll slot a victim of night into that slot or just put another grinder card (ie souls/sorin) in that slot. On that note, how do you guys feel about our 4/5cc planeswalker options? Or are they simply overshadowed by Rhino and Tasigur?

    For the mirror match I like bow as it lets your rhinos swing though their creatures every time, it also makes your creatures big enough to win combat stalemates, and can kill lingering souls. Did of light and shadow on a rhino is probably gg too. Another card I want to try for the mirror is blood baron of vizkopa.

    Quote from rickster_ »

    Decay wasn't even good against delver.
    1) they only ran ~5 counters, so the counter-abiity clause wasn't that relevant, they ran less counters as the format evolved
    2) using a 2 mana removal spell on a 1 drop is horrid
    3) using a 2 mana removal spell on a young pyromancer is almost as bad if they generate tokens


    I agree with the rest of your post except for this part.

    Decay wasn't good against Delver? Why didn't I get that memo?

    Seriously, the only issues with it are that you are trading 2 mana for 1 mana in some cases, and that they might have gotten value off their Pyromancer before you could kill it. Big deal. Decay ensured that you killed their scariest threat on turn 2, regardless of their hand. Most importantly, it dealt with a pumped up Swiftspear without fear of getting blown out by Spell Pierce.

    Even with only 5 counterspells in their decks (I was personally running 7 main), Delver was pretty likely to draw one or two copies against us at some point to protect their threats. Decay just ignored that problem and saved heaps of damage as early as turn 2. The best hands against Delver would have involved Inquisition, Decay, Tarmogoyf, and the other cheap removal spells, namely Disfigure or Darkblast. Nothing else was as efficient or flexible as Decay against that deck. It even hit random chaff they might mess about with like Blood Moon, Vedalken Shackles, Threads of Disloyalty, or even Batterskull Germs.

    @Throst54, your decklist above looks good, and is only about 5 cards away from what I would play. I definitely still like Dismember and Murderous Cut over Path, and still prefer all my Lilianas in the maindeck (making room for a SB Batterskull), but otherwise it's a good core to start with. I approve.


    If theres one thing Ive said a million times its that I hate path haha. It should be something else, Im definitely not quite ready to run murderous cut with bob. I wish we had a terminate.
    Ill probably try out Go For the Throat and Victim of Night. If you arent expecting the mirror I still like Bile Blight as well.

    Quote from iostream »
    Quote from rickster_ »
    [quote from="Shodai »" url="http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/560078-the-rock-bgx-bg-rock-bgw-souls?comment=1067"]The limitation for this deck is the number of black sources for a turn 3 liliana. This list has 16 black sources, where Frank calls for 19. However urborg and twilight mire bump up the black source count so that it should be high enough. If you want to run a fetch land over the urborg, that's fine. But Throst's mana base seems good. It's really hard to screw up a mana base with the 10 fetch lands anyways. The only way you can screw up now is by playing too few lands. And he's running 25, which is reasonable.
    I think one nit I would pick is that the four manlands (which come into play tapped) can make us a bit slow. I think it would be good to replace one of them with another Twilight Mire, depending on your level of greed (Treetop Village is better overall, but without the second Wildwood, we have only 13 white sources).
    </blockquote>

    Manlands win you the grindy matches, they are also very good against cryptic command and wraths.
    Treetop is also very important against combo decks for getting in for dmg when you need to end the game after tearing apart their hand.
    I would run 7 manlands if there was a way i could get away with it.

    Quote from Trav_Ragnar »
    SNIP

    Thank you. This is the kind of post I was looking for as a newbie to the format and archetype as a whole. I appreciate this, and I would suggest maybe put this in the OP.


    Ill update the OP once we get more concrete data, Id prefer not to have it all be hypothetical decklists.
    You can literally take the OP lingering souls decklist, remove 1 lingering soul, 1 removal, and garruk and have practically the same decklist for now.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)


    Id probably run something like this in an unknown metagame. The sideboard is highly customizable- generally i want 2-4 sweepers, 3-5 combo hate, 2-4 artifact/enchant hate, 2-3 cards specifically for mirror match like games, something for affinity and burn.

    9 removal spells seems like a lot, 1-2 could probably be cut for more lingering souls or a rhino. I expect the meta to be filled with creatures, even most of the combo decks in the meta will likely be creature based- and scapeshift sides in creatures against us anyways.

