Those are fair points. I guess at the very least I'll stop linking to DeckStats ports of my lists in my primers.
Some notes - apparently my WB deck still features some green, and the lands that aren't green are apparently colourless. Also, given the fact that your pie charts are highlightable and clickable and something happens when you click, it'd be nice if it'd, say, bring up that selection of cards or something.
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Dec 16, 2017Rumpy5897 posted a message on MTGSalvation's Deckbuilder is Here!Will there be an easy way to back-port 2-3 years' worth of discussion, change logs etc?Posted in: Articles
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Dec 16, 2017Rumpy5897 posted a message on MTGSalvation's Deckbuilder is Here!I tossed my Daxos primer list up on it for fun, pieces are still green, the order of the cards within sections feels frankly random, all the enchantment creatures went to live with the enchantments. Not sure what's the point of the printing specification, or how to control it when pasting a list (i.e. 95+% use cases of the thing). Not really sure this was needed, in all honesty, given the fact the forums exist and have decks.Posted in: Articles
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With that bitter preamble out of the way, time to delve into the newest treasure trove of goodies, and there's a lot to talk about. MH1 was spearheaded by the mastermind behind the beautifully utilitarian C16, and the set is filled with various practical options to grease up decks. The part I don't understand is the hiked MSRP, as this feels like a similar sort of wonky product to BBD. That one had more reprints, too - the cashest thing MH1 brings is Eladamri's Call. I don't speak modern, so maybe the set truly delivers on the modern promises, but the environmental reaction doesn't seem to be backing this up. Anyway, swap time!
1 Cast Out
1 Eiganjo Castle
1 Strip Mine
1 Generous Gift
1 Hall of Heliod's Generosity
1 Prismatic Vista
Let's get the easy one out of the way first - I keep rambling on about how removal comes function first. Generous Gift is a white Beast Within, and is an automatic include. Taking out the current worst removal option in Cast Out to make room. This dips me below 30 enchantments for the first time in the deck's life, and I'm not super happy about that. It's probably me just minding a number more than anything - the difference between 29 and 30 is ultimately quite small, but it's just a symbolic barrier that fell. Need to be careful to not meander too far down this low enchant count road. Despark is no longer actively in consideration (partly because this new thing happened).
As for the lands, Heliod's Mattress Emporium is an enchantment Academy Ruins, seems pretty good. Prismatic Vista is another untap fetch, and as such works with Crucible of Worlds and Bolas Rock. Both are obvious shoe-ins. At first, I was considering cutting into basics to make room, but realised that I don't feel comfortable with the concept of six of each given the fetching, Land Tax and Sword of Rampant Growth. As such, I left them at seven and took a look at nonbasics. Frankly, I don't remember the last time I actually used Strip Mine (plus Generous Gift theoretically carries on this fringe functionality in the list), and it was already earmarked for a cut when I was considering Karn's Bastion for a moment. The next worst is Eiganjo Castle - the activated ability is fringe as hell, and it stayed in the list as a relic of times when there used to be a Keranos player around in 2015/2016 who'd shoot my Daxos because yes. Taking it out breaks the nice land symmetry - I used to have seven of each basic, and then one extra land that only netted that colour of mana in the list. It used to be two, but I took out New Benalia and Bojuka Bog ages ago. Now that symmetry is broken. All around discomfort times - below 30 enchantments, OCD land distribution in bits. Yet the deck gets better for it, so there's that. The next land on the chopping block when they print something noteworthy would probably be Caves of Koilos.
In spite of the massive number of new includes already mentioned, there are still tons of interesting cards in the set!
Not bad for commons.
https://www.youtube.com/watch?v=6c3y51ua-Nw
I actually oddly like that this one doesn't mess with the opposition on connecting. I feel guilty running SoFaF as my group gets super salty about the discard part. These should be less salinity-inducing, hopefully.
Interesting how things vary format to format. Like how there was a moment when people were considering Slash Panther.
So this is a thing.
I'd dime the creature cast draw, you've got Beast Whisperer, Guardian Project and Zendikar Resurgent in the maybeboard, promote them to main. You could consider Cloudstone Curio for various ETB-juggling shenanigans. Shamanic Revelation also sounds like a pretty good idea. The list is oddly ramp-light, you could consider adding various time-honoured classics of the 2-4 CMC varieties. Arboria is also cute, I hear.
Speaking of Sphinx-Bone Wand, actually...
1 Meteor Golem
1 Mountain
1 Mangara of Corondor
1 Plains
When adding Scroll of the Masters, I A/B'd it against the Wand. I admitted the Wand is objectively better (if you count to 18, the Scroll makes Feather a one shot for extra mana, while the Wand ended the game), but pointed out the merits of a cheaper option that can be worked in easier. I think a lot of those parallels carry over to Mangara of Corondor vs. Meteor Golem. I've already compared pure card quality when it was first brought up in the thread, discussing Mangara's drawbacks. However, I forgot some important upsides of his - cost and the rattlesnake factor. The Golem is the lone card above 5CMC (Blasphemous Act doesn't count) left in the list, and chasing him out is a similar tempo hit to setting Wand down. By contrast, I can play Mangara whenever and just let him sit there. Don't do anything too spooky or I'll eat it. Show some flicker and people will be on edge even more. The threat of interaction is something that my Daxos the Returned uses to good effect, and I imagine it'll also be fine in this build. I don't tend to bomb removal heavily here, Duergar Hedge-Mage has ended up as Chrome Mox fodder more often than on the battlefield. However, I'm not quite irresponsible enough to strip this list of all interaction.
Mangara's major drawback is that he taps to do his thing. This is an occasional upside, as he turns into a board chainsaw with Paradox Engine, but overall it's a flaw. I'm still not super stoked about that, as removal should preferably come here and now. As such, I've started actively considering Samut's Sprint, and narrowed it down to three proposed cuts - Panic, Titan's Strength and Stand Firm. However, none of those seem worse than the Sprint - even the crappiest cantrip is still a cantrip, the +1 power from Titan's Strength speeds up Feather's clock, and the double dig of Stand Firm is phenomenal for finding things to do. As such, for now I didn't add it. However, I did also swap out a basic because of the whole white-leaning thing.