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    posted a message on Mardu Aristrocrats
    Been messing around with a Mardu Aristocrats deck on MTGO to some good success but I feel like it could use some help with some fine tuning. Currently it's looking like this:



    I'm curious if I'm better served with Orzhov Enforcer or maybe Imperious Oligarch in place of Fireblade Artist to enable more Afterlife shenanigans. I've also opted to use Reassembling Skeleton over Gutterbones since it can come back immediately. It's FANTASTIC with the Priest. I'm also torn on Seraph vs. something like Elenda, the Dusk Rose

    Thoughts on maybe some ideas to mess around with? The deck can be extremely powerful, especially if you can curve out your Judith/Teysa engine.
    Posted in: Deck Creation (Standard)
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Life totals don't matter when your opponent combos out.
    Posted in: 1 vs 1 Commander
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    posted a message on Atraxa, Praetors' Voice - Superfriends
    Thoughts on Vedalken Orrery since I'm running Seedborn Muse? It would basically slot into the Lightning Greaves spot in my list at this point.

    Also, been thinking of adding Skithiryx, the Blight Dragon as another way to close out the game.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Atraxa, Praetors' Voice - Superfriends
    Quote from rkjunior »
    Quote from WizardMN »
    [quote from="Minarii »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/761248-atraxa-praetors-voice-superfriends?comment=73"][quote from="rkjunior »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/761248-atraxa-praetors-voice-superfriends?comment=72"]

    I think the biggest strike against them (other than coming into play tapped) is that the require a lot of mana to make work. How often will you want to leave up 6 lands for Colonnade or 4 for Quagmire or Wildwood to protect one walker rather than casting another walker?


    THIS! Besides, if the deck is running the way it should, hopefully you're casting and ultimating these walkers fairly quickly.
    </blockquote></blockquote>

    Quote from WizardMN »
    I agree with land ramp vs mana rocks. I definitely wouldn't play both and I prefer playing land ramp as I think it is better long game (a signet gets 1 extra mana faster, but a blinked Wood Elves gets more mana in thelong game). I think it is just a judgment call on how "explosive" one wants their deck to be.

    @Minarii It depends on your land base. Grabbing Shocks and the Zendikar Battlelands can still be relevant for color fixing if using Wood Elves. If nothing else, it still gets you a Forest.


    Unfortunately, my mana base is SO competitive, I don't think I run enough basics to go the "Wood Elves" route.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Atraxa, Praetors' Voice - Superfriends
    Quote from WizardMN »
    [quote from="Minarii »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/761248-atraxa-praetors-voice-superfriends?comment=73"][quote from="rkjunior »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/761248-atraxa-praetors-voice-superfriends?comment=72"]

    I think the biggest strike against them (other than coming into play tapped) is that the require a lot of mana to make work. How often will you want to leave up 6 lands for Colonnade or 4 for Quagmire or Wildwood to protect one walker rather than casting another walker?


    THIS! Besides, if the deck is running the way it should, hopefully you're casting and ultimating these walkers fairly quickly.
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Atraxa, Praetors' Voice - Superfriends
    Quote from Minarii »
    Thanks for the write up, I am considering following your build here as the layout for my first superfriends deck.

    Do you have the green creature suite solely for blink purposes with Kaya and Venser? When I build this deck, I will not have the OG duals and thus, would you advise cutting down on the "forest grab" elves and add BOP or other similar creatures?


    I found that running signets and mana rocks eliminated the need for so many (or in my case, any) ramp creatures. Eternal Witness is a great way to bring back stuff, especially when you can blink it -- same with something like Sun Titan. Their sole purpose is to abuse their ETB effects.

    Since you won't have OG duals, will you be running fetches and shocks? I would run whatever fetchable tango lands you can and maybe the check lands?
    Posted in: Multiplayer Commander Decklists
  • 2

    posted a message on Atraxa, Praetors' Voice - Superfriends
    Ran 3 games last night with the new list and absolutely love how the deck plays. Couple random notes.. Deepglow Skate is an absolute all-star. It's completely broken if you can blink it at least once with something like Venser. Also, Teferi's emblem allowing you to activate loyalty on each turn is completely disgusting. Won a game by casting Karn, with that emblem up, +3'ing on each turn x2 (with Rings out), then -14'ing to restart the game. Dumb.... Love it!
    Posted in: Multiplayer Commander Decklists
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    posted a message on Atraxa, Praetors' Voice - Superfriends
    Quote from Revhrain »
    I do have vampiric and demonic tutor, but I didn't want to play them as I intentionally nerfed the deck a little. On the other side I don't see how a list with Damnation and Jace, the mind sculptor could be budget lol.


    That's why I was confused. It didnt' seem like a budget deck but yet you were missing some fairly obvious inclusions.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Atraxa, Praetors' Voice - Superfriends
    Also, youre running Atraxa and tutors, yet no Demonic or Vamp? Budget list? Also, instead of the Wastes, might make sense to run another on-color pain land?
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from yujipooji »
    I wouldn't play both resonator and quicksilver amulet.. It'll suck to have too many ways to empty your hand.. with an empty hand lol. If I were to choose between the two, strionic might be better coz quicksilver's a bit too slow since activating costs 4 and they don't come down attacking. The way the deck's looking though, you're in good shape with neither. That'll give you room for gilded lotus/thran dynamo for extra mana if you feel like you need it, one more sweeper, or even lapse of certainty in case you need to disarm a sweep or a combo from going off.

    Addendum: utter end is great utility as well.


    Thanks for all the help. I realize this is a 1v1/Traditional thread but there isn't much of an active Multiplayer thread. You guys seem to be on top of it here Smile
    Posted in: 1 vs 1 Commander
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