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  • posted a message on [IKO] Almighty Brushwagg
    I thought the thread name was a joke and not the real name.
    Never have I been happier being wrong.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Checkpoint Officer— Val&PL preview
    His weapon reminds me of Avacyn's Collar. I wonder if there are any werewolves in this set. I've heard they hate this. Because it's the symbol of the Church of Avacyn.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Zirda, the Dawnwaker— the last Ikoria product page preview
    Holy crap, this is easily my favorite Companion of the bunch, hell probably my favorite card of the entire set, period. A very reasonable Commander, a manageable Companion and a fantastic build-around-me card, all in a color duo that desperately needs an identity other than Aggro.dek. The fact that it's a cool Fox with a fantastic art only makes it better.

    Sadly, it will also be the one Companion that causes game losses the most. Not because it's broken and will own games, but because you just know that someone that isn't fully aware on what "activated ability" exactly entails will play this as Companion and get disqualified in some FNM event.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Ruinous Ultimatum— r/MagicArena preview
    All these mana symbols on the mana cost sure are a problem but I'd pay one extra mana to make my Planar Cleansing one-sided all day everyday. And it's miles better than Violent Ultimatum, even without the ability to blow up lands.

    Quote from Obazervazi »
    It's a shame it's just a worse Cyclonic Rift.
    I have a pretty sizeable list of cards that are "worse than Cyclonic Rift" in Commander, it's called 95% of the cards ever printed.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Emergent Ultimatum (DailyMTG article spoiler)
    Quote from Dontrike »
    A Tooth and Nail where your opponent will try and pick the best of the three and hope for the best against the other two.
    Well, kinda. It's an accurate comparison, the fact that this gives you casting triggers is an upside, but the "monocolored" restriction makes the one play you would want to do with Tooth and Nail impossible.
    Seems like a really powerful card for Commander but almost unplayable anywhere else. Other Eternal formats want to cheat out either colorless cards or Progenitus and I don't think Standard has any good pile of three mono- threats that can win the game on the spot and justifies the restrictions of having such an awkward deck.
    Posted in: The Rumor Mill
  • posted a message on [C20] Amaz preview - Alert heedbonder (viligance lord)
    Not a bad card on a vacuum - a tweaked Nyx-Fleece Ram is still pretty alright - but agreed, as a Vigilance lord it kinda sucks. Seems far more useful for the Lifegain matters deck.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Spontaneous Flight— Vana preview
    Quote from Obazervazi »
    I wonder, is this part of a cycle with Fully Grown?
    I doubt it, because if that's the case, then the U one will grant Hexproof, and that will be one to look out for.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Joyous Skybonder— Tomohappy preview
    Yup, sounds like a cycle for me. And this one... is the boring one. It stacks far better in multiples when compared to the other two, but still, while Vigilance or Menace getting a lord feels novel and interesting, Flying getting a lord is just tuesday.
    It's likely we'll get a Rare Keyword Lord cycle as well, if the other ones are anything to go by.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Weaponize the Monsters— Arekkz preview
    Aw crap. So that means Lukka's big kitty friend is dead? I mean, I guess it could imply it got captured or something, but if that's the case, I would assume Capture Sphere would have a different art.
    Posted in: The Rumor Mill
  • posted a message on [C20] Cartographer's Hawk— Sheldon Menery preview
    Quote from FlossedBeaver »
    Quote from Ritokure »
    So no, except yes? Okay then.
    For starters, you devoted three out of five paragraphs in your post dedicated to telling me how Green is much better in card draw and ramp to White and now you're really trying to spin an argument that your post's main point isn't about how White could use some help with a stronger card than Hawk? Okay. Then you are really bad at writing.
    You're trying to spin your argument is that WotC stated that the card was too good doing X, then toned it down, but you can't understand why it doesn't do X and wish it was printed still doing X. While X clearly makes the card better than its current installment. Therefore you are saying the card should be better than it currently is.
    So once again, what part of what I've got from your post is wrong?
    I think his general point is that, even without the return-to-hand clause, Glacier Hawk still wouldn't be as strong as anything green has in its wheelhouse (you still have to attack, and can never exceed land parity), which would make it both fair and a good step in the right direction for a white ramp card.
    Evasion helps a lot in attacking safely in the earlygame which is when ramp is at its best (and, once again, being weak at the lategame is something all ramp cards have in common and we still play them), bouncing back to the hand balances the fact that it's a 2 CMC card providing an effect you can't get below 4 CMC and the inability to exceed land parity as is the main balancing factor to being White because "not as strong as Green" is exactly as good as White ramp should be. There's a reason why Harmonize is one of Green's best cards and Concentrate... isn't.
    That's my point here - people are blowing its drawbacks way out of proportions and want this card to be better than it currently is, not because this card is terrible compared to similar cards in a vacuum or because it's not what White needs, but because White overall can't compete with the other colors without something better than this. And wanting pushed cards to promote weak strategies is how we get mistakes, ones that could affect how White EDH cards are designed for years to come.
    Posted in: The Rumor Mill
  • posted a message on [C20] Cartographer's Hawk— Sheldon Menery preview
    Quote from Werewolf_Rawr »
    No. The point, as put very clearly in the last sentence of the post you just quoted, is that the return to hand clause is unnecessary. That they said they tested it and the card was too strong without the return to hand clause doesn’t seem right - because while good without the clause, it still has plenty of restrictions.

