Quote from trancekat »Thank you, Rach. I stand corrected.
Ps-great to see a post from you! Hope you're well.
Quote from donfuan »Plan on adding Nomad Outpost? Could replace one of the guildgates or Tresserhorn Sinks. I also added Mardu Banner to my list, that carddraw can sometimes be your lifeline. Deflecting Palm is awesome btw, only downside is that the card itself deals the damage, so no suprise commander damage kills...
Thinking about replacing Smallpox with Crackling Doom, but i'm not to sure about it...
Quote from skorchdnite »Yeah, speaking of replacing lands, I filled my Tariel deck in with the new refuge lands for her colors, but I kind of need those since my list plays around with the life total so much. I'm also definitely planning on Crackling Doom for mine, taking out all of the biggest threats on board simultaneously for three mana at instant speed sounds like it fits very well in reactionary decks. Which reminds me, I haven't updated my online list since May or June...
Have you thought about doing any more gameplay videos for Tariel on MTGO?
Quote from Darty17 »New spoiler fits right in! Deflecting Palm is perfect for this deck
Quote from Omen613 » Won a match last weekend with Necromancer's Covenant played right after a Rout (played at the end of their turn after they killed the 3rd to last player) against an Animar Deck.
if you play against a lot of creature heavy decks like I do (slivers, Animar, karador, etc) I'd advise adding Necromancer's Covenant because people who have played against you are expecting you to win with the other turn around cards. This adds a little variation.
Quote from soapzz »Hey Rach, just wanted to say that your unique deck inspired me to jump into EDH using my favourite card, Tariel. A while back I made a list nearly identical to yours and have been using it occasionally. I want to remark on how this deck was difficult to pilot the first few times I've brought it out, but that was probably my lack of experience with the playstyle required (I've typically been an aggro player in other formats so it was different having to learn to sit back and sculpt my hand).
I recently took my version of the deck to a Commander tournament at my LGS. This was my first time participating so I've never played against any of the players and their decks there. As much as I wanted to stay true to the deck's playstyle as being the "reactive spectator", I decided to adjust the list slightly towards a more "referee" type. I slotted out the Runes, Gift of Estates, Reverence, and Thunderstaff for a couple board sweepers, a couple of spot removal spells, and ramp. I only suited up the deck this way based on my understanding that the local meta had more cutthroat combo decks and that the games were one hour matches. When it came down to the games I quickly learned that the tournament brought about infinite combo decks and explosive one-turn-kill-everyone type decks. The deck performed in one game but the other times were rough in that one player was going off with their infinite combos when I was tapped out.
Anyways, as much as I'd like to continue pulling out the deck and hoping to snag some turnaround wins, I'm a little disheartened to do so in that other players will eventually learn to play around the deck. However, I'm going to keep tweaking the deck to find what's right for me or to just keep the other players on their toes.
Quote from trancekat »Hi soapzz,
Not to reply for Rachmiel; I have a little commentary on your post.
I too run this deck (mostly the same - just a few differences that I rotate in and out to make it a surprise)... I played at a tourney and this is NOT the deck for competitive play. When prizes are on the line, cut throat decks come out. I won on turn 3 with my Karador/Hermit Druid deck. Literally no fun was had. No thanks were given.
This deck is GREAT, but not for tournament play.
