At the SCG Dallas event, RG tron had excellent success with a one of Void Winnower. What do you guys think of that? Stops scapeshift, cryptic, and a bunch of other four drops. Neat tech. Also, have any of you tried new-lamog?
So with the new Anafenza, I was wondering if it was worth exploring a Black splash for Oona's Blackguard. It does have the downside of not immediately applying pressure but I think once anafenza starts churning out counters, It might be a power house. Any thoughts?
I have been playing a decent amount against GW Hatebears recently, and doing pretty well too. Here is the list I'm running currently (I don't have access to all the fetches I would like)
I like the one Young Pyromancer Peezy in the main as anti-fizzle insurance. One game I was playing I was trying to combo through a Thalia, and I found a pyro mid-way through the combo. I did end up fizzling because thalia is a pain, but the 4-5 tokens that I made were enough to hold down the fort until I could go for the combo again the following turn. I swapped out the combo for the midrange geist + pyro plan in games 2 and 3 and it really helped the match-up. I also really like pyroclasm against GW Hatebears (and in theory against delver, robots, pod maybe). I'm not sold on the other 'fluff' in the board. Its mostly there because I own it. Thoughts? Suggestions?
I much prefer the token midrange + combo plan over the control + combo plan. I'm definitely going to change my list up. Since you are splashing black, have you tried running thoughtseize in the board?
Hey Guys, I have been testing with this deck a little bit. Mostly against mono-G nykthos devotion and a couple times against a GW hatebears. I can post some info about the games if you are interested but I had a sweet idea sparked by the splinter twin discussion. What if we ran a Twinflame or two. Its sweet during combo turns and if you side out the combo for pyromancers its even better. Thoughts?
It was still brutal. I faced two GR Tron decks and a weird 5 color chord of calling deck. The tron matches went as you might have expected. I didn't have any commandeers, so that was that. The glen elendra and sowers were good and the v. shackles were terrible. Meddling mages are a nice silver bullet against many different decks. I found I was usually naming o stone and karn, but occasionally naming expedition map. I think splashing red for blood moon/magus would make this matchup way, way better. I saw the reveillark quite infrequently and found it to be underperforming. When I did pod it out, I had to wait until the next turn to pod it again and get the trigger.
Hey guys, I am going to a modern FNM event tonight. I thought I would show you all my list for this evening. I decided to try the white splash for Reveillark. It also gives access to a Meddling Mage out of the board. I have tested this version a little against GR Tron. The meddling mage helps to stop the flow of tears from our faces. I just don't know if that is the best plan against tron. I normally board in an extra revoker, pithing needle, mindslaver, and the mages. The question is do we want to focus on fighting their karns and o-stones, or do we want to just race them. My current board plan slows the deck down.
I think I will relegate the slaverlock to the board. I currently have no batterskulls main because you can't into them or treasure mage them. I don't have a proper sideboard yet, but I don't know if I will want the BSkulls in it or not (I probably do). They are really good especially against jund and burn. I have 2 Spellskites main and one in the sideboard.
As to the dead draws, I consider myr superions dead if I have no board. I have periodically had myr superions stranded in my hand. Other than that the draws are all fairly live. I like the sage of epityrs more than thassa. Her ability doesn't seem like it would help that much. I have forgone the temples because I think it is important for all of our lands to come into play untapped.
I didn't think of chalice of the void as a sideboard card. That seems insane, especially because we can sometimes land a chalice on 3 (note: I can't think of a reason why we would need to, but hey!). What do you think about a trinket mage package? He can grab Chalice, Relic of Progenitus, pithing needle, potentially an Expedition Map (this is for the pili-pala infinite mana into eldrazi combo. I don't personally like this combo, but it could be there)
I played against Burn again yesterday and I think it is actually harder match than I originally thought. We burn ourselves with pod quite a bit, effectively giving them free spells, we just have to race them or slam a wurmcoil or batterskull early. I also played against modern merfolk, which, while niche, is an almost un-winnable matchup.
What are your opinions on a main-board mindslaver lock. I run two academy ruins main, and a singleton mindslaver in the board. I brought this in against GW Hatebears, mainly because I just wanted to get the lock, but I'm not sure what decks it is good against.
