I played this deck last night and had a ridiculous game with it. I started off with 2 lands, Sakura-Tribe Elder, Wood Elves, Doubling Season, Call the Gatewatch and Ajani, Mentor of Heroes. I drew into a third land and Yavimaya Granger. I ended up being able to cast Doubling Season on turn 4 with 6 lands in play (I used my ramp before this) and then next turn I drew my 7th land and cast Call the Gatewatch for Tamiyo, Field Researcher. I ultimated her right away. After that my Doubling Season was destroyed, but it was too late. I drew into a bunch of stuff and it was just too much for my opponents.
At one point I tutored for Doubling Season again with Liliana Vess but I really should have gone for Deepglow Skate. Even with the way the game was going, this is one play I think I should have done differently based on what I had on the battlefield at the time.
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2x Tithe Taker
3x Priest of Forgotten Gods
4x Reassembling Skeleton
4x Fireblade Artist
4x Ministrant of Obligation
3x Midnight Reaper
3x Judith, the Scourge Diva
3x Teysa Karlov
2x Seraph of the Scales
2x Heroic Reinforcements
I'm curious if I'm better served with Orzhov Enforcer or maybe Imperious Oligarch in place of Fireblade Artist to enable more Afterlife shenanigans. I've also opted to use Reassembling Skeleton over Gutterbones since it can come back immediately. It's FANTASTIC with the Priest. I'm also torn on Seraph vs. something like Elenda, the Dusk Rose
Thoughts on maybe some ideas to mess around with? The deck can be extremely powerful, especially if you can curve out your Judith/Teysa engine.
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Also, been thinking of adding Skithiryx, the Blight Dragon as another way to close out the game.
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Unfortunately, my mana base is SO competitive, I don't think I run enough basics to go the "Wood Elves" route.
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THIS! Besides, if the deck is running the way it should, hopefully you're casting and ultimating these walkers fairly quickly.
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I found that running signets and mana rocks eliminated the need for so many (or in my case, any) ramp creatures. Eternal Witness is a great way to bring back stuff, especially when you can blink it -- same with something like Sun Titan. Their sole purpose is to abuse their ETB effects.
Since you won't have OG duals, will you be running fetches and shocks? I would run whatever fetchable tango lands you can and maybe the check lands?
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That's why I was confused. It didnt' seem like a budget deck but yet you were missing some fairly obvious inclusions.
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Thanks for all the help. I realize this is a 1v1/Traditional thread but there isn't much of an active Multiplayer thread. You guys seem to be on top of it here