Anything you guys are doing in preparation for the new unbannings? I play exclusively MTGO and I expect it to be very Jace + BBE heavy tomorrow. Any cards to add/remove. Still new to the deck. Thanks!
I'm trying to get back into Magic and looking at this deck. Does it play out more like a Tempo deck or more like a Midrange deck?
Its more tempo than midrange. But it can theoretically do both depening on your list. Its highly customizable. However, its strenght lies in tempo plays.
Thanks guys. These unbannings look bad for tempo strategies? Midrange and Control got significantly better which means you'd need to play faster and under them to compete?
I've had bloom players bring in Hornet Queen & Thragtusk against me and it's near impossible to beat without having Islandwalk online. Annoying when they kill your spreading sea's but I think it's needed postboard so you can push through damage. Maybe this is a corner case?
Just curious under what circumstances would UW be better than mono U? Would a specific meta exist where it is undoubtedly better to be playing UW?
My reason for asking is a bit off topic but I have an accumulation of tickets on MTGO and wondering if I should invest in white stuff. Fooled around with some other decks but nothing has excited me quite the same. Thus it's either white stuff or sell the tix to pick up the Caverns in paper which I am still missing (LGS runs unsanctioned to allow proxies).
Is there a way to make Domri work alongside Company? Possibly as 1~2 of...
Any deck with enough creatures to support either is really, really tight on non-creature spell slots is the issue I'd think.
Well if control becomes a thing again you can board 1-2 domri in for path/bolt and it wouldn't change your creature ratio as long as you don't take creatures out. So then you'd end up with 27 creatures, 5-6 bolt/path, 3 CoCo and Domri's. Against a control meta this list would be sweet.
If what you say is true, I might consider one in SB. Played a bunch of MTGO this weekend and seeing UWR Control starting to pop up which is really abusing the new Jace. I thought this was normally a good matchup for us? Any advice on how to play this out? I bring in Thalia, Choke, Blood Moon/Magus. Or maybe Ethersworn Canonist would be better than Domri?
Yeah Kessig is stupidly fun to close out games with! I would have considered Ajani as an additional way to push through. The merits I saw were that I don't necessarily risk losing the creature in combat and can theoretically get through more damage. Again, just something that seemed interesting - but I understand that it doesn't make it the correct choice.
Not sure your creature suite, but Beast Within to turn off Spreading Seas for Islandwalk if you think you can hold a torch in combat. Also go easy on the Artifact hate against us. Find a lot of players over committing to killing our vial.
I don't think I'm reinventing the wheel here just curious as to why Ajani, Caller of the Pride isn't considered in the big naya company variant? Thinking about running as 1-of to be a finisher by throwing something in the air. I just seem to be hitting a lot of stalemates where I have a Knight and they have an Angler or our Goyfs are staring at each other and want to push through that last bit of damage. I see the primer mention Elspeth but this seems like a more explosive effect for lower CMC. Not looking to argue here, just thought it looked interesting and am curious. If the game is getting grindy you can +1 him, or -3 if that will win you the game. At least that's my thought process.
I tired searching thread for discussion on him and couldn't find anything so I'm assuming I'm being delusional.
Okay maybe I'll drop both of the Finks for the path and 1xcommand. My concern was losing the consistency off of CoCo but I haven't played enough to know.
It just feels very congested around the 3 CMC slot overall. I saw Finks run in a few lists that were floating around but the only matchup I seem to want him is burn? I was thinking Voice of Resurgence but I also think that just helps excel at matchups that were already in our favor? Are there any other 2CMC creatures worth putting in that slot? Also should I go up to the 4th Path? I almost always want 1 each matchup but since our creatures are almost always better, 2-3 in my hand becomes excessive. Sorry if these things have been talked to death. Just wanted some input from people who have been playing much longer than I.
Is it ever right to tap Vial with the upkeep trigger on the stack to vial in another lord before main1, and then add the counter? Say, if I have a master of waves in hand and want to stick it next turn? Is it best to just leave it on 2 and wait it out?
Anyone use vial this way on the regular? Am I just being cute?
I actually find myself doing this quite frequently provided I have 2 lords in hand + MoW. Opponent End step, vial in lord, on my upkeep with trigger, I vial in the second lord then tick it up so that next turn I can play the MoW.
Not having Kira is a bit awkward to me. Can we get your explanation on that? I liked it against Delver obviously but it's one of the few ways we can deal with affinity naturally. Blocking there x/1 fliers is pretty useful. I don't think it wins the game but buys us time to stabilize. Also Jund it'll act as an unblockable creature each turn. Could make the argument it dies to decay but so does a lot of stuff. The 2 devotion to MoW should also be relevant in that matchup too? And obviously it is most effective against decks that relies on red as it's removal. Or just not as important to be worrying about these things ? Anger of the gods too potent?
