UGX decks are very common. Nekusar, the Mindrazer and a lot of the gods are pretty common right now as well. It's not super competitive for the most part, but you'll see some good decks.
Cards are much, much cheaper online in general. You can build some really nice decks for less than $50 pretty easily. As for decks, maybe just watch some games and see what people are playing and you'll get a good idea pretty quickly of some of the decks out there. Otherwise, are there certain types of decks you like to play?
I'm a little late to this party, but as usual I'm super impressed with your creativity. I'll be building this this weekend. Thank you so much for sharing your wonderful creation with us again. As an aside I was just updating tariel last night.
Haha, thanks! I don't think it's quite as polished as Tariel (and probably doesn't win as often) but it's getting there. It's getting to the point where removing cards is harder and I'm generally satisfied with the deck. Finding new things is tough though. I've got a few changes I'll be making to Tariel in a bit, although I'll probably post them when I put up another video for it. Speaking of which, I just recorded another Dosan video so it should be up within a day or so.
Thanks! Yeah, when I was picking my general I didn't have a lot of choices. I figured that even giving one of the tokens I might produce or a single land is better than my other options though since Zedruu provides recurring card advantage and life gain. She does have a few interactions with the deck such as Bronze Bombshell, Island Sanctuary, and Reins of Power. It's not that she's necessarily suited perfectly to be the general but rather that the other two don't draw me cards.
What? You pooped in the refrigerator? And you ate the whole... wheel of cheese? How'd you do that? Heck, I'm not even mad; that's amazing. How 'bout we get you in your p.j.'s and we hit the hay?
I believe that while the game itself is important, if it has a bad ending, it ruins the whole thing. While this deck is filled with combos (some of them game ending), most of them should be ones that are so stupid that it's not easy to get mad. This deck is meant to be more proactive than my others. First, the deck list:
Like my other decks, I'll be playing it pretty much online only and it'll likely go through a lot of changes until the build becomes more stable. I might post all of the combos later (see how many you can spot!), but at the very least, here are the Mirrorweave ones. Also, the original name of the deck was "Everything is Better with Mirrorweave".
Balefire Liege: If you have ten creatures out, that's 30 damage and 30 life per red/white spell.
Bronze Bombshell: They might think this is here because of Zedruu, but if they have a small army on their side of the field and this gets hit with Mirrorweave, well...Follow it up with Reins of Power if it wasn't enough. You have to give them some tokens for this to work.
Dandân: Another wrath if they don't control Islands. You can even swing with your critters and then turn them into the big fish to get around the can't attack clause.
Drooling Ogre: Then play an artifact to gain control of all creatures.
Dust Elemental: You get an army of unblockable 6/6 creatures since they're all now White and have fear.
Unlike the majority of the folks so far, I actually think this deck could be interesting to play against.
It would depend on how you built it of course. I think if it had a bunch of tutors and just tried to find the
fastest combo, it would be awful to play against. But if you let the craziness and combos come naturally, then
it could be pretty interesting. However, I would also say that if I were in your playgroup, I wouldn't be thrilled
if this was your primary deck. As a deck you played infrequently, without tutors, I think it would be pretty entertaining.
Could certainly lead to some craziness but the tempting to create locks will be there Don't give in. Also, I know
you said you didn't want suggestions but Memnarch could be fun with all the artifact action. What general were you considering
for this deck, that mana base is looking expensive
I'd probably just use something like Cromat and wouldn't sink anything more than some guildgates and other cheap multicolor lands into it. I'd be playing this pretty much exclusively on MTGO, so people would see it as often as I played it. As mentioned earlier, I'll probably just salvage some of the cards from this deck and make a less oppressive one that doesn't shut off lands forever.
It's not a creature, but if you can stick Gift of Immortality on Saffi Eriksdotter, have a sac outlet for other creatures, and no one has removal then you won't be disappointed, OP. Terastodon every turn in GW is pretty mean.
Removed: Auntie's Hovel, Survival Cache, Plains, and Non-Snow-Covered Basics.
I've also added a new video which you can find here. I recorded it, but it was actually a game played by another player (Darty17).
Haha, thanks! I don't think it's quite as polished as Tariel (and probably doesn't win as often) but it's getting there. It's getting to the point where removing cards is harder and I'm generally satisfied with the deck. Finding new things is tough though. I've got a few changes I'll be making to Tariel in a bit, although I'll probably post them when I put up another video for it. Speaking of which, I just recorded another Dosan video so it should be up within a day or so.
Thanks! I'll take a look through some older games and see if any of them would make good videos.
