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  • 1

    posted a message on Death And Taxes
    Hello DNT community!

    Ive been made aware of certain rules that are required to maintain the primer and forum here on mtgsalvation. I wasn’t aware and honestly, with adapting to parenthood, Ive slipped on my responsibilities here. I plan on letting go of the other forums on manage on this site and plan to exclusively put efforts in for you all here.

    Just one quick question? What do you guys want to see forum the primer update and how would you like me to make contributions? PM if it’s something in great detail.
    Posted in: Aggro & Tempo
  • 6

    posted a message on Death And Taxes
    Continuation from Death And Taxes' Primer v.2

    What is Death And Taxes?

    “Death & Taxes (D&T) is a deck based loosely on the Legacy deck by the same name. It is a white based deck (originally strictly mono-white) that plays small creatures who provide some element of control on the battlefield. At its most basic form, the general idea is to out tempo the opponent through virtual card advantage, evasive/efficient beats, and creating dead cards in their hand utilizing taxes and an aggressive land destruction plan. Keep in mind this deck is a meta deck at heart, its power stems from that, not the intrinsic power of the cards themselves.”- Sheepz

    Death And Taxes has continued to follow the core values that Sheepz addressed but has also begun to evolve in the Modern format. With the latest printings, Death And Taxes has grown to incorporate sub themes and color variations that were not previously supported. In example, during "Eldrazi Winter", we found ourselves with a new build titled, “Eldrazi And Taxes” taking the format by surprise. Eldrazi and Taxes took advantage of the powerhouse/aggressive Eldrazi printings and has continued to maintain promising performances and results.

    (To continue educating yourself on the archetype, history, understanding DnT vs. Hatebears, key cards, and best practices, read the previous Death And Taxes' Primer v.2).
    ___________________________________________________________________________________________________

    Which variations have the most success?

    As it currently stands, there are multiple list that could claim to be the "correct" build. Just like in Legacy, Death And Taxes has multiple builds that are performing well and potentially answer different areas of the meta game. With Modern having nearly fifteen different archetypes performing at any given moment, it makes sense that various versions of Death And Taxes would blossom from those resulting metas.

    1st variant:
    Eldrazi And Taxes



    Example list below is Joseph Freeman’s 9th place finish at the SCG Modern Dallas Open.

    Currently the most popular (and most played) variant is Eldrazi And Taxes. This deck makes use of fast mana via Eldrazi Temple and its corresponding creatures: Eldrazi Displacer, Wasteland Strangler, Thought-Knot Seer, and Reality Smasher. Previously, Death And Taxes' variant decks struggled with having minuscule creatures, lack of hand disruption, and space for additional removal spells. Having access to these Eldrazi creatures fixes those issues that Death And Taxes innately had before while also fitting into the decks plan of deploying threats with disruptive elements. Combining all this with cards like Flickerwisp and Tidehollow Sculler makes it no surprise that the deck continues to perform well.

    2nd variant:
    G/W Death And Taxes



    Example list below is SpiderSpace’s 5-0 finish on Magic Online: Modern Constructed League.

    Not to be confused with Hatebears, GW Death And Taxes is another successful variant. While not as popular as sister variant, Eldrazi And Taxes, this deck is very powerful and more streamlined. GW Death And Taxes mimics much of the curve from Legacy but has a mana proficient one drop in the name of Noble Hierarch. Green gives the deck access to mana acceleration, exalted triggers, and tempo advantage via Collected Company & Eternal Witness. Also, green has been known to have phenomenal sideboard options as well. You may not have access to very much hand disruption but with such a clear focus on disruptive creatures and card advantage, your opponent most likely does not have the time to deploy game-breaking threats.

    3rd variant:
    Mono-White Death And Taxes



    Example list below is muckymuck_dc5’s 5-0 finish on Magic Online: Modern Constructed League.

    This build is commonly the starting point for most people entering the archetype. It is often returned to for its focused mana, streamlined creatures, and overall reliability. There are many pilots who will return to this deck to identify where their variant has deviated too far from the original in order to pull the major focus back in. Mono-White is also the deck able to take full advantage of the colorless mana resources. The deck does so by utilizing play sets of Tectonic Edge and Ghost Quarter. Some builds will then use the free slots to have access to more colorless lands such as: Sea Gate Wreckage, Mutavault, and/or Blinkmoth Nexus.

    4th variant:
    Red, Blue and Other Unconventional Death And Taxes



    There are other versions which are piloted to success but are not represented nearly enough in order to give proper data or recommendations for currently. In the near future, it is very possible that red and blue builds find the required resources to become a major player in the format.



    Variants In The Current Meta (Winter 2017):





    Modern has continuously had meta shifts since early 2016. Death And Taxes has received scatterings of playables such as: Thalia, Heretic Cathar, Ramunap Excavator and Gideon of the Trials. However, it's the increasing power level of cards printed for other decks the seemingly positioned Death And Taxes to Tier 1 & 2 over the last year. Other decks increase in power but become more linear. This has made the match ups for Mono-White & Eldrazi And Taxes more favorable than they were in previous iterations.

