Hello, one year later and your topic is still relevant for me. I'm building Tolsimir right now and this was so helpful. Did you make any changes in the deck in the meantime? Thanks!
Hi guys, I have all the cards for the Mery's list, including 4 Horizon Canopy, but I don't have the single Cavern of Souls. Is the cavern very important? Is correct to play 1 Sea Gate Wreckage in that spot?
Thanks
I've played with Sylvan Scrying in place of Viridian Corrupter on main deck, with corrupter in sideboard. I ended cut the Scrying because how important is saving slots on side.
A version of the deck with a couple of Serum Visions could be better? Some have made tops recently... But I dont't have the time to test with it now.
Any thoughts on main or side?
And sorry for my bad english. It's not my first language.
1) Excluding Dryad Arbor, I run the standard 19 lands.
2) I don't run Dryad Arbor, and honestly, in my meta have never had need to.
3) 3 Blossoming Defense MainBoard, No Apostle's, and run 3 Nature's Claims in the Side. This is mostly due to my meta being Chalice, Detention Sphere, and Affinity heavy.
4) Wild Defiance. Still triggers, even if the opponent redirects the pump to their own creature, Once it lands, tends to stick, and can't be "burned" away with enough direct damage spells.
5) Honestly, Dredge and Azorious control has been tough to get past.
6) Easily bust affinity, burn, and Titan/ Valakut dekcs
7) Melira, and any combination of straight sweepers.
Took the deck to a solid 5-1 finish today. I played the same list as seen above.
Round 1: 2-0 against Mono Green Stompy. Very easy matchup. I was able to stabilize at 10 life game 1 with Spellskite and an army of creatures + Township eventually killed him. Game 2 I comboed off turn 3 or 4.
Round 2: 1-2 against Elves. Won game 1 with the combo for infinite life. Game 2 was extremely close. On my turn I tried to cast Company to find Pontiff or Seer, he responded with 2 Companies and was able to drain me for exactly 22 damage, which was my life total... Game 3, I took the chance of not Pathing his Archdruid in hope I survived to Chord for Seer and then Witness returning Chord and finding Melira for the win, but he had an Ezuri and could kill me.
Round 3: 2-0 against Blue Moon. Game 1 was really absurd. I played some mana dorks and a Melira, on his turn 3 he taps out for Blood Moon, in response I Chorded for Seer and played Redcap the turn after thanks to Blood Moon LOL. Game 2 was very grindy. He had a Batterskull and gained a lot of life, but I got a decent board state and a few Voice tokens due to the fact my opponent countered my Chords. I was able to overrun him in the end facing his lone Batterskull.
Round 4: 2-0 against Affinity. Game 1, comboed off turn 4. Game 2 was quite grindy. Aether Grid slowed me down but he only had Skirge and Memnite as creatures. I eventually got a decent board state and killed him with my 2 Finks after 2 Whipflares had been cast the same turn. Township was able to reset my Finks.
Round 5: 2-1 against UWR Resto-Kiki. Game 1 lasted 20 minutes, but slow beats thanks to Witness and Finks sealed the deal. Game 2, was the time I found out he played Exarch + Resto + Kiki-Jiki, which I didn't see game 1. So I took another Path in after game 2. Game 3, I had a good opener with mana dorks, a Voice (which he Paths) and a Dispel for my Company. It looked pretty downhill from there. But Chording for Witness and chaining them together made me come back.
Round 6: 2-1 against Jeskai Control Game 1, my opponent conceded to the combo on turn 4 backed up with a Spellskite. Game 2, I got a bit greedy with my mana and he quickly killed me with Resto + Colonnade. Game 3, he got very punished by not playing Zendikar fetches as he needed red mana for Keranos etc. I chained Witness + Chord for insane value and a got a really good board state backed up with Chords and a Company in hand.
Overall thoughts:
Voice was MVP, really glad I didn't play Spike Feeder + Archangel over my Voices. My maindeck felt really solid. The only thing I would change is getting them Canopies, but I don't want invest so much money in them. Path, Scooze, Forge-Tender and Pontiff were great. Didn't really get the chance to use my Scullers, but I still think they are good to have. I might cut Decay for something else, but I'm not sure what I want instead.