Quote from FaithPlusOne »Obviously borrowing/stealing most of the ideas floated in this thread, but here is what I'll be trying out in my playgroup:
(Believe I'm currently at 101 cards with 2 sideboard options, so need to make at least one cut)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Commander7 Tariel, Reckoner of SoulsCreatures1 Weathered Wayfarer3 Burnished Hart4 Solemn Simulacrum4 Guardian Seraph6 DreadEnchantments1 Land Tax2 Righteous Aura2 Rune of Protection: Red2 Rune of Protection: Green3 Hissing Miasma3 Phyrexian Unlife3 Story Circle3 Phyrexian Arena4 Blood Reckoning4 No Mercy4 Aurification4 Greed5 Righteous CauseArtifacts1 Sol Ring1 Sensei's Divining Top2 Armillary Sphere2 Journeyer's Kite2 Orzhov Signet2 Rakdos Signet2 Boros Signet2 Sun Droplet3 Thunderstaff3 Crawlspace3 Chromatic Lantern4 Nova Pentacle5 Mirari5 Norn's Annex5 Gilded Lotus5 Mind's Eye6 Soul Conduit6 Staff of NinInstants1 Vampiric Tutor1 Tithe1 Divine Deflection2 Captain's Maneuver2 Rakdos Charm2 Batwing Brume2 Shattering Pulse2 Allay2 Increasing Vengeance2 Reverberate3 Boros Fury-Shield3 Delirium3 Sudden Spoiling3 Backlash3 Mirror Strike4 Sudden Impact4 Blood Oath5 Reflect DamageSorceries2 Demonic Tutor3 Acidic Soil3 Council's Judgment4 Stronghold Discipline5 Hallowed Burial6 Merciless Eviction7 Repay in Kind7 PhthisisLands10 Plains8 Swamp3 Mountain1 Thawing Glaciers1 Reliquary Tower1 Kor Haven1 Terramorphic Expanse1 Evolving Wilds1 Bloodstained Mire1 Clifftop Retreat1 Dragonskull Summit1 Isolated Chapel1 Temple of Malice1 Temple of Silence1 Temple of Triumph1 Godless Shrine1 Sacred Foundry1 Blood Crypt1 Urborg, Tomb of Yawgmoth1 Command Tower
1 Parallectric Feedback
1 Michiko Konda, Truth Seeker
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Commander7 Tariel, Reckoner of SoulsColor Fixing1 Sol Ring1 Land Tax1 Tithe1 Weathered Wayfarer2 Armillary Sphere2 Journeyer's Kite2 Orzhov Signet2 Rakdos Signet2 Boros Signet3 Burnished Hart3 Chromatic Lantern4 Solemn Simulacrum5 Gilded LotusCard Advantage1 Sensei's Divining Top1 Vampiric Tutor2 Demonic Tutor3 Phyrexian Arena4 Greed5 Mind's Eye6 Staff of NinDefense2 Sun Droplet2 Righteous Aura2 Rune of Protection: Red2 Rune of Protection: Green3 Story Circle3 Crawlspace3 Thunderstaff3 Phyrexian Unlife4 Guardian Seraph4 Nova Pentacle5 Righteous CauseRattlesnakes3 Hissing Miasma4 Blood Reckoning4 No Mercy4 Aurification5 Norn's Annex6 DreadTurn-abouts1 Divine Deflection2 Captain's Maneuver2 Rakdos Charm2 Batwing Brume3 Delirium3 Sudden Spoiling3 Backlash3 Mirror Strike3 Boros Fury-Shield3 Acidic Soil4 Sudden Impact4 Blood Oath4 Stronghold Discipline5 Reflect Damage6 Soul Conduit7 Repay in Kind7 PhthisisCopy Effects2 Increasing Vengeance2 Reverberate5 MirariRemoval2 Shattering Pulse2 Allay3 Council's Judgment5 Hallowed Burial6 Merciless EvictionLands10 Plains8 Swamp3 Mountain1 Thawing Glaciers1 Reliquary Tower1 Kor Haven1 Terramorphic Expanse1 Evolving Wilds1 Bloodstained Mire1 Clifftop Retreat1 Dragonskull Summit1 Isolated Chapel1 Temple of Malice1 Temple of Silence1 Temple of Triumph1 Godless Shrine1 Sacred Foundry1 Blood Crypt1 Urborg, Tomb of Yawgmoth1 Command Tower
1 Parallectric Feedback
1 Michiko Konda, Truth Seeker
My typical meta just for reference:
Talrand, Sky Summoner: tempo/tokens
Elesh Norn, Grand Cenobite: tokens
Norin the Wary: chaos-control/tokens
Omnath, Locus of Mana: voltron and big-x spells/creatures
Thada Adel, Acquisitor: steal/eldrazi
Rakdos, Lord of Riots: big creatures
Uril, the Miststalker: voltron
Rosheen Meanderer / Wort, the Raidmother: big mana X-spells
Xenagos, God of Revels: trample/flying aggro
Nekusar, the Mindrazer: chainsaw (wheels)
Oloro, Ageless Ascetic: control/slow-combo
Sliver Queen: tribal aggro
Kozilek, Butcher of Truth / Karn, Silver Golem: mono-brown/combo
Quote from FaithPlusOne »Looking into making some variant of this deck for my playgroup, so thought I'd post up some questions as I come across them.