    With that being said, currently the best variations of Death And Taxes break down as such:

    -------------------------------------------------------

    1st Variation - Mono-White Death And Taxes: This list has the smoothest mana and most efficient threats per CMC. It also allows for the most utilization in land destruction lands due to its effortless use of white mana.

    MATTYGUY13's Mono-White Death And Taxes list

    -------------------------------------------------------

    2nd Variation - Eldrazi And Taxes: Most E&T players have proven that skill can overcome deck list's "shortcomings". Many argue whether this list has the appropriate mana base to be competitive but the archetype has constantly performed and thus is still a fan favorite for mages like: Penips, MiguelCaster & KPonce! It has since fallen from the most played version due to the increase of Mono-White but together helps keep the archetype regarded in the upper Tiers of the Modern format.

    MIGUELCASTER's Eldrazi And Taxes list

    -------------------------------------------------------

    3rd Variation - G/W Death And Taxes: This version has become less and less popular. Occasionally, some lists will show up (often a microsplash) but the deck is still looking for additional tools if its going to be widely viewed as top tier by many Death And Taxes enthusiasts.

    SPIDERSPACE's GW Death And Taxes list

    -------------------------------------------------------


    Variants In The Current Meta (Summer 2019):



    Modern has gone through a wild ride since 2018! What started off as an expected midrange format, it quickly evolved with success of the Humans deck, Storm (and other combo) strategies and the eventual unbannings of Jace, the Mind Sculptor & Bloodbraid Elf. Many players thought this would lead to a more stabilized and slower format. In actuality, this increased the amount of pressure that aggro decks would apply and made combo decks focus on being less interactive. Modern officially became a hyper aggressive format. As the moniker goes, Death And Taxes continues to find its way. Settling back down into lower Tier 2 status due to players bing split on consensus of builds, splashing secondary colors are currently the only thing consistant in most DNT lists.

    Eldrazi Taxes and Death & Staxes have been more popular than ever but this is not to say Mono-White and Red-White variants are completely absent. Normally, this section would break down the most popular variations but there is no major consensus at this time. There is a beacon of hope for consistency coming up in Magic’s Core 2019 set. Cards like Militia Bugler and Remorseful Cleric have the potential to make the baseline strategy come full circle. And if not, Core 2019 seems to bring a lot of tools to potential splash builds as well. Keep an eye for recent finishes here:
    MTGTOP 8
    ___________________________________________________________________________________________________

    Why does the metagame affect Death And Taxes?

    "Your tournament performance will be determined by more than just your skill in deck building and game play. In Magic, it's also important to predict what strategies your opponents will be using, and make an effort to counter them as effectively as possible. Understanding how other players think can give you a leg up on the competition." - Reid Duke

    This deck is built on the axis of exploiting unfair strategies that the rest of the format is abusing. The problem that can occur is, Death And Taxes variants may be focusing on beating strategies that just aren't being played in the expected meta. Understanding the meta and what portions of the meta a variant struggles with, will help secure more victories and insure that underwhelming card choices are not being played in critical slots.

    (To continue educating yourself on the meta and "winner circle's metagame", read article titled, "The Metagame" by Reid Duke).
    ___________________________________________________________________________________________________

    Are there videos to watch?

    ___________________________________________________________________________________________________

    Banner by x1uo3yd

    Utilize this section for quickly accessing articles, deck lists, important archived thread posts, and more. The Leonin Library is a way to get answers quickly without having to scour through years worth of posts and prevents the frustration of waiting for an untimely response on the forum. Anything posted in this section is archived data which means it could potentially be outdated information (or links may be broken). In order to keep the library clean and up-to-date, send messages to me, DeathandCatmix, in order to keep it updated and accurate.

    Have something to share in Leonin’s Library? Send me a private message with: accurate link to content, explanation of what the resource is, and whether you want to be credited for sharing the source (or not).



    PRIMERS:

    ___________________________________________________________________________________________________
    UTILITIES:
    ___________________________________________________________________________________________________
    BREWS:

    ___________________________________________________________________________________________________
    RECORDED FINISHES:


    Still have questions?

    If there are any remaining questions (or feedback), please send me a private message. Send anything that you believe will help the forum as a whole or any questions you need answered discretely.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    The Primer has been cleaned and updated!
    Enjoy your pre-releases this weekend!
    -Catmix
    Posted in: Aggro & Tempo
  • 4

    posted a message on Death And Taxes
    Hey y’all! It’s been awhile

    I recently had a baby and was locked out of salvation and couldn’t dedicate time to get it resolved. I’m aware that there are broken links in the primer and I’ll plan on having a full fix after ban announcement and m19 spoiler season ends.

    Holler,
    Catmix
    Posted in: Aggro & Tempo
  • 2

    posted a message on Death And Taxes
    I just want to pop in and say, “Welcome” to all the new participants in the forum. This is a very good time to be investing in Modern: DNT. The deck is well positioned and poised to improve month over month with little to no concerns of bannable cards.

    Also, thank you to all the veteran players keeping great dialogue moving and answering questions that come up.

