This seems perfect if you're expecting a lot of burn. I always hate the turn 2/3 double spell you so gaining 9-12 life off the back of that is a huge swing
Does Traverse the Ulvenwald see much play? I think that may be the metric to judge this by.
I feel like instant vs sorcery is a huge difference. Also most these GWx style decks are playing lands, creatures and maybe some instants. You'll never get delirium turned on.
This will massively increase the constancy of the creature combo decks
I guess someone wanted a sword for Protection from control. But it can still be countered.
Yeah to some extent but it doesn't stop sweepers, cryptic bounce/tap team or detention sphere (the sword). It will fall into the just too expensive to be a player in modern category with the other swords. Still a sweet card for commander with the proliferate.
Well, it's not like Stone Rain and Molten Rain aren't already in Modern. Go, three mana land destruction?
Well depending on the matchup the shatter mode can be huge. If you're against amulet titan being able to blow up an amulet is more important than 1 bounceland.
Probably a good thing. Counterspell would make spells with CMC 4+ a major liability.
But if you actually look at the modern meta very few decks play 4+ mana cards fairly anyway. Sure it's good vs tron but tron needs to be taken down a peg and it's also decent in the control mirror but then dovin's veto is more important. Other than that decks like humans, dredge, GDS, burn, hardened scales, phoenix etc all don't care about counterspell. They either ignore it completely or trade 1-3 mana for 2 mana on a redundant spell.
The counters available in modern are very clunky compared to the powerful spells. Mana leak is dead late on, remand is not a lasting answer, logic knot is a liability vs graveyard hate (or your own rest in peace), negate/dovin's veto doesn't answer creatures. The power level of the spells and creatures creeps up with each set that comes out but the counters available have not risen to match. We've had stubborn denial which is very situational, disdainful stroke which is also very situational and ceremonious rejection which again is a narrow counter. Other than that there's not been a full on counterspell for modern in years
I don’t know who this is but this is a redemption of the whole Tibalt incident
+1 basicly crucible
-1 in what world would anybody use that minus ability just ping for
-7 retrace everything in the yard lord Windgrace decks rejoice
I mean it's a damage to any target. If you're on the play this would allow you to pick off a turn 1 mana dork. That seems more than reasonable for a 2 mana walker with other abilities. Card is really strong
Sacrificing at the beginning of your upkeep makes this so much worse. You can't sneak into play at end of turn and attack the next turn.
Agreed but realistically with the way the card is made this was a must have. Even if it's incredibly unlikely imagine an opening hand of 3 of these and 3 other red spells. That's 18 damage you'd do to your opponent on your 1st turn if you're on the draw which is basically game against any fetch/shock decks. Even having 2 of these knocking your opponent down to 8 on turn 1 makes all your burn very deadly.
Personally I'd have preferred a red burn spell but I assume they figured burn was good enough and didn't even something as powerful as that.
Agree it feels lackluster but it's the kind of card that will be pretty broken with the right printings. Also it's not legendary so multiples will add additional power
First snow permanents, now Splice and possible Ninjutsu. It's exciting, but really killing my hope for Standard snow-based and Return To Kamigawa sets.
Don't count it out yet. There's a bunch of cycling and cycle support cards in MH and we only had a cycling heavy set last standard. Besides the target market for standard and this are likely quite different. This is more expensive and targeting the longer term players who are invested in modern, legacy, edh and such. So no reason to think they wouldn't still have a snow set coming up or a set featuring mechanics and themes that are in MH for that matter.
Well this card blows lol. The fact you can only use the pitch option on your opponents turn limits you to getting favorable blocks only. No way is the 2 for 1 worth just flashing this in EoT and at 4 mana it's too expensive to flash in regularly.
I understand why the blue spell was on your opponents turn only but you should really have been able to cast this for the pitch cost at any time.
I was really hoping white got a sort of teferi's protection style pitch. Not as powerful but something like you can't be targeted, your life total can't change, you can't get counters, you can't lose the game and for extra power make it either split second or simply can't be countered.
I think Scour All Possibilities could be playable in Modern if it was an instant?
Yeah I'd think so. People used to play think twice and although the flashback is a lot more in the late game scry 2 draw a card is obviously a huge boost. As a sorcery it's just not going to make the cut.
I feel like instant vs sorcery is a huge difference. Also most these GWx style decks are playing lands, creatures and maybe some instants. You'll never get delirium turned on.
This will massively increase the constancy of the creature combo decks
Yeah to some extent but it doesn't stop sweepers, cryptic bounce/tap team or detention sphere (the sword). It will fall into the just too expensive to be a player in modern category with the other swords. Still a sweet card for commander with the proliferate.
Well depending on the matchup the shatter mode can be huge. If you're against amulet titan being able to blow up an amulet is more important than 1 bounceland.
But if you actually look at the modern meta very few decks play 4+ mana cards fairly anyway. Sure it's good vs tron but tron needs to be taken down a peg and it's also decent in the control mirror but then dovin's veto is more important. Other than that decks like humans, dredge, GDS, burn, hardened scales, phoenix etc all don't care about counterspell. They either ignore it completely or trade 1-3 mana for 2 mana on a redundant spell.
The counters available in modern are very clunky compared to the powerful spells. Mana leak is dead late on, remand is not a lasting answer, logic knot is a liability vs graveyard hate (or your own rest in peace), negate/dovin's veto doesn't answer creatures. The power level of the spells and creatures creeps up with each set that comes out but the counters available have not risen to match. We've had stubborn denial which is very situational, disdainful stroke which is also very situational and ceremonious rejection which again is a narrow counter. Other than that there's not been a full on counterspell for modern in years
I mean it's a damage to any target. If you're on the play this would allow you to pick off a turn 1 mana dork. That seems more than reasonable for a 2 mana walker with other abilities. Card is really strong
Agreed but realistically with the way the card is made this was a must have. Even if it's incredibly unlikely imagine an opening hand of 3 of these and 3 other red spells. That's 18 damage you'd do to your opponent on your 1st turn if you're on the draw which is basically game against any fetch/shock decks. Even having 2 of these knocking your opponent down to 8 on turn 1 makes all your burn very deadly.
Personally I'd have preferred a red burn spell but I assume they figured burn was good enough and didn't even something as powerful as that.
Really strong common for limited, great late game mana sink
Don't count it out yet. There's a bunch of cycling and cycle support cards in MH and we only had a cycling heavy set last standard. Besides the target market for standard and this are likely quite different. This is more expensive and targeting the longer term players who are invested in modern, legacy, edh and such. So no reason to think they wouldn't still have a snow set coming up or a set featuring mechanics and themes that are in MH for that matter.
All the coloured manalands cost 2+ don't they? Hell the most played manland in modern is celestial colonnade and that's 5
I understand why the blue spell was on your opponents turn only but you should really have been able to cast this for the pitch cost at any time.
I was really hoping white got a sort of teferi's protection style pitch. Not as powerful but something like you can't be targeted, your life total can't change, you can't get counters, you can't lose the game and for extra power make it either split second or simply can't be countered.
Yeah I'd think so. People used to play think twice and although the flashback is a lot more in the late game scry 2 draw a card is obviously a huge boost. As a sorcery it's just not going to make the cut.
Agree with above, thankfully she's not human!