For me, because of the multiple modes and options of the multiple cards I don't rely on BtL or build the deck around it. However it does allow you to to turn it into whatever you need. With that in mind, I am probably dropping Radiant Flames to 3 and Valorous Stance probably out completely. But the mana base I will say I enjoy, except for the long games where all 10 of your mana is on board and you draw dead fetches.
My take on 5-c control. Play tests consistently, only thing it seems to hiccup on is late game fetches being dead, dropped mana base to 26 by cutting a fetch to try and remedy that, will see how it helps. But over all only real concern is aggro game 1. So I am considering silumgars command, and/or brutal expulsion in place of Valorous Stance as it is the only card in the deck that is a flexible slot.
My take on 5-c control. Play tests consistently, only thing it seems to hiccup on is late game fetches being dead, dropped mana base to 26 by cutting a fetch to try and remedy that, will see how it helps. But over all only real concern is aggro game 1, game 2 and 3 just board in life gain door stops, and watch em struggle. Sideboard is up for argument on here, nothing cement as the meta is still young. But I really like the main deck.
4x Bloodstained Mire
1x Canopy Vista
1x Cinder Glade
3x Flooded Strand
1x Forest
1x Island
1x Mountain
1x Plains
2x Polluted Delta
1x Prairie Stream
1x Smoldering Marsh
1x Sunken Hollow
1x Swamp
3x Windswept Heath
4x Wooded Foothills
4x Abzan Charm
4x Clash of Wills
2x Crackling Doom
3x Dig Through Time
2x Utter End
2x Valorous Stance
SORCERY
4x Bring to Light
1x Planar Outburst
4x Radiant Flames
PLANESWALKERS
1x Gideon, Ally of Zendikar
1x Ob Nixilis Reignited
CRITTERS
2x Dragonlord Ojutai
4x Siege Rhino
2x Arashin Cleric
2x Crackling Doom
2x Jaddi Offshoot
3x Negate
1x Planar Outburst
3x Seismic Rupture
1x Utter End
1x exert influence
My take on 5-c control. Play tests consistently, only thing it seems to hiccup on is late game fetches being dead, dropped mana base to 26 by cutting a fetch to try and remedy that, will see how it helps. But over all only real concern is aggro game 1. So I am considering silumgars command, and/or brutal expulsion in place of Valorous Stance as it is the only card in the deck that is a flexible slot.
4x Bloodstained Mire
1x Canopy Vista
1x Cinder Glade
2x Flooded Strand
1x Forest
1x Island
1x Mountain
1x Plains
2x Polluted Delta
2x Prairie Stream
1x Smoldering Marsh
1x Sunken Hollow
1x Swamp
4x Windswept Heath
3x Wooded Foothills
4x Abzan Charm
4x Clash of Wills
2x Crackling Doom
4x Dig Through Time
1x Utter End
2x Valorous Stance
SORCERY
4x Bring to Light
1x Exert Influence
1x Planar Outburst
4x Radiant Flames
PLANESWALKERS
1x Gideon, Ally of Zendikar
1x Ob Nixilis Reignited
CRITTERS
2x Dragonlord Ojutai
3x Siege Rhino
2x Arashin Cleric
2x Crackling Doom
2x Jaddi Offshoot
3x Negate
1x Planar Outburst
3x Seismic Rupture
2x Utter End
My take on 5-c control. Play tests consistently, only thing it seems to hiccup on is late game fetches being dead, dropped mana base to 26 by cutting a fetch to try and remedy that, will see how it helps. But over all only real concern is aggro game 1, game 2 and 3 just board in life gain door stops, and watch em struggle. Sideboard is up for argument on here, nothing cement as the meta is still young. But I really like the main deck.