The first thing that comes to mind is fetch fetch this fetch fetch 5 mana turn 3
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Last active Tue, Jul, 16 2019 18:55:00
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Jun 21, 2019In a UW shell I would personally play both new spirits.Posted in: Aggro & Tempo
Eagle is just not a lord for thalia like our other lords and has a B1G 4S$.
Yes 3 cmc is a bit on the expensive side, but it is just as good as drogskol captain at accelerating our race, and protects himself better.
The flashy pirate, is instead a B0M8.
Jun 3, 2019Yeah, I've never tought Merfolk wasn't a viable option, but in the last year I struggled to see a reason to play my beloved pet-deck (from the legacy standstill era, something like 10 years ago) over other better positioned tribes (AKA Spirits).Posted in: Aggro & Tempo
Today with the canopies and the much needed card selection from benthic biomancer, we are less likely to flood and force of negation will be a premium tempo play; a play that Spirits will make less consistently for multiple reasons:
1) their lands don't double up as threats, while we can play up to 8 (unlikely, at the moment 5 to 6 seems to be the right number) cyclers and 4 manlands: a minus 1 in a spirit shell is much more punishing.
2) they play from 11 to 18 non-blue spells, and more lands, so the forces are less likely to be active.
Now the matter on the other premium tribe, humans, is much more complex
. They use to lose from spirits but have fairly good mups across the board, the fact is that they gain ALMOST nothing from the new set, except maybe from the pseudo kira changeling wich is surprisingly underwhelming in the nowadays field.
All these things together brought hope to my little shattered fish player's heart and might be the factors to a second merfolk rising.
I'm sorry for my bad english.
May 31, 2019After testing some Mh1 spirits I'm totally fond on Force of Negation. (In UW)Posted in: Aggro & Tempo
We GOT to play it as a 4-of.
It wins us the game instantly against Faithless Looting decks, Combo decks, it negates most of tron threats and is quite good since it can still be a cc3 negate.
We now have interation while tapped out.
A basic 24 spirits shell is the way to go imho.
A rough draft of the deck could be
4 M Wanderer
4 Force of Negation
4 Flex Spells
Those flex spells could be a selection of remands, cryptic commands, archmage charms and Pierces, snares or any counter really.
We just need SOME spirits to win while grinding and while them protect each others. We got to play the real tempo game. I'm so excited guys
May 30, 2019Acts as a second tax in human, this paired with Thalias or two of these or these plus phantasmal image is gonna hit hard storm and burn and discard based decks and valakut and karns and,you know, anything that's not a creature or a mass removal.Posted in: The Rumor Mill
Is the fourth distruption piece for humans, and adds redundancy. Wich is good.
May 29, 2019The 3/4 flying body is quite huge, nonetheless.Posted in: Aggro & Tempo
Unsettled Mariner seems good.
A pseudo Crystalline Sliver, human, that hoses burn, discards, storm, t3 Karns, New wastelands. both Teferi and Valakut, Both lilianas.
Maybe alone, as a protection, is not great. But in the human shell it generates redundancy.
Alongside thalia makes almost impossible to remove our board and helps at keeping our Meddling Mages and Kitesail Freebooters alive
May 24, 2019Why bad tho?Posted in: Aggro & Tempo
Has nice body, acts as a fifth thalia vs combo decks and delays wrath effects one turn.
Color wise it's easy to cast and you can fetch thraben inspector to build a board anew or a champion of the parish if you kept some gas in hand.
Wonderful card imho in the flex slot
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