Thoughts on running the 38 lands vs. say 36 with the 3 signets + Sol Ring
You would end up having to cut 2 other cards (probably land ramp I assume), but I could see that making the deck somewhat faster (or at least have some random explosive starts without being too overpowered). The only problem with Sol Ring (as minor as it is) is that it doesn't help you cast Angus. Since the deck doesn't rely on the general that much, it doesn't really matter. It does let you do something like:
1) land - Sol Ring - Signet
2) land - Doubling Season
3) land - Deploy the Gatewatch - Get 2 planeswalkers and Ultimate them right away
I think they would be a good addition. I (due to personal preference) don't often play artifact ramp in green decks because I feel that artifact ramp is more vulnerable and I like the idea of games building up to something rather than just playing some massive play on turn 3. It depends on your meta and play style, but I could see the argument for adjusting the mana base to include some artifact ramp to allow for these explosive starts.
I'd also consider giving Omniscience a try. Having a second version of the Tamiyo, Field Researcher emblem couldn't hurt, and I think you have enough ramp to cast it without too much trouble. To that end, I know you don't like tutors that much, but Academy Rector serves as a nice rattlesnake effect to keep your walkers safe, and if it dies in combat, you can get your main enchantments. I feel that it's a nice tutor to have.
Also, another combo to note. Omniscience/Field Researcher emblem + Moon Sage emblem + Doubling Season + Jace, Architect of Thought ultimate = Cast every spell you want in every deck. Something to note for when you want to live the dream. Your previous combo with the Ajani pair would work with this as well.
I generally avoid Omniscience just because it is an easy "win" button. I do play it in Narset because I am trying to do broken things, but I am trying to keep this deck "watered down". At least with Tamiyo, it takes Doubling Season to Ultimate her right away and she can be attacked before that to slow her down.
Don't get me wrong; Omniscience is a great addition to the deck and for most people it would be something to include so it is good to mention it. It is just that for what I am trying to do, I don't want the redundancy.
I actually don't mind tutors in general and I run Vampiric Tutor, Enlightened Tutor, Demonic Tutor, Mystical Tutor and even Wordly Tutor in a few decks. I do run Mystical Tutor in this deck because it does give me options. The main reason I am avoiding Enchantment tutors (or anything that can get Enchantments) is because I am almost always going to get Doubling Season. It just makes the deck play more linearly than I want. And, since I only have 4 enchantments, there isn't even anything remotely close to be getting beyond that so if I already have Doubling Season on the field or in my hand Academy Rector becomes a "dead" card.
Again, it is a good suggestion as it powers up the deck quite a bit (especially if Omniscience is added); just not something I want the deck to do.
That is a good catch on the Jace, Architect of Thought loop. I will keep that in mind if I can ever get to that point in the game. Casting everybody's stuff from their libraries sounds pretty fun
Any chance you have some additions/subtractions you'd do if you decided to make this as degenerate as possible? I'm going to be playing it in a fairly cutthroat meta.. I won't be running stuff like Timetwister but I'm going to include Omniscience, etc.
Guys.. In the process of building a Superfriends deck and I'm torn on two different trains of thoughts for mana. In a deck where I'm looking to ramp, and I better off running something like 38 lands with no signets or something along the lines of 36 lands + signets?
Deck in question is located here (Angus Superfriends) but it's incomplete.
Been slowly picking up pieces to give a version of this deck to go.. Any Kaladesh updates? Been thinking about a couple cards.
Dovin Baan -- His -7 ability seems fun Nissa, Vital Force - Seems like the -3 and -6 ability could be good here Smuggler's Copter -- Seems like with all the tokens out there, it could be a good draw engine
Also, thoughts on Skullclamp? Seems like a natural fit with so many token generators.
Last piece of advice that I can think of as of now: Depending on how often you play and how tuned the decks in your meta are, you might eventually reach a point where even if you're just sitting pretty during the early-mid game, people will still be gunning for you because they'll be terrified of the damage you do end-game. So this is where deck ratio has to be readjusted once more and the pillow-fort package I was yapping about becomes worth discussing. That defense + offense thing will be what I predict to be the eventual equilibrium. But since that day may or may not come, that's getting ahead of myself. For now, enjoy the new list and I hope it does great.
The decks are borderline degenerate. Take a look at my Animar or Teysa deck and it will let you know. I see everything from creatureless Narset, Blinky Roon, Child of Alara, Ezuri, etc.. They're all DUMB. lol. What have you been using for a pillowfort package?
I wouldn't play both resonator and quicksilver amulet.. It'll suck to have too many ways to empty your hand.. with an empty hand lol. If I were to choose between the two, strionic might be better coz quicksilver's a bit too slow since activating costs 4 and they don't come down attacking. The way the deck's looking though, you're in good shape with neither. That'll give you room for gilded lotus/thran dynamo for extra mana if you feel like you need it, one more sweeper, or even lapse of certainty in case you need to disarm a sweep or a combo from going off.
Thanks for all the help. I realize this is a 1v1/Traditional thread but there isn't much of an active Multiplayer thread. You guys seem to be on top of it here
Gonna process this stuff tonight and see what I like. One thought I had while driving home from softball was replacing Liliana Vess for Sorin, Grim Nemesis.
If I were to choose between 2, Vess is better for card specificity. But I'm not a big fan of walkers in general because we have very few ways of protecting them. It's not like we have blockers lol. Nahiri is in a way an exception because you get to ultimate with her really quick. But even then I suggested her in place of vess, not as an addition. If I were to build a multiplayer deck, I would either play no walkers, or play only Nahiri, then save her for a 1v1 situation.
