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  • posted a message on Death And Taxes
    Hello DNT community!

    Ive been made aware of certain rules that are required to maintain the primer and forum here on mtgsalvation. I wasn’t aware and honestly, with adapting to parenthood, Ive slipped on my responsibilities here. I plan on letting go of the other forums on manage on this site and plan to exclusively put efforts in for you all here.

    Just one quick question? What do you guys want to see forum the primer update and how would you like me to make contributions? PM if it’s something in great detail.
    Posted in: Aggro & Tempo
  • posted a message on Spring Cleaning the Modern Subforum Primers
    I own the Death And Taxes Primer!
    Posted in: Modern
  • posted a message on Death And Taxes
    Run oblivion ring or anguished unmaking
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    The Primer has been cleaned and updated!
    Enjoy your pre-releases this weekend!
    -Catmix
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Hey y’all! It’s been awhile

    I recently had a baby and was locked out of salvation and couldn’t dedicate time to get it resolved. I’m aware that there are broken links in the primer and I’ll plan on having a full fix after ban announcement and m19 spoiler season ends.

    Holler,
    Catmix
    Posted in: Aggro & Tempo
  • posted a message on Maverick
    I look forward to hearing more after m19
    Posted in: Deck Creation (Modern)
  • posted a message on Death And Taxes
    Hey! Its been brought to my attention that the links in the primer were broken during our migration to "aggro" decks. I will fix this weekend!!

    -catmix
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I just want to pop in and say, “Welcome” to all the new participants in the forum. This is a very good time to be investing in Modern: DNT. The deck is well positioned and poised to improve month over month with little to no concerns of bannable cards.

    Also, thank you to all the veteran players keeping great dialogue moving and answering questions that come up.

    To all: don’t forget that the primer has a section titled, “Leonin’s Library” And contains amazing resources as well. Private message me if there is a need for an update.

    And finally, while I’m not commenting a ton, I’m always here and willing to help! Private messages or a hit up on twitter usually gets the quickest responses from me.

    Much love, fam!
    -Catmix
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @bromaz PHYREXIAN REVOKER PRIMER
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @johnkorean hey! The maths of torpor Plan was pretty good and I even tested tocatli as an sb Card. I also tested a dedicated hatebear list as well. I currently am off it (not sure if that’s correct).

    As previously mentioned, I have it all archived on twitch//youtube.

    UG Merfolk will still need to prove itself to most Merfolk players. They can be more stubborn than us with changing a deck that they feel is already sculpted to “max” potential.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Just need to point this out!! Path to Meddle is a great card for the potential Red Splash. It hits lingering souls and other annoying x/s. It can be flickered while setting up to add value after flipped.

    This along with red snapcaster is worth thinking about for the red mage hopefuls.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @grayson290 congrats, to you! Do you remember what you played against and are you able to give a brief recap?
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Tron just takes practice. Using your resources aggressively is important and having enough of the resilient hate (8-10 stone rain lands, big thalia and so on).

    Lantern Control is a plague. The deck should not exist. Do not beat yourself up trying to meta them. You will skew your deck and still have a hard time. I repeat, do not worry about them. Play your best (if you choose to play) and know many decks cannot beat their average hands.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @everyone a reply to @agua_benta

    The 5C Humans thing:
    I think 5C Humans was hard to beat before understanding how to knock them off balance. Humans have a very weak mana base and only a few potent threats. The question you really have to ask is are you willing to adjust your deck to beat them or do you want to force yourself to out maneuver them? Sadly, as always with creature match ups, you can't have both. I have gone both routes and can hopefully shed light on how to beat them.

    Adjusting the your deck:
    Humans has a hard time with larger creatures and creatures that "kill" stuff. The best main deck threats I have seen against them in my testing are: Thalia, Heretic Cathar, Blade Splicer, Fiend Hunter and Restoration Angel. Having creatures that can gang block or trade with their resources. Great back up plans for when they stumble is aggressively using Big Thalia and Leonin Arbiter to punish awkward mana and sequencing.

    Afterwards the biggest adjustment would be balancing the SB. Cards that work wonders are: Tocatli Honor Guard, Sunlance, Dec Stone/Journey to Nowhere, and Sword of Light and Shadow. While its obvious that Tocatli is a Non-Bo with most DNT builds, the upside she provides against Humans is essentially an unlossable match up if drawn. Their entire deck relies on "ETB". I have tested her a ton and removing blade splicer and bringing her in against them is remarkable. After the SB strategy, you probably don't leave too many "ETB" that matter. Resto is still great and wisp still flies and trades with Mantis Rider. The other options mentioned are also great but very draw dependent against them.

    Adjusting your play style against Humans:

    I would not fault anyone for having a "bad" match up against Humans. I would say we all said the same thing about Death Shadow when it first rolled around. That match up can still get great blow out lines but feels less difficult than it did in the past. The key cards to try and out maneuver are: Reflector Mage, Mayor of Avenbrook*, and Mantis Rider.

    Saving removal for those three idiots or looking to ambush block them is the most important. Believe it or not, the remaining cards in their deck are a bit of a joke once you start paying more attention to these cards. Seriously!!!

    Sidenotes:
    • Check your vial! If you can redeploy a card from R Mage, it can make them stumble enough!
    • SB some Removal! This format is all about creature combat. If you are losing here, its because you don't have enough dudes and removal spells in main and sb.
    • Play the flying game! Trust me, if you can clog the ground up enough, you will over take the game in the air!!!
    • Don't worry about Meddling Mage shutting down Path to Exile. Your deck will end answers to Mage. Let the Paths sit in hand and use them to take down the real threats. Don't use them hastily out of fear of never using them again!

    You got this, guys! Its not as bad as it seems. Just needs some practice and alternate planning to overcome the decks newness and appeal!
    Posted in: Aggro & Tempo
  • posted a message on Maverick
    I know its been awhile, my friends! However, I have been jamming a ton of Maverick lately and been finishing with good results! I have been posting them to twitch and youtube with the latest testing archived here, Maverick in Modern. The deck seems very powerful and resilient to a lot of the inherent issues a fair deck comes up against in Modern. Please check the videos out and feel free to support my efforts by following on Twitch/YouTube!

    Thanks in advance,
    -Catmix

    Posted in: Deck Creation (Modern)
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