    Maelstrom Pulse is very well positioned right now. The format is going to slow down and be wide open. So having a slower removal spell that can deal with anything is going to be very good right now.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from Draken »
    Are we expecting burn to increase in numbers? I ask because I'm trying to figure out what to do with leyline of sanctity. I run 1 MB and 1 SB and in my experience it has been a nice surprise to delver players as well as just brick-walling burn. I'm guessing people are going to stream into this build, given its one of the strongest in the format. Therefore, leyline might be good in that matchup (no thoughtsieze/IOK for you) too. Most lists I've seen in the past couple of pages and on other sites don't really run any leyline, so I'm torn on the opinion of it....had thought about adding another sweeper for my (usually) crappy aggro matchups.


    I think that Timely or kor firewalker would be better if youre afraid of burn. Leyline isnt really too useful in any other matchups for us. If its not in our opening hand, there is almost no time that we want to tap 4 mana to cast it. tapping out t4 against combo is either too late or could just mean death in tapping out. waiting to cast it with mana up is definitely too late. game 3 against burn they just side in their 4 enchantment removals and d/ rev it. They literally dont have an answer to kor firewalker outside of us blocking with it then getting skullcracked. In the mirror match you should be sideboarding out all your discard anyways.


    also, @Nightangel1321, why vendetta over orzhov charm? I'm guessing your probably trying it out, but the charm may have the added bonus of bouncing your rhinos to replay later. It's also less restrictive on the targeting..Just a thought.

    1 cc removal is a lot easier than 2 cc, though i suspect that vendetta is probably better off as another dismember- especially since vendetta doesnt kill bob/rhino.

    @Nightangel
    I think you can cut a removal spell or a lily for the 4th bob. 11 spot removal spells+lily's -2 is a lot of removal. (it also gives you a lot of dead cards against combo g1)

    Tasigur seems like a great card for the mirror match and against control. We have horrible time dealing with Keranos against UWR, dropping him against uwr lategame while being able to activate him atleast once could be game breaking. (or, thrun might just be better in the mirror and against uwr).

    Awram of the veil, with Pod being banned I don't think that Anafenza is necessary, especially since it has negative synergy with Scooze. Sorin isn't that good, and I'd say running 1 vault of the archangel would be better. I'd replace those cards to run 4 lily and 4 souls. Doing Lily's +1 for souls is awesome and those cards are excellent against most decks. They also provide balance with each other, a souls is best against swarm strategies and worst against combo, while lily is best against combo and worst against swarm strategies.

    Dont get rid of your anafenzas too quickly, especially if dredge and/or tasigur becomes a thing. Goyf and Scooze dont have any synergy, and neither do tasigur and goyf. Anafenza and scooze work together just fine.
    Vault of the Archangel isnt for this deck. We dont swarm as well as token decks that run it- and it would be replacing a tec edge or a manland. In 3 colors we can only afford to run 1-2 tec edge as it is, which are pivotal in winning g1s against uwr, tron, scapeshift, affinity, and the mirror. Manlands are important against decks with cryptic command, board wipes, and matches of attrition. Vault is a 'do nothing' card on its own, limiting the number of 'dead draws' in this deck is very important. This deck aims to tear its opponent into topdeck mode with it, so you want all of your draws to be relevant.

    Pick up twilight mires for $25 while you can, they'll be back up to $37 soon enough.

    @Awram of the veil
    Start with 4 bob and work into how many rhino to run, not the other way around.

    I'm expecting the meta to slow down a lot. However my local metagame has a large Merfolk presence as well a slew of random homebrew modern aggro decks as well as Faeries, Living End, Tron, a large burn presence, a few affinity players, and 2-3 URx players.

    I really like Bile Blight against merfolk, even just getting a 2-1 balances out the CA they get from silvergil, and 2-1s are pretty common when they copy stuff with phant image. Its also important to note that the tokens from wurmcoil engine have the same name, so pulse and blight both wipe them out.

    If lightning bolt starts to see a lot less play I might start playing Glissa the Traitor with swords/engineered explosives. executioner's capsule is probably too cute.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Liliana isnt really replaceable because in some matchups you want discard and in others you want sac a dude + fog a turn.
    In the mean time, you can try and metagame and guess which will be more useful in smallpox, wrench mind, or devour flesh(gatekeeper works too).
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Youre crazy.

    Theres no reason not to run 4 bob and 4 rhino.
    Look at the deck lists on the front page, they all have 2-4 4 drops.
    None of them gain life.
    Rhino actually displaces the life he makes you lose.

    Tasigur uses up a lot of resources. Most of the time I'd think we'd rather be activating manlands or scooze. Also, rest in peace is already really good against us, why make it even better?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    You can use rain of tears in the meantime, I like fulminator mage though since it can attack and be used at instant speed. For instance, against UWR (or the mirror) they may have multiple manlands out, but you want to wait and kill the one they activate to swing with (or they just dont attack).
    Also against tron if they already have tron assembled and blowing up a land no longer matters, blocking wurmcoil then sacking so they dont gain life works really well.