Harsh Justice seems like a possible inclusion even though it doesn't fog the creatures. Not sure if you view it in the same mold as Eye for an Eye.
Reverence won't have much impact in my playgroup. Wondering if there is some other options for this slot? Maybe Aurification or Silent Arbiter or something I haven't considered...?
I face Nekusar, the Mindrazer frequently so I'm hoping to add a few cards to combat him without having it viewed as hate or too narrow. Therefore, Guardian Seraph is a card I've been looking at as a cheaper form of Urza's Armor. Michiko Konda, Truth Seeker maybe. Not sure if there are any other cards you would recommend?
Can't afford Forcefield and I face a couple voltron decks in my group (all hexproof as well). Looking at Story Circle, Righteous Aura, Nova Pentacle, Pentagram of the Ages. Any suggestions?
Council's Judgment plays well against voltron and can serve as some political removal. Looking for an excuse to run it in EDH.
Wondering if recursion in the form of Replenish or Sun Titan is worth running?
Great work on the primer and thanks for any help you can provide.
Quote from Gorillajay »I wanted to share some new cards that I've had success with the past few months while playing this deck, in hopes that others may find it useful when playing within their pods.
This card is super fun and very effective at dissuading players from attacking you in multiplayer games, while not necessarily making you a target. It allows you to "put the blame" on another opponent if someone decides to attack you. Our deck also doesn't play many creatures so it's rare that our creatures get chosen to receive the damage from the attack.
This card is a very effective repeatable fog. I find that in most of my games I'm constantly just looking for things to do with my mana instead of just dumping enchantments/artifacts on the field at risk of getting blown out by a board wipe. This lets me constantly look like a poor target to attack to most of my opponents and doesn't make you waste a card to do so.
The deck continues to impress my usual pod of EDH players along with new ones I meet every now and then. I'm always having a blast playing it in casual games as opposed to playing it when I don't want to "try hard" or think very much with my competitive decks. My friends are completely bewildered at how I can enjoy playing the deck when most of my turns consist of "land, pass" but as long as i'm staying busy activating my Journeyer's Kite or doing something else, i'm having fun just standing by watching... and waiting.
Hope you all continue to have as much fun and success playing this deck as I have!
Having RfunR just standing by WwatchingW...and BwaitingB.
Quote from Macro11_1 »Ok, I have been glancing at this list for a while now, and I have taken a look at your you-tube videos and I am compelled to tell you that I really enjoy your commander play style.
I'm hoping to run a list similar to yours and will post it and my results playing it eventually, if your interested :), though I think mine will attempt to be a pyrohemia/pestilence/et-al package... using things like darksteel mutation to keep it around. And I realize that is probably too aggressive of a strategy, but I want to put a personal spin on it and see what comes of it.
p.s. I was wondering about your thoughts on Sydri, Galvanic Genius and a good play-style with her?
Quote from Hawk7915 »I just have to say, this entire primer is mind-blowing and awesome. I have never wanted to make a Commander deck more badly than I want to make this one now, and it has made me seriously reevaluate my Zedruu deck, and my decks in general. Thank you
Quote from Omen613 »@Rachmiel
I'll have to make my way back to page 1 and check out that section that I some how overlooked. Thanks for the suggestions I'll see if I have anything worth sharing after some battles with a 5 color general running the same ideals as your Tariel.
Quote from Omen613 »Played my version of your deck last night (won by the way. Repay in Kind (4 Life) + Rakdos Charm (to the Brago deck killed him) + sent four 2/2 flying vampire tokens from Bloodline Keeper to the last 2 players who couldn't block flying (thanks to Brago bouncing all their flyers away.)
And I started to really look at Tariel and how he really serves little to no function to the deck's strategy and could easily be replaced. But since the other 2 options aren't much better in RWB...I thought about any 5 color general to splash in like 5-10ish other cards and just swap out lands for ones that make any color.
Edric, Spymaster of Trest Rite of Replication Gahiji, Honored One Deadly Recluse Thornweald Archer Guard Gomazoa Wall of Denial Fog Bank Baleful Strix Diviner Spirit
Green mana ramp
Can't think of good turnaround cards in other colors tho
Quote from Omen613 »What are your thoughts on cards that give opponent's tokens?
Genesis Chamber Varchild's War-Riders
to help with the turnaround cards that punish them for having too many creatures?