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    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Arabal traveled the lands for much of his adult life, seeking and destroying many of the evils of the world with his mysterious shining fist. Some of his most notable accomplishments were the destruction of the Demon Queen, Borlexa and turning the tide in the War of Six Spears. He eventually retired to the seclusion of the Gorgekia Summit where he taught new heroes the lesson of his adventures. However it was never his fate to discover the truth behind his power and it's terrible origins. Perhaps the next in the cycle of reincarnation would break it.

    Arabal, the Shining Fist 1URW
    Legendary Creature - Human Monk (M)
    Protection from black
    When Arabal, the Shining Fist attacks, tap up to X target nonland permanents, where X is Arabal's power.
    As long as an opponent controls 4 or more tapped nonland permanents, Arabal has double strike.
    3/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Arabal met Fyernok eyes as he cursed and mourned. It was not the first he heard of the past use of his powers. What little he had gathered was his light reincarnated from generation to generation, leaving a legacy of greatness and a wealth of enemies. Regardless the vampire left him little time to discuss the matter.

    "If you know my light, you know your darkness can't best it!"

    Arabal shot out his fist as the vampire decended from above, sending a shimmer that highlighted the trees and stars above. But the forest protected Fyernok, the light forcibly bending around him. The vampire bit into the young monks neck. Despite his anger-fueled ferocity, the fangs didn't pierce the skin. Arabal struck the monster repeatedly to the gut until it released him, showing the sear of the monks punches. With a blow to the face, Fyernok turned to dust.

    That's when the forest itself erupted.

    "So it was you that tried to protect that creature!" Arabal turned. Then turned again. It was all around him. No. It was the woods itself that sought vengeance!

    The leaves whirled and withered, emitting a scent of death. Suddenly, they lashed out him, but as the vampire could not pierce his skin before, neither could the leaves. But how could Arabal fight the woods itself?

    He left seeking the power to change that.

    Arabal, the Shining Fist 1URW
    Legendary Creature - Human Monk
    Protection from black
    When Arabal, the Shining Fist attacks, tap up to X target nonland permanents, where X is Arabal's power.
    3/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Arabal seeks the greatest of foes to test his Shining Fist on, a mysterious power for which he naturally had a birth. He has always had a strong desire to destroy the darker forces of the world not only to test his mettle, but to prevent others from suffering a worse fate. With that in mind Arabal seeks the more dangerous Haunted Woodlands not out of foolishness but to help rid the forest of the evil within.

    None of the threats, be it death-touching insects, poisonous mosquitoes, nor a pair of trolls could overcome the fierce aura of Arabal's fist. It's light forced them aside and left him to pass unscathed.

    Arabal, the Shining Fist 1URW
    Legendary Creature - Human Monk
    When Arabal, the Shining Fist attacks, tap up to X target nonland permanents, where X is Arabal's power.
    3/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL The Last (June '19) - Round 2
    Veterans Virtue 2W
    Instant (R)
    Choose one plus a mode for each experience counter you have. You may choose the same mode more than once.
    • You get an experience counter.
    • Create a 1/1 white Soldier creature token with lifelink.
    • Creatures you control get +1/+1 until end of turn.
    Flashback 3WW
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Two Mythics and a Rare Walk Into a Thread
    Twin seems solid, might be fair at 6.

    Balan is a 9/9 indestructible with "attack, destroy target permanent" thanks to Argentum Armor. Constructed decks would only run the pair. Kinda a discounted eldrazi. Lose indestructible and have it gain first strike and it'd be more in character with his first card and more answerable.

    Elia is a cool card, but no the wanderer.
    Posted in: Custom Card Creation
  • 1

    posted a message on CCL The Last (June '19) - Round 1
    Jazine, of the Last Stand 3WWW
    Legendary Creature - Angel (M)
    Suspend 15 - W
    Whenever you lose life, if Jazine, of the Last Stand is suspended, remove a time counter from her for each life lost. Otherwise put a +1/+1 counter on Jazine.
    Flying, double strike, lifelink, vigilance
    3/5
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on UR Meld Commander
    Varfex, Rushflow Initiator 2RR
    Legendary Creature - Elemental (M)
    Partners with Paleska, Flow Surveyor
    Haste
    Instant and sorcery spells you control cost 2 less to cast while ~ is attacking.
    5/4

    Paleska, Flow Surveyor 2UU
    Legendary Creature - Faerie Wizard (M)
    Partners with Varfex, Rushflow Initiator
    Flying, Prowess
    When Paleska enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
    When you cast your second instant or sorcery spell on a turn, if you both own and control Paleska, Flow Surveyor and a creature named Varfex, Rushflow Initiator, exile them, then meld them into Parfex the Skyflow.
    2/2

    Parfex the Skyflow
    () Legendary Creature - Avatar (M)
    Flying, haste, prowess
    Whenever an instant or sorcery would be put into your graveyard from anywhere, exile it.
    When ~ attacks you may cast a copy of any number of instant and sorcery cards exiled with it without paying their mana cost.
    6/7
    Posted in: Custom Card Creation
  • 1

    posted a message on Kluxion, Eidolon of Vengeance (WBR)
    You already break the general rule by making the keyword abilities of the Eidolon different then what it is enchanting. I feel if you're already ok breaking it, there are more intuitive ways to do it closer to my suggestion.
    Posted in: Custom Card Creation
  • 1

    posted a message on Kluxion, Eidolon of Vengeance (WBR)
    I like the concept, but I feel this does too many things and over-complicates. Nixing some of the extra abilities and getting rid of the "become a spirit" clause (it's already a spirit) would help. Something like:

    Kluxion, Eidolon of Vengeance WBR
    Legendary Enchantment Creature - Spirit (M)
    Bestow 2WBR
    Enchanted creature gets -4/-4 and attacks each turn if able.
    Kluxion, Eidolon of Vengeance attacks each turn if able.
    WBR: Kluxion becomes an aura enchantment with enchant creature attached to target creature. It becomes a creature again if it's not attached to a creature.
    4/4
    Posted in: Custom Card Creation
  • 1

    posted a message on Commanders - Choices, Group Hugs, and Biding
    Arenvol, Contract Binder 2WB
    Legendary Creature - Human Advisor (M)
    At the beginning of each opponents upkeep, they choose friend or foe.
    * Friend - That opponent gains 3 life and draws a card. Prevent all damage sources they control would deal to you and permanents you control until your next turn.
    * Foe - That opponent loses 3 life and discards a card at random.
    3/4

    Trelzaya, Planar Conscious 2WUG
    Legendary Creature - Avatar (M)
    Vigilance
    At the beginning of your upkeep, each opponent chooses strength, knowledge, or health.
    * Strength - You and that opponent create a 3/3 green Beast Token.
    * Knowledge - You and that opponent draw a card.
    * Health - You and that opponent gain 4 life.
    4/5

    Krenton, Mastermind for Hire 1WUB
    Legendary Creature - Veldalken Artificer (M)
    At the beginning of your upkeep, each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you have the high bid, create a X/X colorless Doomsday artifact creature token with indestructible and trample, where X is the life lost this way.
    4/4
    Posted in: Custom Card Creation
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