    It’s not a good card if it’s red, it’s not a good card if it’s blue. It doesn’t matter what color it is - it’s not good the way it was printed. HOWEVER, and this is where the context of the color IS important, this bad card will see play in mono white because there are too few even decent options available. I already stated that it doesn’t need to be as good as green - and it still wouldn’t be in a real game with real variables.
    So no, except yes? Okay then.
    For starters, you devoted three out of five paragraphs in your post dedicated to telling me how Green is much better in card draw and ramp to White and now you're really trying to spin an argument that your post's main point isn't about how White could use some help with a stronger card than Hawk? Okay. Then you are really bad at writing.
    You're trying to spin your argument is that WotC stated that the card was too good doing X, then toned it down, but you can't understand why it doesn't do X and wish it was printed still doing X. While X clearly makes the card better than its current installment. Therefore you are saying the card should be better than it currently is.
    So once again, what part of what I've got from your post is wrong?

    But okay, let's evaluate this on a vacuum, to understand why you say "it's not about the color": Farseek and its kin is amongst the most played cards in the entire format. This card is not as strong as Farseek, reason being that it's an off-color effect and off-color effects should be weaker than their on-color counterparts by default, but it fulfills a similar niche of "a card that you play on Turn 2 and grants you a land". As I already stated multiple times, when compared to other two-mana ramp spells, this comes with two drawbacks (one-turn delay, far more situational if you're Player 1), two upsides (evasive body in the lategame when you don't need ramp, reuseable tutoring) and one non-issue (opponent with no Flying/Reach blockers at Turn 3). Two good, two bad - this comes as a neutral tradeoff, which makes this card good, because two-mana ramp is good. Repeating myself, sure, but it's important to estabilish why I think it's good to contrast with why you think it's bad.