Yeah, it's definitely a flex spot for sure. I think Nahiri is a permanent fixture but I may experiment with that slot of Liliana. I like the card advantage of Sorin coupled with the table drain.
Sneak Attack is a great card, but I find if I'm not sneaking in an Emrakul, I'm not using it to it's fullest. Maybe Legacy/DC spoils me. >_<
LOL. well he has tons of beatsticks in his deck and has recursion effects, so it's more of a quantity thing.
Exactly. Being able to swing with a fatty, then bring it back for cheap with some sort of recursion then do it all over again is what I'm looking forward to.
Gonna process this stuff tonight and see what I like. One thought I had while driving home from softball was replacing Liliana Vess for Sorin, Grim Nemesis.
https://www.mtggoldfish.com/articles/commander-spotlight-atraxa-praetors-voice
Any chance you have some additions/subtractions you'd do if you decided to make this as degenerate as possible? I'm going to be playing it in a fairly cutthroat meta.. I won't be running stuff like Timetwister but I'm going to include Omniscience, etc.
Here's where I am at right now, with some cuts to make: http://tappedout.net/mtg-decks/angus-mackenzie-and-his-superfriends-deck/
Deck in question is located here (Angus Superfriends) but it's incomplete.
Since I'm not including Timetwister, that's going in that slot for my build.
Dovin Baan -- His -7 ability seems fun
Nissa, Vital Force - Seems like the -3 and -6 ability could be good here
Smuggler's Copter -- Seems like with all the tokens out there, it could be a good draw engine
Also, thoughts on Skullclamp? Seems like a natural fit with so many token generators.
The decks are borderline degenerate. Take a look at my Animar or Teysa deck and it will let you know. I see everything from creatureless Narset, Blinky Roon, Child of Alara, Ezuri, etc.. They're all DUMB. lol. What have you been using for a pillowfort package?
Thanks for all the help. I realize this is a 1v1/Traditional thread but there isn't much of an active Multiplayer thread. You guys seem to be on top of it here
Kaalia of the Vast (TappedOut w/ foils
Removed
Added
Mind Twist and Liliana Vess are on the cusp. I feel like I might have 1-2 "flex" spots depending on who I'm playing. I might try to run both Strionic Resonator and Quicksilver Amulet. Liking Toxic Deluge over Day of Judgement, also had Cataclysm and Jokulhaups available to me.
1x Angel of Serenity
1x Angelic Arbiter
1x Avacyn, Angel of Hope
1x Balefire Dragon
1x Bloodgift Demon
1x Bruna, the Fading Light
1x Gisela, Blade of Goldnight
1x Gisela, the Broken Blade
1x Hellkite Tyrant
1x Iona, Shield of Emeria
1x Karmic Guide
1x Linvala, Keeper of Silence
1x Lord of the Void
1x Master of Cruelties
1x Rakdos the Defiler
1x Reya Dawnbringer
1x Rune-Scarred Demon
1x Scourge of Kher Ridges
1x Steel Hellkite
1x Liliana Vess
1x Nahiri, the Harbinger
Instant (8)
1x Anguished Unmaking
1x Enlightened Tutor
1x Entomb
1x Kolaghan's Command
1x Path to Exile
1x Skeletal Scrying
1x Swords to Plowshares
1x Vampiric Tutor
Sorcery (15)
1x Armageddon
1x Damnation
1x Dark Petition
1x Demonic Tutor
1x Diabolic Tutor
1x Dreadbore
1x Gamble
1x Merciless Eviction
1x Mind Twist
1x Obzedat's Aid
1x Painful Truths
1x Reanimate
1x Toxic Deluge
1x Vindicate
1x Wrath of God
1x Crucible of Worlds
1x Darksteel Plate
1x Expedition Map
1x Grim Monolith
1x Lightning Greaves
1x Quicksilver Amulet
1x Sensei's Divining Top
1x Sol Ring
1x Swiftfoot Boots
Enchantment (8)
1x Animate Dead
1x Aura of Silence
1x Earnest Fellowship
1x Necropotence
1x No Mercy
1x Phyrexian Arena
1x Phyrexian Reclamation
1x Sneak Attack
Land (38)
1x Arid Mesa
1x Badlands
1x Blood Crypt
1x Bloodstained Mire
1x Cavern of Souls
1x City of Brass
1x Clifftop Retreat
1x Command Beacon
1x Dragonskull Summit
1x Fetid Heath
1x Forbidden Orchard
1x Godless Shrine
1x Graven Cairns
1x Hall of the Bandit Lord
1x Homeward Path
1x Isolated Chapel
1x Mana Confluence
1x Marsh Flats
2x Mountain
1x Phyrexian Tower
4x Plains
1x Plateau
1x Reflecting Pool
1x Reliquary Tower
1x Rugged Prairie
1x Sacred Foundry
1x Scrubland
1x Shadowblood Ridge
1x Smoldering Marsh
1x Strip Mine
2x Swamp
1x Urborg, Tomb of Yawgmoth
1x Volrath's Stronghold
Ha, yeah, I know what you mean... I just recently finished building Sneak & Show. So much fun. I get to play two of my favorites at once.
Yeah, it's definitely a flex spot for sure. I think Nahiri is a permanent fixture but I may experiment with that slot of Liliana. I like the card advantage of Sorin coupled with the table drain.
Exactly. Being able to swing with a fatty, then bring it back for cheap with some sort of recursion then do it all over again is what I'm looking forward to.