Feel free to ask any questions.
Congratulations for the great result!
Can you post how you sideboard for those matchs?
Thanks!
Hello guys.
Is Vendilion Clique really necessary in UR Twin? I don't have Vendilions and I don't have money to spent on it.
The deck loses too much without then?
https://www.mtggoldfish.com/deck/1069675#paper
SaffronOlive just did a Instant Deck Tech in the mtggoldfish site. https://www.mtggoldfish.com/articles/instant-deck-tech-mono-green-land-destruction-modern
3 Acidic Slime
4 Arbor Elf
2 Cloudthresher
3 Elvish Mystic
4 Eternal Witness
2 Roaring Primadox
4 Sakura-Tribe Elder
20 Forest
Spells (18)
4 Utopia Sprawl
4 Mwonvuli Acid-Moss
3 Plow Under
4 Primal Command
3 Reclaiming Vines
3 Chameleon Colossus
2 Scavenging Ooze
2 Leyline of Vitality
3 Guttural Response
2 Nature's Claim
3 Creeping Corrosion
Thanks
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
1 Viridian Corrupter
Other Spells (27)
1 Apostle's Blessing
2 Become Immense
4 Blossoming Defense
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood
2 Distortion Strike
3 Groundswell
2 Spell Pierce
1 Dismember
4 Inkmoth Nexus
2 Pendelhaven
2 Breeding Pool
2 Forest
1 Botanical Sanctum
4 Verdant Catacombs
4 Windswept Heath
1 Wooded Foothills
2 Nature's Claim
1 Unravel the AEther
1 Spellskite
1 Dismember
1 Grafdigger's Cage
2 Twisted Image
1 Dryad Arbor
2 Spell Pierce
1 Dispel
3 Kitchen Finks
I've played with Sylvan Scrying in place of Viridian Corrupter on main deck, with corrupter in sideboard. I ended cut the Scrying because how important is saving slots on side.
A version of the deck with a couple of Serum Visions could be better? Some have made tops recently... But I dont't have the time to test with it now.
Any thoughts on main or side?
And sorry for my bad english. It's not my first language.
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
Other Spells (28)
1 Apostle's Blessing
2 Become Immense
4 Blossoming Defense
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood
2 Distortion Strike
3 Groundswell
2 Spell Pierce
1 Dismember
1 Sylvan Scrying
4 Inkmoth Nexus
2 Pendelhaven
3 Breeding Pool
2 Forest
3 Verdant Catacombs
2 Windswept Heath
2 Misty Rainforest
2 Wooded Foothills
2 Nature's Claim
1 Spellskite
2 Dismember
2 Twisted Image
1 Dryad Arbor
2 Spell Pierce
4 Kitchen Finks
1 Viridian Corrupter
Not sure about Sylvan Scrying yet
How is your sideboard plan for burn?
Congratulations for the great result!
Can you post how you sideboard for those matchs?
Thanks!
Is Vendilion Clique really necessary in UR Twin? I don't have Vendilions and I don't have money to spent on it.
The deck loses too much without then?
Double forest because I dont like Kessig Wolf Run. But double swamp could be better, like you said.
What should I cut for Architects?
My Living End deck:
4 Monstrous Carabid
4 Deadshot Minotaur
4 Pale Recluse
2 Jungle Weaver
4 Fulminator Mage
2 Avalanche Riders
3 Simian Spirit Guide
3 Beast Within
4 Demonic Dread
4 Violent Outburst
3 Living End
4 Blackcleave Cliffs
4 Verdant Catacombs
3 Copperline Gorge
1 Blood Crypt
1 Stomping Ground
1 Overgrown Tomb
1 Godless Shrine
1 Swamp
2 Forest
3 Faeri Macabre
3 Ingot Chewer
3 Shriekmaw
2 Ricochet Trap
2 Brindle Boar
2 Anger of the Gods
Should i add some Architects of Will? Is he good?
Any other suggestion?
Thank you!