Quote from Algernone25 »The reasoning for the 0 is this - since other auction cards force you to bid life, there becomes a cutoff point where you have to stop - that is, your life total. If you ever go beyond that, your opponents stop, and let you die at the next SBA check. Your card creates a situation where if it ever passes a cutoff point, you CANNOT stop bidding because you'll instantly lose. Going back to your argument of "shocking a x/3 with no follow up" - you're right. There is no reason not to open the bidding with a lethal amount of damage, to where if the bidding ever stops they're either dead or left with no board. And there's no way you can defend a 5-mana "target player loses the game" being balanced whatsoever. That's the logic behind that 0.
Quote from slimytrout »Well, it wouldn't be wrong to cast it and produce a draw if you were behind -- in fact, it would be a positive EV choice. I'm not really trying to justify his choice of a 0 (I certainly have my own quibbles with his grading, as noted above), but I do think that a card that produces draws, say, 10% of the time it's cast would produce huge problems for organized play if it were a viable card, to the point that I think WOTC would never print such a card.
Quote from slimytrout »I imagine the problem that they were pointing out is that the card would produce a ton of draws.
Quote from Algernone25 »
Balance: 0/3 - This card can't function as intended. In the case of the other auction cards you are forced to pay life, so you can bid more than you have if you like, you just lose the game before you can do anything with the auction you won. With permanents, there's no restriction on how high you can go because the game will only make you do as much as you can - you can't sacrifice more permanents than you control, but you can bid to do exactly that, and if two players know that the bidding will just...never stop.
any instant automatically fails the Main Challenge, and will be thus DQ'ed. You've been warned.