I have also been trying to find a card that can put dead draws from the hand back into the library. We don't have brainstorm so we can't do so that easily but what about see beyond? Its really the only card that will accomplish this task but its not very good. I just wanted to run it by you guys.
I really like coiling oracle here. How has that worked out for you?
Can you explain the one-of myr superion? Having one stranded in your hand is a feel bad, but as a one of, it makes it hard to get consistently. Do you pod for it?
I get that not having pod is a huge bummer, but fabricate seems so bad and such a loss of tempo.
How does the Mulldrifter perform? Have you tried Teferi?
The five drop slot is the thing that is giving me the most trouble. I have sort of messed around with crazy things like ixidron or precursor golem. I really liked precursor golem in that slot as 9 power for 5 mana is pretty awesome. Yes, it dies to bolt and such but once you pod away the original Golem, you are left with 2 3/3 tokens, and whatever you pod into. I think Teferi is technically the best option for this slot though. It just eats control players, but I would like to keep testing with a precursor golem.
I really like the slaver-lock out of the sideboard. That won me a handful of games against GW hatebears and I would have brought it in against Tron if I had remembered. The sideboard, as a whole, is underconstruction, though. I do like the extra shackles against jund, other pods, hatebears, etc. and I think the lodestone golem is insane vs storm.
I have tested it against Burn, GR Tron, and GW Hatebears and I thought I would share my findings with you.
The Burn matchup is pretty even we played 4 matches. I won two and my opponent won two. I don't have much to say about the match up other than a lot of our creatures don't die to bolt, which is nice. Also, Master of Waves is awesome.
The GR Tron matchup is hard. You can easily rush them with a good hand, and close out the game before they have had a chance to assemble their hand and lands. Also, Emrakul, the Aeons torn is surprisingly beatable, especially with Master of Waves + tokens. Pyroclasm is a lot less useful than one would imagine against us, seeing as a load of our creatures (1) have 3 toughness, and (2) we have a sweet lord. The main problem with the matchup is Oblivion Stone. This hurts so bad, as I'm sure you are aware, and leaves us with an empty board.
The GW Hatebears matchup is also pretty even. They have a significant amount of hate for artifacts but we are significantly less artifact heavy that deck like affinity so we can still pull out wins. The only problem that they really present is their search hosers (leonin arbiter, aven mindcensor, etc.) as these cards make pod sad. While certainly not game-ending, these effects definitely can be devastating.
1x celestial colonnade
3x dig through time
4x faerie conclave
4x fatestitcher
4x flooded strand
4x gitaxian probe
1x hallowed fountain
4x island
4x izzet charm
4x jeskai ascendancy
3x lightning bolt
1x mountain
2x path to exile
1x plains
1x polluted delta
3x remand
1x sacred foundry
1x scalding tarn
4x serum visions
2x steam vents
4x thought scour
2x treasure cruise
1x young pyromancer
1x Batterskull
1x engineered explosives
3x geist of saint traft
1x grapeshot
2x pyroclasm
2x swan song
2x wear // tear
3x young pyromancer
I like the one
Young PyromancerPeezy in the main as anti-fizzle insurance. One game I was playing I was trying to combo through a Thalia, and I found a pyro mid-way through the combo. I did end up fizzling because thalia is a pain, but the 4-5 tokens that I made were enough to hold down the fort until I could go for the combo again the following turn. I swapped out the combo for the midrange geist + pyro plan in games 2 and 3 and it really helped the match-up. I also really like pyroclasm against GW Hatebears (and in theory against delver, robots, pod maybe). I'm not sold on the other 'fluff' in the board. Its mostly there because I own it. Thoughts? Suggestions?3x Chief Engineer
3x Coiling Oracle
1x Glen Elendra Archmage
4x Grand Architect
2x Judge's Familiar
2x Master of Waves
1x Molten-Tail Masticore
2x Myr Superion
2x Phantasmal Image
1x Phyrexian Revoker
1x Reveillark
4x Sage of Epityr
1x Sower of Temptation
2x Spellskite
1x Teferi, Mage of Zhalfir
1x Treasure Mage
2x Wurmcoil Engine
Land (22)
2x Academy Ruins
4x Breeding Pool
4x Flooded Strand
1x Forest
1x Hallowed Fountain
8x Island
1x Plains
1x Scalding Tarn
4x Birthing Pod
1x Vedalken Shackles
1x Batterskull
2x Chalice of the Void
1x Lodestone Golem
2x Meddling Mage
1x Mindslaver
1x Phyrexian Revoker
2x Relic of Progenitus
1x Silent Arbiter
1x Spellskite
1x Trygon Predator
1x Vedalken Shackles
Any thoughts or suggestions?
