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  • posted a message on Brought Back (Masters of Modern preview)
    The first thing that comes to mind is fetch fetch this fetch fetch 5 mana turn 3



    Posted in: The Rumor Mill
  • posted a message on Modern Spirits
    Using Nebelghast Herald one can even avoid PtEs completely, sticking to te tempo plan with the addition of the new lord
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    In a UW shell I would personally play both new spirits.

    Eagle is just not a lord for thalia like our other lords and has a B1G 4S$.

    Yes 3 cmc is a bit on the expensive side, but it is just as good as drogskol captain at accelerating our race, and protects himself better.

    The flashy pirate, is instead a B0M8.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    In fact I spoke of ptes in the 75, against fast aggro decks we never fulfill the spreading seas plan, and that's why ptes become interesting
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    With a white splash you might want some PtE in the 75, and Force of Negation in the mainboard. That's too Strong.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Passing up on Faithless looting seems a huge mistake tho. Like a HUGE one.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Yeah, I've never tought Merfolk wasn't a viable option, but in the last year I struggled to see a reason to play my beloved pet-deck (from the legacy standstill era, something like 10 years ago) over other better positioned tribes (AKA Spirits).

    Today with the canopies and the much needed card selection from benthic biomancer, we are less likely to flood and force of negation will be a premium tempo play; a play that Spirits will make less consistently for multiple reasons:
    1) their lands don't double up as threats, while we can play up to 8 (unlikely, at the moment 5 to 6 seems to be the right number) cyclers and 4 manlands: a minus 1 in a spirit shell is much more punishing.
    2) they play from 11 to 18 non-blue spells, and more lands, so the forces are less likely to be active.

    Now the matter on the other premium tribe, humans, is much more complex
    . They use to lose from spirits but have fairly good mups across the board, the fact is that they gain ALMOST nothing from the new set, except maybe from the pseudo kira changeling wich is surprisingly underwhelming in the nowadays field.

    All these things together brought hope to my little shattered fish player's heart and might be the factors to a second merfolk rising.

    I'm sorry for my bad english.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    FoN is like th eonly reason to return to merfolk at this point, that and canopies.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Mtgsalvation is going down, do we want to make a Discord to copypaste this thread and continue the discussion there once this forum gets shut?
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    After testing some Mh1 spirits I'm totally fond on Force of Negation. (In UW)

    We GOT to play it as a 4-of.

    It wins us the game instantly against Faithless Looting decks, Combo decks, it negates most of tron threats and is quite good since it can still be a cc3 negate.

    We now have interation while tapped out.

    A basic 24 spirits shell is the way to go imho.

    A rough draft of the deck could be

    4 M Wanderer
    4 Rattle
    4 Selfless
    4 Supreme
    4 Queller
    4 Drogskol

    4 Vial

    4 PtE
    4 Force of Negation
    4 Flex Spells

    20 lands

    Those flex spells could be a selection of remands, cryptic commands, archmage charms and Pierces, snares or any counter really.

    We just need SOME spirits to win while grinding and while them protect each others. We got to play the real tempo game. I'm so excited guys
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    The changeling is very good, it has many other application over the obvious cursecatching.
    But it's good cause it adds consistency to what we do well yet, not as a standalone threat.
    Posted in: Aggro & Tempo
  • posted a message on Unsettled Mariner
    Acts as a second tax in human, this paired with Thalias or two of these or these plus phantasmal image is gonna hit hard storm and burn and discard based decks and valakut and karns and,you know, anything that's not a creature or a mass removal.

    Is the fourth distruption piece for humans, and adds redundancy. Wich is good.
    Posted in: The Rumor Mill
  • posted a message on Modern Humans
    The 3/4 flying body is quite huge, nonetheless.

    Unsettled Mariner seems good.
    A pseudo Crystalline Sliver, human, that hoses burn, discards, storm, t3 Karns, New wastelands. both Teferi and Valakut, Both lilianas.

    Maybe alone, as a protection, is not great. But in the human shell it generates redundancy.
    Alongside thalia makes almost impossible to remove our board and helps at keeping our Meddling Mages and Kitesail Freebooters alive

    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    While it's a worse selfless spirit and a worse militia bugler, he acts as both and hoses certain deck, like burn, wich can win ignoring the board.

    I'm gonna try it since my flex slot is always disappointing anyway
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    Why bad tho?

    Has nice body, acts as a fifth thalia vs combo decks and delays wrath effects one turn.

    Color wise it's easy to cast and you can fetch thraben inspector to build a board anew or a champion of the parish if you kept some gas in hand.

    Wonderful card imho in the flex slot
    Posted in: Aggro & Tempo
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