I believe that while the game itself is important, if it has a bad ending, it ruins the whole thing. While this deck is filled with combos (some of them game ending), most of them should be ones that are so stupid that it's not easy to get mad. This deck is meant to be more proactive than my others. First, the deck list:
1 Zedruu the Greathearted
Creatures
1 Balefire Liege
1 Bronze Bombshell
1 Charmbreaker Devils
1 Dandân
1 Djinn Illuminatus
1 Drooling Ogre
1 Dust Elemental
1 Hunted Phantasm
1 Izzet Chronarch
1 Mnemonic Wall
1 Ogre Battledriver
1 Solemn Simulacrum
1 Time Elemental
1 Vulshok Battlemaster
1 Weathered Wayfarer
Enchantments
1 Assemble the Legion
1 Bludgeon Brawl
1 Goblin Bombardment
1 Island Sanctuary
1 Spirit Mirror
Instants
1 Allay
1 Cyclonic Rift
1 Dismantling Blow
1 Dismiss
1 Fork
1 Hold the Line
1 Mirrorweave
1 Radiate
1 Reins of Power
1 Reiterate
1 Shattering Pulse
1 Soulblast
1 Tears of Rage
1 Twincast
1 Wild Ricochet
1 Call to Mind
1 Catch // Release
1 Epic Experiment
1 Mana Geyser
1 Mystic Retrieval
1 Recurring Insight
1 Storm Herd
1 Theft of Dreams
1 Vandalblast
1 Notorious Throng
Artifacts
1 Armillary Sphere
1 Chimeric Mass
1 Chromatic Lantern
1 Darksteel Ingot
1 Ensouled Scimitar
1 Journeyer's Kite
1 Mind's Eye
1 Mycosynth Lattice
1 Relic of Progenitus
1 Staff of Nin
1 Sunforger
1 Sword of the Ages
Lands
1 Ancient Amphitheater
1 Azorius Guildgate
1 Bant Panorama
1 Boros Guildgate
1 Command Tower
1 Evolving Wilds
10 Island
1 Izzet Guildgate
10 Mountain
1 Mystifying Maze
9 Plains
1 Reliquary Tower
1 Sejiri Refuge
1 Tectonic Edge
1 Terrain Generator
1 Terramorphic Expanse
Like my other decks, I'll be playing it pretty much online only and it'll likely go through a lot of changes until the build becomes more stable. I might post all of the combos later (see how many you can spot!), but at the very least, here are the Mirrorweave ones. Also, the original name of the deck was "Everything is Better with Mirrorweave".
Mirrorweave with...
Chimeric Mass: Wrath because they have no counters and will instantly die.
Ensouled Scimitar and Vulshok Battlemaster: Use it on the Scimitar, then play the Battlemaster to equip all creatures (no blockers!). Mycosynth Lattice with Bludgeon Brawl can be added to equip all the permanents.
Balefire Liege: If you have ten creatures out, that's 30 damage and 30 life per red/white spell.
Bronze Bombshell: They might think this is here because of Zedruu, but if they have a small army on their side of the field and this gets hit with Mirrorweave, well...Follow it up with Reins of Power if it wasn't enough. You have to give them some tokens for this to work.
Dandân: Another wrath if they don't control Islands. You can even swing with your critters and then turn them into the big fish to get around the can't attack clause.
Drooling Ogre: Then play an artifact to gain control of all creatures.
Dust Elemental: You get an army of unblockable 6/6 creatures since they're all now White and have fear.
Hunted Phantasm: Another unblockable army.
Ogre Battledriver: Hit him with 'weave and then play something with flying or evasion which could get +20/+0 and haste.
Spirit Mirror: Hit the reflection token with it and you have a one sided wrath.
Time Elemental: I actually don't have a card that goes with this yet, but Gideon Jura or other cards that force you to attack can work.
There are other cards I'm considering with it like Admonition Angel, but those are the main Mirrorweave combos. I might take out Vandalblast because it's sometimes too oppressive with Mycosynth Lattice. I'm hesitating to put in Survey the Wreckage with Radiate, Pact of the Titan with Djinn Illuminatus, and Rally the Horde. Even though Grinning Ignus goes great with Balefire Liege and is great fuel for Epic Experiment after being Mirrorweaved, it would take forever on MTGO to bounce him back and forth which wouldn't be very fun. Oh, and I don't really like infinite combos. Suggestions are welcome as always.
Check out a video of the deck here.
I'd probably just use something like Cromat and wouldn't sink anything more than some guildgates and other cheap multicolor lands into it. I'd be playing this pretty much exclusively on MTGO, so people would see it as often as I played it. As mentioned earlier, I'll probably just salvage some of the cards from this deck and make a less oppressive one that doesn't shut off lands forever.