- RedGauntlet
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Member for 9 years, 6 months, and 18 days
Last active Tue, May, 2 2023 06:03:02
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SilvosRogueElemental posted a message on [C21] Lorehold Legacies— The Command Zone previewsWhy in the hell would anyone try to argue that White hasn’t been left behind? I guess some people on the internet just need to be argumentative contrarians.Posted in: The Rumor Mill -
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Dontrike posted a message on [C21] Lorehold Legacies— The Command Zone previewsPosted in: The Rumor MillQuote from NeedAMedic »
White gets the most efficient removal, the best 1 and 2 drops, and goes back and forth with green for efficiently costed keyword soup creatures, like Baneslayer Angel
Honestly, over the last few years is that true? What white removal was super efficient that wasn't a board wipe? What massive white soup creature was there since Dominaria? Blue seems to be getting far better removal and green tends to have far more efficient creatures that surpass white. -
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FlossedBeaver posted a message on [C21] Lorehold Legacies— The Command Zone previewsA color that's typically behind in terms of raw card advantage or resources should have significantly better drops on-curve, but for some reason that's usually green's shtick - a color that also happens to get both card advantage and resources.Posted in: The Rumor Mill -
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boombox_smk posted a message on [KHM] Egon, God of Death and Throne of Death— MTGNerdGirl previewPosted in: The Rumor MillQuote from sleeper agent 2.0 »Quote from TheOnlyOne652089 »Looks somewhat sick ...
Its basically a drastically better Rotting Regisaur, which was quite a role player in standard at its time.
This has not really any drawback that punishes you in any way.
To get it going turn 2 (or turn 1) might be a bit of a problem in standard , not so in older formats (which then again fight against heavy graveyard hate, that kinda shut this card down quite hard).
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So not sure, its a pretty drastic powercreep , but it might face enough hate (without targeting it, just because the graveyard is such a easy to hate zone) that it wont dominate anywhere.
Even the artifact part is really pushed, as it can draw a ton of cards in decks with enough creatures, but then again, the package might not be enough to be huge, but it certainly will see play in standard at least.
The drawbacks are actually very, very different. Sure, "exiling 2 cards" feels like giving up nothing, but it may be hard to have your graveyard filled early enough for you to get this down quickly. And if you can't exile, it dies. Reginald doesn't care if you are hellbent. Also, discarding can sometimes be turned around into a benefit, while exiling from your graveyard may turn off some benefits or ability to use delve or other abilities.
It is strong but I would not call it drastically (or any) better than reggy.
This 100%. I think it's a potentially good card, but Regisaur stays alive even when you have no cards in hand. If the opponent removes your graveyard, Egon becomes an Alliances-style slowtrip. I think it's good, but not Reggie good. -
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sleeper agent 2.0 posted a message on [KHM] Egon, God of Death and Throne of Death— MTGNerdGirl previewPosted in: The Rumor MillQuote from TheOnlyOne652089 »Looks somewhat sick ...
Its basically a drastically better Rotting Regisaur, which was quite a role player in standard at its time.
This has not really any drawback that punishes you in any way.
To get it going turn 2 (or turn 1) might be a bit of a problem in standard , not so in older formats (which then again fight against heavy graveyard hate, that kinda shut this card down quite hard).
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So not sure, its a pretty drastic powercreep , but it might face enough hate (without targeting it, just because the graveyard is such a easy to hate zone) that it wont dominate anywhere.
Even the artifact part is really pushed, as it can draw a ton of cards in decks with enough creatures, but then again, the package might not be enough to be huge, but it certainly will see play in standard at least.
The drawbacks are actually very, very different. Sure, "exiling 2 cards" feels like giving up nothing, but it may be hard to have your graveyard filled early enough for you to get this down quickly. And if you can't exile, it dies. Reginald doesn't care if you are hellbent. Also, discarding can sometimes be turned around into a benefit, while exiling from your graveyard may turn off some benefits or ability to use delve or other abilities.
It is strong but I would not call it drastically (or any) better than reggy. -
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Ryperior74 posted a message on [KHM] Divine Gambit and Tibalt's Trickery— More cards lost in the Card Image GalleryPosted in: The Rumor MillQuote from seilaoque »I dunno about Divine Gambit... everyone is bashing the card really, really hard, I think it might not be that ridiculously bad
but it's not like your opponent will always have a bomb on hand, or even something better than the stuff in the battlefield.
hell, if his hand is empty, then it's awesome removal.
just don't play it targeting the 2 drops and don't play the full playset, it might come in handy.
the problem is your giving that opponent a free show and tell and it’s slightly better than show and tell because planeswalkers are in the mix so T2 Ugin, the Spirit Dragon for your opponent in standard if you play it -
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Lectrys posted a message on [KHM] Divine Gambit and Tibalt's Trickery— More cards lost in the Card Image GalleryPosted in: The Rumor MillQuote from Courier7 »Forget all the complex milling and exiling; the takeaway here is "red Counterspell". Any spell. For only 1R.
Even as a "fair mono-red counterspell with a downside", I can easily see this saving the butts of so many Modern players hitting an opposing Ad Nauseam with it, as that deck is so spell-dense that chances are the opponent will hit anything but Ad Nauseam.
For maximum comedy value, hit an opponent's "Oops All Spells" win con (Goblin Charbelcher, Undercity Informer, Balustrade Spy) with it.
If you can rig your library to have 3 lands and your desired card on top, Tibalt's Trickery will still let you cast your desired card. -
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sleeper agent 2.0 posted a message on [KHM] Divine Gambit and Tibalt's Trickery— More cards lost in the Card Image GalleryPosted in: The Rumor MillQuote from Dragoon91 »What's the deal with the mill part of that red counterspell? I feel like it makes the design needlessly complicated and doesn't add anything.
EDIT: Is it to prevent abuse but without having to shuffle a library? If it's for that, that seems silly.
Yes I think it is, and agreed. Would be so much simpler if it just said "counter target spell you don't control" if they were that concerned about it being abused to cast your own spells for free. -
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Courier7 posted a message on [KHM] Divine Gambit and Tibalt's Trickery— More cards lost in the Card Image GalleryThe Roiling Vortex approves of Tibalt's Trickery.Posted in: The Rumor Mill -
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sleeper agent 2.0 posted a message on [KHM] Mothership 1/8— Planeswalker's Guide, Tyvar Kell, and random cardsRavenform kind of annoys me - another example of blue getting strong permanent removal (out of color pie!) with the justification of "transmutation is blue sweetie :)" but they still justify not giving white card draw draw because they have to find "a white way to do it." K.Posted in: The Rumor Mill
Will I play it in blue commander decks that don't have access to other colors' artifact/creature removal? Probably.
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Id imagine Gurmag Angler also didn't help Tasigur's chances.
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So did the phyrexians managed to reversen engineer Memnarch's teleporter thing(forgot the name). Or maybe Tezzeret decided to go back start helping the phyrexians.
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yeap, Wizards jsut jumped the shark. Rules Comitee this time theres no excuse. You know what needs to be done for the health of the format
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Whats the point of this card other then ops i comboed? Haven't seen PE in my group for a year, because the card had no purpose other then win a game in hyper competitive way. I'm in the team of banning it because the card has no other purpose other then combo. Cards like Mikaeus, Kiki-Jiki can be played fairlly and have other strats to them other then combo wins. Paradox Engine doesn't have anything going for it other then been a combo win.
I'm thankefull my griyp isn't been ravaged by it, but i cans ee how "pointless" the card is for majority. I won't groan if it remains unbanned, but i won't shed a tear if its gone either.