@Nadere03 try using “@“ to the group. Whether getting an individual person’s attention or even typing “@everyone”. Mostly everyone here is in mid-conversation and no one wants to overdue a page of feedback.
Also, it helps to really introduce yourself to the group and establish who you are and what help you need from the community. Everyone wants to help but it is a tax to fill out a reply to a report only to find someone else just said what you just did. People here are specialists in different parts of DNT and introducing your needs to them will get the right people responding.
Thanks for sharing the info and your perspective. I know everyone here appreciates hearing from you. Please stay close to the salvation community and let’s maybe Skype and stream a league sometime! We can private message more if interested!!
I’m glad to hear you are on Gideon of the Trials in the board. I had not seen many people testing or trying the card. I agree that is an amazing sb Card for the deck.
I have a question about endless sands? Like a lot of questions. Could you give a bit of insight for where you want that and how you implement it? Thats probably the most interesting thing your list was doing and I need answers. Lol.
@xotug I’m glad I was able to give you some support w/ this. Sorry I couldn’t get you a million times more with the short amount of time. I’m alsongladntonseenyoubtried some of my main deck and sb suggestions. I’d love on here or privately a recap of the changes. Anything you liked or didn’t. Congrats for such a great performance.
To everyone, I don’t play a ton of tournaments but I do train very hard for them and have a good support team when making lists for pptq. If you are ever in need of assistance with tuning a list l, please reach out to me on Twitter! I love to take part in preparing people for tournaments.
@thelegionsarmory if the sb hate is strong enough, just cut the copters going into sb games. And as far as sequencing goes, it’s match up dependent. Smuggler copter has the same level of summoning sickness as any creature. Stack your hand to be the most mana efficient and damage outputting as possible with smuggler in hand. Trust me, a turn without Thalia tax that leads to a Copter, a Thalia tax, a loot draw affect and maximized damage output is worth the reconsidering of sequencing.
Example.
Hand is three plains, Thalia, Copter, arbiter and blade Splicer.
On play: plains pass.
Opps: polluted delta pass.
Turn two: plains Copter pass
Opps: fetch scour. Play blood crypt tasigur. (He could not sequence to kill a creature w/ Copter deployed instead and Thalia would not have taxed him yet...)
Turn 3: play blade Splicer and crew Copter.
Opps: serum vision fetch pass.
Turn 4: cast Thalia, cast arbiter.
Your opponent would be forced into ackward sequencing and have to choose really bad options to minimize the damages output from Copter. Your Thalia is going to survive longer and you would still have created a great board.
This is pretty typical of death shadow behaviors that I encounter which is why I used it as an example. It’s not a far fetched experience to expect.
The K Command thing is pretty annoying. I’ve got some tools to help you with that in Game 1. Side them out after words.
Take 1: you’ve observed early on (turn 1-2) it’s a list with potential k Command. Just run the smuggler down and force it out of hand. It means they can’t loop creatures and discard from it. This actually matters.
Take 2: it’s later in the game and you’ve already deployed smuggler. Use wisp and resto to bate the k Command. This is pretty common to see me do on stream. In fact I think I did it yesterday against Mardu pyromancer.
Take 3: sand bag the Smugglers until your Board is wide enough or the commands have been used. Or feed them is your dead spells to discard for Command.
Almost every creature deck I competitively played with in the last 6-8 months have had Smugglers Copter in them. I have top’d in all those tournaments. Not trying to provoke ego here but showing my level of certainty with copter.
Some quick highlights:
- Easy to cast
- filter bad draws and loot non-relevant draws (late game vial and repeat Thalia)
- survives wipes
- safest turn to drop against removal heavy decks.
- greeeat against affinity
- great for digging for sb cards in grinch match ups.
The list goes on but those are major components for a large tournament where variance will be expected. Understanding how card variance happens over a larger sample size will help you understand that more chances of drawing cards and smoothing variance out will be a shoe in overnight something like Serra avaenger.
If you want some detail, message me on twitter (deathandcatmix) and I’ll do my best to support your list!
@methupmyass I hope you are coming out on the other side of your medical issues. I don’t know the pain you’re in but can empathize with the feeling. Feel better!!
I'm out of surgery and feeling moderately better. I want to try and do a no mic stream tonite! Let me know if you are interested (and if so, what time to plan the stream)!
I’m still around. I’m having some health stuff that taken priority (surgery in my face again) and I’m also moving into my new house. I’m going to return with some content in early December. I’m also going to have a dedicated studio in this house so I’m looking forward to dedicating resources and time taking my new content.