    In a vacuum, first thing you gave me here "it has plenty of restrictions". So? Undercosted cards needs restrictions or drawbacks - even the closest alternative to a reuseable ramp card in Green with no CA cost would be Oracle of Mul Daya, and that's CMC of 4. Since suggesting a Hawk with zero restrictions is madness and would be like suggesting Bob minus the life loss (and if you are suggesting that, reconsider your life choices), let's focus on removing only one of those restrictions, in this case the "return to hand" restriction that you seem to discuss the most. In the five scenarios that I estabilished in my early post, the Green player would use two of the most popular Green ramp spells Rampant Growth and Cultivate (according to EDHREC statistics) on Turn 2 and 3 respectively. That would leave him with 6 lands on Turn 4, having tapped out on both Turn 2 and 3 to accomplish that, and would leave him with one additional land in his hand due to Cultivate. Your line of play as a White player would be casting the Hawk on Turn 2, attacking to get an extra land on Turn 3, then recasting Hawk to attack on Turn 4. If you do succeed to do this, the results are the same - you still have 6 lands on Turn 4, but a Hawk in hand instead of a land, and you tapped out on both Turns 2 and 3 to accomplish that. The only difference between the previously mentioned scenario and this one is that the White player isn't ahead on mana compared to the Green player in Turn 3.
    So since the "restrictions" talk is a bust, let's talk about the other argument, that being "real game with real variables". What variables? Well, you mentioned very little aside from one Knight of the White Orchid nonsequitur (Why are you saying you can't use card A if you play card B if both have the same requirement and you are making an argument that card B is bad? By simple logic you shouldn't be playing card A in the first place). In this point here, I'll take Gutterstorm's post as a basis which is more cut and dry: "you have to cast it, hope it sticks a round of the table, hope it can get through. And then you get the land into play. And then you have to use up some of that mana to continue doing it. And let’s not forget that Rampant Growth isn’t a dead card if you happened to win the dice roll".
    Since the "hope it sticks" argument leads directly to "dies to removal" arguments, I'll completely ignore that for reasons that don't need to be stated, and if you DO want to die on that hill, don't worry, I'll sure we'll find a consensus on wether cheap creatures dying to removal makes them bad at the year 2006. As for the "can get through", as previously stated, not an issue in the earlygame where ramp is the most valuable - the only often-played creature that trades favorably with Hawk before Turn 3 in EDH is Baleful Strix. On the lategame, the ramp is also meaningless because a 2/1 flier body is more valuable than Rampant Growth's single tapped basic land. So, "getting through" is only an issue for Hawk at the midgame (provided that you don't want to use White's efficient removal to get through which would be reasonable if you're getting a land out of the deal), with the tradeoff of being better in the lategame, which seems somewhat fair. Finally there's the "win the roll dice", which is the biggest one IMO but also a reasonable drawback for a card to have - in EDH Player 1 is always one turn ahead, and numbers and statistics compiled do reflect that fact, with Player 1 having a clear advantage over Player 2-4 in win ratio. However, Hawk is not dead if you're Player 1, cuz Green do loves to ramp, and ramp is 5 of the 10 top Green cards in EDH. Hawk won't work in Turn 3 as advertised, but with 3 opponents and 51% chance they are running Cultivate, there's still a decent chance you'll get at least one land.

    Quote from Werewolf_Rawr »
    To address your other point; you do not peel apart arguments line by line if you’re going to bastardize the context around each of those sentences. Which is exactly what you did. The only time someone does that is when they want to create a new narrative in order to hide from what was really said. Ya know, like click bait media.
    I did something clickbait media does. Therefore I'm as bad as clickbait media. Hitler ate sugar. Therefore I'm as bad as Hitler. Guilt by association is stupid, and context is only changed if I omit something (which even if I wanted to, I literally can't, since the original post is right above it), so unless you can tell me what important meaning I dropped from your post by cutting your argument to smaller parts, this is entirely meaningless and you are making a mountain out of a molehill.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Lurrus of the Dream-Den
    Heh, Dog still beats Cat.
    But yeah, wouldn't be ashamed to run this even in the 99 of a Commander deck, nevermind Standard. Were it not for Murderous Rider, this would also be a Companion in Pioneer Mono-Black Aggro. Overall super solid card and will love to brew with this.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Exuberant Wolfbear
    As a cool 4/4 Bear that's also a Wolf, that's sweet, could fill in some space in Ayula decks as mentioned above.
    As Human support, I really have no idea what the point of this card is. Taranika, Akroan Veteran is a thing, she's in Standard right now and she's doing pretty much nothing of value. I guess it could be cute if you pump this with Auras, but ehh, even the WG Siona decks aren't that desperate.
    Posted in: The Rumor Mill
  • posted a message on [C20] Cartographer's Hawk— Sheldon Menery preview
    Quote from Werewolf_Rawr »
    Yeah, you're just completely missing the point which makes me think you're not fully reading the post or your comprehension just isn't there. The fact that you're just grabbing sentences and breaking them up to respond to individually, instead of responding to the overall concept is the biggest red flag.

    So, we will just have to agree to disagree. The return-to-hand aspect of this card is entirely unecessary.
    Your point basically amounts to "this card is bad because it's White and White is bad, therefore it should be better", which is the worst mindset you could have to evaluate and discuss any card in any Eternal format. Meanwhile, diluting 10+ lines of text into smaller, easily digestible arguments is not a "red flag", it's a way to criticize literally anything since criticism became a thing. If that's not the basis of your argument, feel free to correct me, but yes, agree to disagree sounds right.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Cubwarden
    It's okay, I guess? Cat Tribal Commanders will like this, and the fact that you can Mutate into a token means it has obvious synergy with go-wide strategies... but for Standard, I think the big butt + Lifelink makes it a good sideboard vs Aggro but that's it. I don't think Standard has nearly enough support to slot this in a viable deck.
    Posted in: The Rumor Mill
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