As to the dead draws, I consider myr superions dead if I have no board. I have periodically had myr superions stranded in my hand. Other than that the draws are all fairly live. I like the sage of epityrs more than thassa. Her ability doesn't seem like it would help that much. I have forgone the temples because I think it is important for all of our lands to come into play untapped.
I didn't think of chalice of the void as a sideboard card. That seems insane, especially because we can sometimes land a chalice on 3 (note: I can't think of a reason why we would need to, but hey!). What do you think about a trinket mage package? He can grab Chalice, Relic of Progenitus, pithing needle, potentially an Expedition Map (this is for the pili-pala infinite mana into eldrazi combo. I don't personally like this combo, but it could be there)
What are your opinions on a main-board mindslaver lock. I run two academy ruins main, and a singleton mindslaver in the board. I brought this in against GW Hatebears, mainly because I just wanted to get the lock, but I'm not sure what decks it is good against.
I have also been trying to find a card that can put dead draws from the hand back into the library. We don't have brainstorm so we can't do so that easily but what about see beyond? Its really the only card that will accomplish this task but its not very good. I just wanted to run it by you guys.
I really like coiling oracle here. How has that worked out for you?
Can you explain the one-of myr superion? Having one stranded in your hand is a feel bad, but as a one of, it makes it hard to get consistently. Do you pod for it?
I get that not having pod is a huge bummer, but fabricate seems so bad and such a loss of tempo.
How does the Mulldrifter perform? Have you tried Teferi?
I have been playing a version of this deck for a week now because it looks like so much fun (it is).
3x Chief Engineer
1x Glen Elendra Archmage
4x Grand Architect
4x Judge's Familiar
1x Kira, Great Glass-Spinner
2x Master of Waves
1x Memnarch
2x Myr Superion
1x Pestermite
2x Phantasmal Image
1x Pili-Pala
4x Sage of Epityr
1x Sower of Temptation
2x Spellskite
1x Treasure Mage
1x Wurmcoil Engine
13x Island
2x Academy Ruins
4x Polluted Delta
4x Birthing Pod
1x Vedalken Shackles
1x Echoing Truth
1x Mindslaver
1x Vedalken Shackles
3x spell pierce
1x Lodestone Golem
2x Phyrexian Revoker
1x Sower of Temptation
1x Tidebinder Mage
I really like the slaver-lock out of the sideboard. That won me a handful of games against GW hatebears and I would have brought it in against Tron if I had remembered. The sideboard, as a whole, is underconstruction, though. I do like the extra shackles against jund, other pods, hatebears, etc. and I think the lodestone golem is insane vs storm.
I have tested it against Burn, GR Tron, and GW Hatebears and I thought I would share my findings with you.
The Burn matchup is pretty even we played 4 matches. I won two and my opponent won two. I don't have much to say about the match up other than a lot of our creatures don't die to bolt, which is nice. Also, Master of Waves is awesome.
The GR Tron matchup is hard. You can easily rush them with a good hand, and close out the game before they have had a chance to assemble their hand and lands. Also, Emrakul, the Aeons torn is surprisingly beatable, especially with Master of Waves + tokens. Pyroclasm is a lot less useful than one would imagine against us, seeing as a load of our creatures (1) have 3 toughness, and (2) we have a sweet lord. The main problem with the matchup is Oblivion Stone. This hurts so bad, as I'm sure you are aware, and leaves us with an empty board.
The GW Hatebears matchup is also pretty even. They have a significant amount of hate for artifacts but we are significantly less artifact heavy that deck like affinity so we can still pull out wins. The only problem that they really present is their search hosers (leonin arbiter, aven mindcensor, etc.) as these cards make pod sad. While certainly not game-ending, these effects definitely can be devastating.
Questions? Thoughts? Comments?