    Feed the Clan only gains you life. In general we want cards that are more flexible than that. Burn actually runs a good deal of creatures in Goblin guide, swift spear, eidelon, and probably lavamancer again. Usually the first two turns will be spent using discard/removal/playing a blocker that by turn 3 they'll have 1 creature and we have 0. The card is also useful in other matchups. Zoo is actually a rough matchup and the card does work there too.

    I like fracturing gust for a few reasons. Its flexible in that we can use it against bogles and affinity. With the amount of removal and discard we run we can usually make it to turn 5 to cast the spell.
    Since it is an instant we can use it during combat for a complete blowout. Against affinity it hits their attacking manlands (which is huge, often times you can cast a board wipe and then you just die to manlands). Against bogles you can cast it after attackers are declared then block and kill all their creatures.
    That said, I'd probably only run it a a 1-of. You still need other sweepers against affinity such as golgari charm, engineered explosives, drown in sorrow, and/or damnnation.

    Unravel is there as a trump for Keranos. It also deals with wurmcoil well, and works just as well against other artifacts/enchants we encounter.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from Aether_lackey »
    **SNIP**
    I mean, I don't see that much of a reason to play W. On paper souls seems great, but playing it didn't feel like it paid off. Path is sketchy most of the time, even more looking at our pretty awesome options for the removal package.

    Is there anything I'm missing?


    As straight BG your affinity matchup is so bad that you need 4 creeping corrosion in the board. And even then you still only have a 50/50 maatchup after SB. Even if you dont play rhino white for lingering souls and sideboard cards is worth it. Stony Silence and Aven Mindcensor shore up a lot of matches.

    Quote from jhg218 »
    Hey guys, I need some opinions. Should Siege Rhino takes the place of Dark Confidant? Or should include them both in the deck? I feel that if one choose to play Siege Rhino, one should cut Dark Confidant out, taking 4 damage off the top of the library do not seems to be good to me, when this deck already plays lots of fetches, shocks, thoughtseizes. Is the card advantage offered by Dark Confidant prove to be more better than the power Siege Rhino can offer?



    This question has been answered multiple times in the past 3 pages.
    Play both. The deck played 4 drops that didnt gain life with bob before, why would it be any different now?


    Quote from jeff1031 »
    I actually like 2 PTEs on my mainboard against my Tron and UR Twin match ups. I'm also planning to use 2-3 lingering souls in my deck.

    White is a good splash for this deck coz we have access to Stony Silence which is good against affinity and tron as well as aven mindcensors.

    Any thoughts about Hushwing Gryff as SB against the amulet-bloom combo? Having a bit of trouble adjusting my SB. Our Meta mainly consists of Burn, Tron, Affinity, Scapeshift and Boggles.

    3x Stony Silence
    1x Creeping Corrosion
    1x Engineered Explosives
    2x Back to Nature
    2x Thrun, The Last Troll
    2x Rain of Tears
    2x Golgari Charm
    2x Kitchen Finks


    In that meta my SB would probably be
    1 Bow of Nylea
    2 Timely Reinforcements
    1 Fracturing Gust
    4 Fulminator Mage
    1 Golgari Charm
    1 Unravel the Aether
    1 Engineered Explosives
    2 Stony Silence
    2 Aven Mindcensor

    I havent played the tron matchup since siege rhino, but i remember it being pretty horrible. You could cut a fulminator mage for a thrun if you want to be a little more diverse. I have a feeling that fulminator mage is going to be very important in the coming metagame though.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from Boner_Titan »
    Hey guys, quick question that would really help me out. I'm a dedicated control player toying with different UW and UWR builds, also possibly esper. I've been performing incredibly well against most of the field, but can never seem to gain any advantage or value when facing Jund or Junk.



    From YOUR perspective, what are Jund / Jund worse matchups, and what cards do you hate seeing the most, preferably that would be playable in control decks. What cards do you fear most when playing, or at least, what opposing cards annoy you and make your game much more difficult?

    Thanks for the insight, good games to all!


    Bolt-Snap-Bolt imo is always what im afraid of most.

    Your best bet is to play a wrath that actually answers Thrun, the Last Troll. I dont think ive ever lost a game to uwr that involved a thrun.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    4 Bob is fine. We ran 4 bob before with affinity and burn in the format, theres no reason why we wouldnt now, just make sure you know what your SB plain is against affinity and burn and you'll be fine.

