While I doubt it will be Cattle Decapitation level metal I'm sure they will find something in between them and Baby Metal. If I recall correctly members of Gwar have played m:tg. They would be awesome for a preview.
We can’t get legendary lands or enchantment lands in draft boosters because reasons.
And we can’t get legendary or enchantment lands in commander products, because reasons.
Basically, we can’t get anything interesting in MTG because reasons.
This easily could have been in any damn set. When are we getting some interesting powerful legendary lands? Enchantment lands? Things we can’t see outside all the draft and standard boosters which are confined by all their rules of mediocracy?
I'm always amazed we still don't have the enchantment version of Darksteel Citadel, that alone would be great.
As a Auras player in Historic, I'd switch to GW enchantments in a heartbeat if they printed an enchantment land that that had some ridiculous drawback (doesn't tap for mana, needs you to pay GW when it etbs and only taps for colourless etc) in any kind of standard set. I honestly don't think there's a way to balance Constellation/Enchantress effects with enchantment lands. I haven't played Commander for a while but when I was I was died in the wool Bant Enchantress and I ran some questionable 1 drops just because they were enchantments.
One of the key characteristics of a lord is their ability to pump forces during the combat phases of the turn they ETB. For this reason I would say that while Biogenic Ooze is fantastic it's not a lord.
You're missing some fairly critical pieces that were specifically called out in the post you're replying to: Storm and Replicate.
Yeah, I missed that the quote was talking about those archetypes/abilities only and was thinking too general.
Overall, not really a fan, but I might give it a go in my Wort, the Raidmother deck. Just not sure if I like the unpredictability.
There are definitely things I like in Izzet like Tidespout Tyrant and since Krark has Partner that's a real possibility. I think the tricky thing is finding spells you don't mind being bounced or copied, a sweet spot between cheap and worthwhile. Obviously all the blue 1cc cantrips but beyond that you want to be able to do stuff.
I'm confused as to why you'd copy Twincast or any other copy spell with Deluge? Deluge is a sorcery.
You copy a copy of Twincast in your graveyard to produce additional copies of something like Time Stretch because you can choose which order they resolve in.
I guess I still don't get it. Are you saying you can hold the copies beyond the resolution of Deluge? That doesn't seem right.
Nope, I'm just dumb. For some reason I read this as "exile three cards from your graveyard, cast copies of those cards". Pretty sure this does fail the way you think it does.
It returns the spell to your hand, instead of "countering" it.
So if you can get a profit of a spell regardless of the flips outcome, its all upside (like storm, replicate, any other "copy" ability on spells.
Pretty sure returning the spell to your hand means it doesn't resolve. Just like playing Unsubstantiate against an opponent's spell. Here's the ruling:
If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
I wouldn't call that all upside. I'd call that annoying and disruptive, especially with higher mana spells that you may not be able to afford casting multiple times a turn.
You're missing some fairly critical pieces that were specifically called out in the post you're replying to: Storm and Replicate. In the case of Storm, if the spell is cheap enough you just get to increase your storm count by 1 and cast the spell again. That can be very good in the right situation. In the case of replicate, all the other copies resolve (I'm pretty sure that replicate happens when you cast the spell not as it resolve), and then there are various niche cards that reward you for casting spells (Thousand Year Storm etc.)
I'm confused as to why you'd copy Twincast or any other copy spell with Deluge? Deluge is a sorcery.
You copy a copy of Twincast in your graveyard to produce additional copies of something like Time Stretch because you can choose which order they resolve in.
I actually think the RW landfall aggro is fine and there are probably enough pieces to build a Naya or RG landfall stompy, but sadly between the decision to lower overall power level and the pinnacle of power that we just saw in 6 of the last sets, even with 3 of them rotating out, there are more exciting options in those color pairs. As far as fetches hi, we have Fabled Passage which is the best fetch analog we should have in Standard and that's fine. Between Asuza, the new Crucible on legs and Lithoforming we have some very interesting options for landdall, and depending on how the next year plays out then 2021 September standard may want that deck. But until then it's probably overshadowed. Rogues /mill may actually be getting a real shot in the arm though so that's something?
Well thank goodness tormenting voice is in standard still, at least that way if I draw any cards from ZKR I can pitch them to pay for it and draw cards from the rest of standard.
As a Auras player in Historic, I'd switch to GW enchantments in a heartbeat if they printed an enchantment land that that had some ridiculous drawback (doesn't tap for mana, needs you to pay GW when it etbs and only taps for colourless etc) in any kind of standard set. I honestly don't think there's a way to balance Constellation/Enchantress effects with enchantment lands. I haven't played Commander for a while but when I was I was died in the wool Bant Enchantress and I ran some questionable 1 drops just because they were enchantments.
One of the key characteristics of a lord is their ability to pump forces during the combat phases of the turn they ETB. For this reason I would say that while Biogenic Ooze is fantastic it's not a lord.
There are definitely things I like in Izzet like Tidespout Tyrant and since Krark has Partner that's a real possibility. I think the tricky thing is finding spells you don't mind being bounced or copied, a sweet spot between cheap and worthwhile. Obviously all the blue 1cc cantrips but beyond that you want to be able to do stuff.
Nope, I'm just dumb. For some reason I read this as "exile three cards from your graveyard, cast copies of those cards". Pretty sure this does fail the way you think it does.
You're missing some fairly critical pieces that were specifically called out in the post you're replying to: Storm and Replicate. In the case of Storm, if the spell is cheap enough you just get to increase your storm count by 1 and cast the spell again. That can be very good in the right situation. In the case of replicate, all the other copies resolve (I'm pretty sure that replicate happens when you cast the spell not as it resolve), and then there are various niche cards that reward you for casting spells (Thousand Year Storm etc.)
You copy a copy of Twincast in your graveyard to produce additional copies of something like Time Stretch because you can choose which order they resolve in.
Well, that's what happens when you put tiny snakes in the Flint water. Explains the bioluminescence, the size and the ferocity.
That's kind of my point, you still need to invest at least 1 more card to pull off that trick, and off top of my head I don't know what card that is.
Sure, but giving it +1/+1 doesn't seem worth a card.
How are you giving Charix defender?