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  • 1

    posted a message on Raphael Levy's Loam Pox
    Organizing the relevant spoilers up to now and my opinion:

    - Ayula's Influence : There's no way to curve into this in meaningful manner.
    - Nether Spirit : A nice supplement to Ghasts. We definitely want one - possibly two, although it could require cutting Brownscales (funnily, Pharaoh works not horribly with it). The nice part is that it's good when the rest of the deck fizzle (whereas it's bad when it wins, so it's not a win-more card).
    - Ruination Rioter : Seems very interesting due to the ability to hit face. I'm thinking of a line of turn 2 Conflagrate for 4, dredge and play this on turn 3, dredge loam, attack (in that order), get 3 lands and Conflag for 4 (splitting 2 damage to it if it wasn't blocked) for a total of something like 4 (1st conflag)+4 (2nd conflag plus attack should just do 2 of the damage in a different way) + at least 4 lands in yard = at least 12 dmg total. Given the ability of non-lands we run to generally push even more damage through with this sequence, I think this play is fast enough to consider 2-3 copies but it needs some testing to say for sure.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on UW Control
    The question for me is: is Charm better than Hieroglyphic Illumination? In essence: is the flexibility of having more counters later on better than the flexibility of smoothing out land drops?
    Posted in: Control
  • 1

    posted a message on Raphael Levy's Loam Pox
    Blast Zone is reasonably impressive as a midrange strategy. It's not the strong boardswipe it appears to be (too much mana), but once you establish a topdeck war it often helps lock people out of their outs. To this end, it's even better with Despair, since the latter forces said topdeck war. I have actually replaced Pharaohs (which aren't very good against the multitude of oversized creatures we're nowadays hit with) with two copies of the land maindeck; this could be a mistake but has left me reasonably pleased, if nothing else because it reaches a critical land count for Loam without diluting the amount of interaction the deck can grind with.


    Note #1: I badly want to maindeck a Flame Jab, but it feels overkill with 4 Conflags and 2 Zones to handle planeswalkers (although I may not have enough red to justify the 4th Conflag, but I'm still testing this).
    Note #2: Brownscales and the Bosk are my flexslots. I keep changing them to random things; mostly Pharaohs, additional GQ, sometimes even playing Sylvan Scrying as a way to tutor GQ/Bojuka Bog/Zone on demand (although it's too slow to call it a plan).


    The best play pattern in my experience so far with Zone is to find some time in the first 3 turns to deploy it, preferably on turn 3 (when you can also proceed to set it to 2 counters if low on gas). Thinking that you can get it back on demand with Loam later is a huge punt, because you won't have enough mana to do all the things you want to do.

    Call the Bloodline is many times more powerful than Invasion (in a Loam+Squee deck that wants to actively discard things) and even that ended being a bit too slow (although it's fine in a bit slower metas). In the end, the things to ask for the grindy repeatable token generation cards are:
    a) Can they help discard cards turn 2?
    b) Are they much better than flashing back Lingering Souls? (because the latter will be dredged into fairly consistently)
    c) Do they put enough power on the board quickly enough?
    Bloodline fails only on the last point, whereas Invasion fails all 3 (!) .

    Currently, the Driven//Despair package feels more like a necessary evil; I can't seem to get enough unfair things going on without it (modern is a competition at whose deck is more unfair at this point) but its effectiveness is high variance and sometimes I need two to win the game (which is why I maintain the 3rd copy).

    On the other hand, Ironworks is no more, storm sees less play, creature decks are prevalent and Zone makes us want to increase our land count (it's a land) so I think it's a good time to try to find Pox version of the deck that works.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    I get the impression that when people say that they hate the looting decks, they mostly mean Phoenix variants and then remember some non-oppressive archetype they don't like that utilizes it and throw it under the bus too.

    I very much doubt looting would be ban-worthy without Phoenix or at least if the latter was legendary, which makes me think that the offender is actually Phoenix here.
    Posted in: Modern Archives
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