    Delve cards are out the window, the ones we were trying out werent that great anyways.
    Slaughter Pact is probably only playable as a 1 of now, because of opposing rhinos.
    Anafenza is still going to be a thing, there will be junk pod-esque decks that run a plethora synergous creatures that includes VoR and Finks- also, the less outlandish guess is dredge will become more of a thing. Dredgevine was tier 1.5 or 2, now it has a solid finisher and much better dredger.

    Still unsure about lingering souls.

    @player292
    Thats a junk deck, not a BGx midrange deck.
    We dont play BoP, we dont play more than 2 path, we have liliana, we play manlands, and we probably dont play smiter.

    Rhino will probably goto 2-3 of. Either to make room for Thrun/batterskull/blood baron or for the timid bob player.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from NZB2323 »
    Anafenza is really good, but she has negative synergy with Scooze.


    Yes, but the amount of virtual card advantage you get with her against pod is ridiculous. Not having to kill VoR and Finks twice is HUGE.

    Lingering Souls used to be amazing, but they are just so pitiful against siege rhinos.
    Playing a singleton is still useful though, as 1 soul + rhino kills their rhinos, and can chump their flyers for a bit.
    Really though- the lingering souls is a nod to affinity, its still a challenging matchup.

    If cruise and dig are the only things banned, i expect to see a lot of rhinos, and suspect that blood baron is going to become VERY playable.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    You can argue that courser gains you 'virtual' life since it can block and kill 3/3 and x/xs in the format with ease. whereas finks only blocks twice.

    Delver isnt a bad matchup, but it is a hard one. Delver and Pod are probably 50/50. If you know your deck and how to sequence your spells you should be fine and win the bulk of your matchups against these decks. If you have courser instead of anafenza in your deck, its probably more like 40/60 in their favor.
    The beauty of this deck is that there is no true 'impossible' matchup and you can buid the deck to go atleast 50/50 with most decks in the format. The worst matchups for the deck are RG Tron (not the blue variants) and Scapeshift.
    Tron just goes over our head, and its hard to properly sideboard for their entire deck. Scapeshift just wants to play lands against us then topdeck the scapeshift and win. Discard doesnt help against topdecks. Both of these matchups are winnable, they just arent necessarily 50/50.

    Quote from Lectrys »
    Has there been any discussion of Tasigur, the Golden Fang in this deck?

    I feel like anafenza is a must in a pod infested meta, and thats the slot hes probably threatening to take up.
    That said im still going to brew with him, he'd probably be better in junk than jund since we often play darkblast instead of lightning bolt.
    But who knows, we might be playing Bob next friday :p
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    I like that BSZ kills finks with counters.

    After the last few weeks ive found that Pod is by far the hardest matchup. Sometimes you can get well timed discard into threats and just out tempo them, but if you go into the lategame against them they usually just win. Not having bob is a massive drawback.

    Delver is a hard matchup, but pod is far far worse, so I'm currently going with Anafenza is my 75 over courser.
    The next bad matchup is scapeshift in my opinion. I ended up splashing red just so that i could run slaughter games against them after side. Since I had red I went ahead and put 4 bolt and a terminate in the MD. I liked the deck a lot, the only thing i found myself missing was running 2 maelstrom pulses so that i could come back from behind against swarm strategies or to give me more ways to create card advantage in the grindy matchups.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Quote from towishimp »
    Quote from YWQMD »
    Hello, hello. First time posting in this thread. I came across this list and I'm pretty interested it. Seems pretty tuned against Delver/Aggro decks, and the pilot has put up a few results with it. As someone who's still seeking a set of Goyfs, but also likes lots of the Junk cards (Rhino/Abrupt are so good), would this be a reasonable deck to build? Also wondering what changes you guys would make to a list like this, aside from adding Tarmogoyf. I figure that the mana-base could use an upgrade, maybe the sideboard too.



    A actually run a similar list, sortof a hybrid between Junk Rock and GW Hatebears. I, too, am working on my set of Goyfs; in the current meta, though, there's something to be said for attacking the graveyard, since doing so hurts so many decks. I won't derail the thread with a non-Rock list (unless you all want me too...I bounce between this thread and the hatebears one since my deck is a hybrid), but I run the maindeck Oozes and a couple Jotun Grunt, as well as being able to sideboard into Rest in Peace without hurting myself. Feel free to PM me for my list.


    This looks more like Pod w/o pod than it looks like BGw tbh.

    Explosives is really good. Some of the hardest decks for us to deal with are the quick aggro decks that swarm, EE is great at wiping them out.
    Posted in: Modern Archives - Proven
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