@carloscortez based on some math previously done, you can force the 9th colorless source and have your deck be correct (mathematically speaking.) I’m currently running 10 colorless sources: 4 gq, 4 tec edge, 2 field.
The corner cases on the 10th source are the fact that Mono-White rarely looks for double WW and field replaces itself with basics as well. Including the Aether Vials in this equation also tips the scale in favor of the abundant stone rain lands.
As a recap, on generic math, 9th colorless source or first Field of Ruin is acceptable. 2nd one is pushing a bit into variance. You can also cut a copy of Tec edge as an option, too!
The primer has been updated to reflect the current meta! I also archived the pervious meta primer and dated accordingly. I plan on continuing this formatting as Modern is probably headed on a wild meta shifting journey over the next 6 months!
Remember, message me with any content for Leonin Library and/or Primer questions!
-Catmix
Also, it helps to really introduce yourself to the group and establish who you are and what help you need from the community. Everyone wants to help but it is a tax to fill out a reply to a report only to find someone else just said what you just did. People here are specialists in different parts of DNT and introducing your needs to them will get the right people responding.
Welcome to the forum and much love, fam!
-catmix
-Catmix
I’m glad to hear you are on Gideon of the Trials in the board. I had not seen many people testing or trying the card. I agree that is an amazing sb Card for the deck.
I have a question about endless sands? Like a lot of questions. Could you give a bit of insight for where you want that and how you implement it? Thats probably the most interesting thing your list was doing and I need answers. Lol.
Thanks in advance
To everyone, I don’t play a ton of tournaments but I do train very hard for them and have a good support team when making lists for pptq. If you are ever in need of assistance with tuning a list l, please reach out to me on Twitter! I love to take part in preparing people for tournaments.
Example.
Hand is three plains, Thalia, Copter, arbiter and blade Splicer.
On play: plains pass.
Opps: polluted delta pass.
Turn two: plains Copter pass
Opps: fetch scour. Play blood crypt tasigur. (He could not sequence to kill a creature w/ Copter deployed instead and Thalia would not have taxed him yet...)
Turn 3: play blade Splicer and crew Copter.
Opps: serum vision fetch pass.
Turn 4: cast Thalia, cast arbiter.
Your opponent would be forced into ackward sequencing and have to choose really bad options to minimize the damages output from Copter. Your Thalia is going to survive longer and you would still have created a great board.
This is pretty typical of death shadow behaviors that I encounter which is why I used it as an example. It’s not a far fetched experience to expect.
Take 1: you’ve observed early on (turn 1-2) it’s a list with potential k Command. Just run the smuggler down and force it out of hand. It means they can’t loop creatures and discard from it. This actually matters.
Take 2: it’s later in the game and you’ve already deployed smuggler. Use wisp and resto to bate the k Command. This is pretty common to see me do on stream. In fact I think I did it yesterday against Mardu pyromancer.
Take 3: sand bag the Smugglers until your Board is wide enough or the commands have been used. Or feed them is your dead spells to discard for Command.
Some quick highlights:
- Easy to cast
- filter bad draws and loot non-relevant draws (late game vial and repeat Thalia)
- survives wipes
- safest turn to drop against removal heavy decks.
- greeeat against affinity
- great for digging for sb cards in grinch match ups.
The list goes on but those are major components for a large tournament where variance will be expected. Understanding how card variance happens over a larger sample size will help you understand that more chances of drawing cards and smoothing variance out will be a shoe in overnight something like Serra avaenger.
If you want some detail, message me on twitter (deathandcatmix) and I’ll do my best to support your list!
I'm out of surgery and feeling moderately better. I want to try and do a no mic stream tonite! Let me know if you are interested (and if so, what time to plan the stream)!
Much love,
-Catmix
I think this is a reasonable way to update the DNT team. Check it out and let me know what you think.
-Catmix
I’m still around. I’m having some health stuff that taken priority (surgery in my face again) and I’m also moving into my new house. I’m going to return with some content in early December. I’m also going to have a dedicated studio in this house so I’m looking forward to dedicating resources and time taking my new content.
Thanks for the patience fam!
Trophy Taxes pt. I
Trophy Taxes pt. II
The corner cases on the 10th source are the fact that Mono-White rarely looks for double WW and field replaces itself with basics as well. Including the Aether Vials in this equation also tips the scale in favor of the abundant stone rain lands.
As a recap, on generic math, 9th colorless source or first Field of Ruin is acceptable. 2nd one is pushing a bit into variance. You can also cut a copy of Tec edge as an option, too!
-Catmix
Thanks in advance!
-Catmix
Remember, message me with any content for Leonin Library and/or Primer questions!
-Catmix