    To all: don’t forget that the primer has a section titled, “Leonin’s Library” And contains amazing resources as well. Private message me if there is a need for an update.

    And finally, while I’m not commenting a ton, I’m always here and willing to help! Private messages or a hit up on twitter usually gets the quickest responses from me.

    Much love, fam!
    -Catmix
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    Tron just takes practice. Using your resources aggressively is important and having enough of the resilient hate (8-10 stone rain lands, big thalia and so on).

    Lantern Control is a plague. The deck should not exist. Do not beat yourself up trying to meta them. You will skew your deck and still have a hard time. I repeat, do not worry about them. Play your best (if you choose to play) and know many decks cannot beat their average hands.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    @everyone a reply to @agua_benta

    The 5C Humans thing:
    I think 5C Humans was hard to beat before understanding how to knock them off balance. Humans have a very weak mana base and only a few potent threats. The question you really have to ask is are you willing to adjust your deck to beat them or do you want to force yourself to out maneuver them? Sadly, as always with creature match ups, you can't have both. I have gone both routes and can hopefully shed light on how to beat them.

    Adjusting the your deck:
    Humans has a hard time with larger creatures and creatures that "kill" stuff. The best main deck threats I have seen against them in my testing are: Thalia, Heretic Cathar, Blade Splicer, Fiend Hunter and Restoration Angel. Having creatures that can gang block or trade with their resources. Great back up plans for when they stumble is aggressively using Big Thalia and Leonin Arbiter to punish awkward mana and sequencing.

    Afterwards the biggest adjustment would be balancing the SB. Cards that work wonders are: Tocatli Honor Guard, Sunlance, Dec Stone/Journey to Nowhere, and Sword of Light and Shadow. While its obvious that Tocatli is a Non-Bo with most DNT builds, the upside she provides against Humans is essentially an unlossable match up if drawn. Their entire deck relies on "ETB". I have tested her a ton and removing blade splicer and bringing her in against them is remarkable. After the SB strategy, you probably don't leave too many "ETB" that matter. Resto is still great and wisp still flies and trades with Mantis Rider. The other options mentioned are also great but very draw dependent against them.

    Adjusting your play style against Humans:

    I would not fault anyone for having a "bad" match up against Humans. I would say we all said the same thing about Death Shadow when it first rolled around. That match up can still get great blow out lines but feels less difficult than it did in the past. The key cards to try and out maneuver are: Reflector Mage, Mayor of Avenbrook*, and Mantis Rider.

    Saving removal for those three idiots or looking to ambush block them is the most important. Believe it or not, the remaining cards in their deck are a bit of a joke once you start paying more attention to these cards. Seriously!!!

    Sidenotes:
    • Check your vial! If you can redeploy a card from R Mage, it can make them stumble enough!
    • SB some Removal! This format is all about creature combat. If you are losing here, its because you don't have enough dudes and removal spells in main and sb.
    • Play the flying game! Trust me, if you can clog the ground up enough, you will over take the game in the air!!!
    • Don't worry about Meddling Mage shutting down Path to Exile. Your deck will end answers to Mage. Let the Paths sit in hand and use them to take down the real threats. Don't use them hastily out of fear of never using them again!

    You got this, guys! Its not as bad as it seems. Just needs some practice and alternate planning to overcome the decks newness and appeal!
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    Congrats on your recent finish!

    I’m glad to hear you are on Gideon of the Trials in the board. I had not seen many people testing or trying the card. I agree that is an amazing sb Card for the deck.

    I have a question about endless sands? Like a lot of questions. Could you give a bit of insight for where you want that and how you implement it? Thats probably the most interesting thing your list was doing and I need answers. Lol.

    Thanks in advance
    Posted in: Aggro & Tempo
  • 2

    posted a message on Death And Taxes
    @xotug I’m glad I was able to give you some support w/ this. Sorry I couldn’t get you a million times more with the short amount of time. I’m alsongladntonseenyoubtried some of my main deck and sb suggestions. I’d love on here or privately a recap of the changes. Anything you liked or didn’t. Congrats for such a great performance.

    To everyone, I don’t play a ton of tournaments but I do train very hard for them and have a good support team when making lists for pptq. If you are ever in need of assistance with tuning a list l, please reach out to me on Twitter! I love to take part in preparing people for tournaments.

    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    Almost every creature deck I competitively played with in the last 6-8 months have had Smugglers Copter in them. I have top’d in all those tournaments. Not trying to provoke ego here but showing my level of certainty with copter.

    Some quick highlights:
    - Easy to cast
    - filter bad draws and loot non-relevant draws (late game vial and repeat Thalia)
    - survives wipes
    - safest turn to drop against removal heavy decks.
    - greeeat against affinity
    - great for digging for sb cards in grinch match ups.

    The list goes on but those are major components for a large tournament where variance will be expected. Understanding how card variance happens over a larger sample size will help you understand that more chances of drawing cards and smoothing variance out will be a shoe in overnight something like Serra avaenger.

    If you want some detail, message me on twitter (deathandcatmix) and I’ll do my best to support your list!
    Posted in: Aggro & Tempo
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