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  • posted a message on [Primer] Affinity
    Anything you guys are doing in preparation for the new unbannings? I play exclusively MTGO and I expect it to be very Jace + BBE heavy tomorrow. Any cards to add/remove. Still new to the deck. Thanks!
    Posted in: Aggro & Tempo
  • posted a message on Death's Shadow Jund
    Quote from whocansay »
    Quote from theSgtBear »
    I'm trying to get back into Magic and looking at this deck. Does it play out more like a Tempo deck or more like a Midrange deck?


    Wait and see how the metagame shapes up after today's earthquake. Things might get very bad for Shadow decks, like Spooly outlined a few posts prior.

    I absolutely love this deck but I don't see the point in playing it in a Jund / UW Control meta whatsoever as we'll get wrecked beyond measure.
    Quote from FlyingDelver »
    Quote from theSgtBear »
    I'm trying to get back into Magic and looking at this deck. Does it play out more like a Tempo deck or more like a Midrange deck?


    Its more tempo than midrange. But it can theoretically do both depening on your list. Its highly customizable. However, its strenght lies in tempo plays.


    Thanks guys. These unbannings look bad for tempo strategies? Midrange and Control got significantly better which means you'd need to play faster and under them to compete?
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I'm trying to get back into Magic and looking at this deck. Does it play out more like a Tempo deck or more like a Midrange deck?
    Posted in: Midrange
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    I've had bloom players bring in Hornet Queen & Thragtusk against me and it's near impossible to beat without having Islandwalk online. Annoying when they kill your spreading sea's but I think it's needed postboard so you can push through damage. Maybe this is a corner case?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Just curious under what circumstances would UW be better than mono U? Would a specific meta exist where it is undoubtedly better to be playing UW?

    My reason for asking is a bit off topic but I have an accumulation of tickets on MTGO and wondering if I should invest in white stuff. Fooled around with some other decks but nothing has excited me quite the same. Thus it's either white stuff or sell the tix to pick up the Caverns in paper which I am still missing (LGS runs unsanctioned to allow proxies).
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from Zulander »
    Quote from Fiddlyr »
    Quote from r497 »
    Is there a way to make Domri work alongside Company? Possibly as 1~2 of...




    Any deck with enough creatures to support either is really, really tight on non-creature spell slots is the issue I'd think.



    Well if control becomes a thing again you can board 1-2 domri in for path/bolt and it wouldn't change your creature ratio as long as you don't take creatures out. So then you'd end up with 27 creatures, 5-6 bolt/path, 3 CoCo and Domri's. Against a control meta this list would be sweet.



    If what you say is true, I might consider one in SB. Played a bunch of MTGO this weekend and seeing UWR Control starting to pop up which is really abusing the new Jace. I thought this was normally a good matchup for us? Any advice on how to play this out? I bring in Thalia, Choke, Blood Moon/Magus. Or maybe Ethersworn Canonist would be better than Domri?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Yeah Kessig is stupidly fun to close out games with! I would have considered Ajani as an additional way to push through. The merits I saw were that I don't necessarily risk losing the creature in combat and can theoretically get through more damage. Again, just something that seemed interesting - but I understand that it doesn't make it the correct choice.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Not sure your creature suite, but Beast Within to turn off Spreading Seas for Islandwalk if you think you can hold a torch in combat. Also go easy on the Artifact hate against us. Find a lot of players over committing to killing our vial.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Zoo [Video Primer]
    Quick question again:

    I don't think I'm reinventing the wheel here just curious as to why Ajani, Caller of the Pride isn't considered in the big naya company variant? Thinking about running as 1-of to be a finisher by throwing something in the air. I just seem to be hitting a lot of stalemates where I have a Knight and they have an Angler or our Goyfs are staring at each other and want to push through that last bit of damage. I see the primer mention Elspeth but this seems like a more explosive effect for lower CMC. Not looking to argue here, just thought it looked interesting and am curious. If the game is getting grindy you can +1 him, or -3 if that will win you the game. At least that's my thought process.

    I tired searching thread for discussion on him and couldn't find anything so I'm assuming I'm being delusional.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Okay maybe I'll drop both of the Finks for the path and 1xcommand. My concern was losing the consistency off of CoCo but I haven't played enough to know.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    I threw together a quick list and did some play testing last night and just wanted some brief feedback:



    It just feels very congested around the 3 CMC slot overall. I saw Finks run in a few lists that were floating around but the only matchup I seem to want him is burn? I was thinking Voice of Resurgence but I also think that just helps excel at matchups that were already in our favor? Are there any other 2CMC creatures worth putting in that slot? Also should I go up to the 4th Path? I almost always want 1 each matchup but since our creatures are almost always better, 2-3 in my hand becomes excessive. Sorry if these things have been talked to death. Just wanted some input from people who have been playing much longer than I.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from PopcornBot »
    Is it ever right to tap Vial with the upkeep trigger on the stack to vial in another lord before main1, and then add the counter? Say, if I have a master of waves in hand and want to stick it next turn? Is it best to just leave it on 2 and wait it out?

    Anyone use vial this way on the regular? Am I just being cute?


    I actually find myself doing this quite frequently provided I have 2 lords in hand + MoW. Opponent End step, vial in lord, on my upkeep with trigger, I vial in the second lord then tick it up so that next turn I can play the MoW.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Not having Kira is a bit awkward to me. Can we get your explanation on that? I liked it against Delver obviously but it's one of the few ways we can deal with affinity naturally. Blocking there x/1 fliers is pretty useful. I don't think it wins the game but buys us time to stabilize. Also Jund it'll act as an unblockable creature each turn. Could make the argument it dies to decay but so does a lot of stuff. The 2 devotion to MoW should also be relevant in that matchup too? And obviously it is most effective against decks that relies on red as it's removal. Or just not as important to be worrying about these things ? Anger of the gods too potent?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    PI goes very well with Monastery Siege (although rare corner case).

    I agree with everyone above about maybe rethinking the approach here. I've been playing 8 mans on mtgo a lot lately and it's just littered with robots. I'm considering putting the Recalls in but I haven't played it to know how it'll help. I'd imagind they'll just redump their hand. It would need to buy us 2-3 turns to be worthwhile as we'll tap out for recall and hope to have board presence to get the kill.

    I am however heavily considering putting Spell Snare in. Gets everything we fear in affinity, goyf, ooze, confidant, key cards in burn and possibly remands (don't know if that's useful here). Would anyone advise against that? Am I approaching that wrong?

    Also wanted to ask how do you guys feel about the coco decks running about? Something to worry about? I've lost a couple times to eleves and it may be because I'm playing the matchup wrong but the deck clearly has some game. Considering replacing 1 Tidebinder with Hibernation if it picks up some heat after yesterday.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Also game plan against delver?
    Posted in: Modern Archives - Proven
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