Quote from EggShen »So at its worst, Mulldrifter is a sorcery speed draw 2 for 3 mana. This is definitely not good enough for modern, most would agree. At its best, it's a draw 4 (3 if we want to subtract the cost of Undying Evil) + a 3/3 flyer for 4 mana. I think most would agree that this is amazing. How often is it bad vs good? Are there any other ways (that are worth playing on their own) to capitalize on something like a Mulldrifter. I mentioned Vampiric Rites, but there must be some better options out there. Viscera Seer? Meh.
Quote from EggShen »Seems fun. I like messing around with evoke creatures as well. A good sideboard (maybe mainboard?) card might be Fulminator Mage. Pretty good with Undying Evil. Maybe a singleton Vampiric Rites to go along with your evoke critters? Could be good in long matches.
Have you put in some reps with the deck? Has the anti-synergy between Tasigur/Logic Knot and Snapcaster been an issue? Has the main combo of evoke + undying been worth it?
Quote from aaskelaad »i suggest you try unburial rites, it works well with evoke creatures and give you resiliency. fulminator mage is the most evil idea ever!
i've played a similar list a few weeks ago, the undying trick is kinda like a half-wincon: you just control and evoke stuff normally while holding on to a mulldrifter+undying and when you have an opening bam draw 4 and a flyier i'm gonna counter you all day long while beating you up! i didnt run snapcaster but it must enable some sick tricks
issues: mulldrifter kinda lame without undying because it's not instant speed, and ending up having two cards to hold up instead of one weakening our early control. super fun to play however