PI goes very well with Monastery Siege (although rare corner case).
I agree with everyone above about maybe rethinking the approach here. I've been playing 8 mans on mtgo a lot lately and it's just littered with robots. I'm considering putting the Recalls in but I haven't played it to know how it'll help. I'd imagind they'll just redump their hand. It would need to buy us 2-3 turns to be worthwhile as we'll tap out for recall and hope to have board presence to get the kill.
I am however heavily considering putting Spell Snare in. Gets everything we fear in affinity, goyf, ooze, confidant, key cards in burn and possibly remands (don't know if that's useful here). Would anyone advise against that? Am I approaching that wrong?
Also wanted to ask how do you guys feel about the coco decks running about? Something to worry about? I've lost a couple times to eleves and it may be because I'm playing the matchup wrong but the deck clearly has some game. Considering replacing 1 Tidebinder with Hibernation if it picks up some heat after yesterday.
Thanks guys. These unbannings look bad for tempo strategies? Midrange and Control got significantly better which means you'd need to play faster and under them to compete?
My reason for asking is a bit off topic but I have an accumulation of tickets on MTGO and wondering if I should invest in white stuff. Fooled around with some other decks but nothing has excited me quite the same. Thus it's either white stuff or sell the tix to pick up the Caverns in paper which I am still missing (LGS runs unsanctioned to allow proxies).
If what you say is true, I might consider one in SB. Played a bunch of MTGO this weekend and seeing UWR Control starting to pop up which is really abusing the new Jace. I thought this was normally a good matchup for us? Any advice on how to play this out? I bring in Thalia, Choke, Blood Moon/Magus. Or maybe Ethersworn Canonist would be better than Domri?
I don't think I'm reinventing the wheel here just curious as to why Ajani, Caller of the Pride isn't considered in the big naya company variant? Thinking about running as 1-of to be a finisher by throwing something in the air. I just seem to be hitting a lot of stalemates where I have a Knight and they have an Angler or our Goyfs are staring at each other and want to push through that last bit of damage. I see the primer mention Elspeth but this seems like a more explosive effect for lower CMC. Not looking to argue here, just thought it looked interesting and am curious. If the game is getting grindy you can +1 him, or -3 if that will win you the game. At least that's my thought process.
I tired searching thread for discussion on him and couldn't find anything so I'm assuming I'm being delusional.
4x Arid Mesa
2x Forest
1x Kessig Wolf Run
1x Mountain
1x Plains
1x Sacred Foundry
2x Stomping Ground
2x Temple Garden
4x Windswept Heath
4x Wooded Foothills
1x Birds of Paradise
4x Knight of the Reliquary
4x Loxodon Smiter
4x Noble Hierarch
3x Qasali Pridemage
2x Scavenging Ooze
2x Kitchen Finks
4x Wild Nacatl
4x Tarmogoyf
3x Collected Company
4x Lightning Bolt
3x Path to Exile
It just feels very congested around the 3 CMC slot overall. I saw Finks run in a few lists that were floating around but the only matchup I seem to want him is burn? I was thinking Voice of Resurgence but I also think that just helps excel at matchups that were already in our favor? Are there any other 2CMC creatures worth putting in that slot? Also should I go up to the 4th Path? I almost always want 1 each matchup but since our creatures are almost always better, 2-3 in my hand becomes excessive. Sorry if these things have been talked to death. Just wanted some input from people who have been playing much longer than I.
I actually find myself doing this quite frequently provided I have 2 lords in hand + MoW. Opponent End step, vial in lord, on my upkeep with trigger, I vial in the second lord then tick it up so that next turn I can play the MoW.
I agree with everyone above about maybe rethinking the approach here. I've been playing 8 mans on mtgo a lot lately and it's just littered with robots. I'm considering putting the Recalls in but I haven't played it to know how it'll help. I'd imagind they'll just redump their hand. It would need to buy us 2-3 turns to be worthwhile as we'll tap out for recall and hope to have board presence to get the kill.
I am however heavily considering putting Spell Snare in. Gets everything we fear in affinity, goyf, ooze, confidant, key cards in burn and possibly remands (don't know if that's useful here). Would anyone advise against that? Am I approaching that wrong?
Also wanted to ask how do you guys feel about the coco decks running about? Something to worry about? I've lost a couple times to eleves and it may be because I'm playing the matchup wrong but the deck clearly has some game. Considering replacing 1 Tidebinder with Hibernation if it picks up some heat after yesterday.