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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Mothership Spoilers 5/20: Flusterstorm (BaB promo) and Morophon the Boundless
    Is this even remotely modern playable?
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Buried Ruin
    If it didn't enter tapped I think it sould see a lot more play.
    Posted in: Commander (EDH)
  • posted a message on What does the ideal meta look like to y'all?
    My meta is basically 100% ramp. Even decks that pretend that they are not ramp are still ramp.
    Posted in: Commander (EDH)
  • posted a message on Talk - It is conceading fair play to you?
    I think I got it.

    You wanna use feelings (your feelings to be precise) to argue against facts and logic. You also want to use peer pressure to bully people into doing what you want and finally you want to claim moral high ground.

    Posted in: Commander (EDH)
  • posted a message on Talk - It is conceading fair play to you?
    Quote from joeyb11223 »
    I don't mind it, but in a multiplayer game I'd expect any triggers to occur. If player X swings in with a load of lifelink at player Y, and Y scoops in response, I will give X those lifelink triggers and would expect the same in return, same with any on attack triggers, when this deals damage etc. Scooping to deny someone those sort of triggers is to me childish and spiteful. To compare it to football/soccer, and I know this isn't the best comparison but to me it's similar, it would be like Team X being 2-0 up at Half time, and Team Y saying they don't want to play the rest and so it ends 2-0, when Team X were dominating and need the opportunity to up their Goal difference as they're fighting relegation/promotion.


    Why would team Y want to give their direct competitor any more advantage?

    Posted in: Commander (EDH)
  • posted a message on Talk - It is conceading fair play to you?
    Quote from Alexev »
    Quote from illakunsaa »
    Threatening to scoop is a viable tactical option and removing it makes the game worse.


    Threatening to scoop makes the game miserable for other people, why would you do that in a table with friends? because doing it in a table of random people in your LGS the only thing that willa complish is that they killed you first and dont get invited anymore (at last if I am in that table)


    Makes the game miserable? How? You have driven a player to a point where his only viable option is to concede at an inopportune time for other players. If anything the guy scooping is the most miserable here.


    I can understand conceading in response to Thieves' Auction (I wouldn't do it but I understand why), but conceading at instant speed to deny the life gain or card draw of an attacker seems unaceptable to me.

    If player 1 is atacking player 2, and player 1 concedes so player 2 dont get the card draw, life gain or even a wincon I will talk to player 3 to count as if the concesion was invalid, so even if the player 2 isnt there anymore I will ask player 3 to agree to grant the atacker all the benefits he would have if the player 2 hasn't scooped.

    For me, that kind of scooping is abusing a 'game mechanic' in a very poor sportmanship way and is borderline cheating


    You are advocating here that you actually cheat. I think "actually cheating" -sportmanship is little worse than "playing the game according to the rules" -sportmanship.

    People who cheat don't deserve to play this game.
    Posted in: Commander (EDH)
  • posted a message on Talk - It is conceading fair play to you?
    Threatening to scoop is a viable tactical option and removing it makes the game worse.
    Posted in: Commander (EDH)
  • posted a message on Japanese Alternate art planeswalkers
    Those look incredibly ugly
    Posted in: The Rumor Mill
  • posted a message on [SCD] - Unmask
    I have this Kess list here and I was thinking of running Unmask but I don't know what to cut.
    So
    • what would you cut
    • would you even cut anything
    • what is unmask?
    Posted in: Commander (EDH)
  • posted a message on [POLL] Planeswalkers as playable generals
    You are advocating that combos that can be broken with just creatures with power and toughness are broken?
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from FunkyDragon »
    Quote from illakunsaa »
    Ashiok isn't fun? Stax often leads to fun and interesting gameplay.
    ...said no sane person, ever. I don't know how you play stax, but every game I've ever played against stax has been slow, miserable, grindy, and something we wanted to forget and never repeat again. Most people I know play Magic to play Magic. They don't play to not play.


    There is nothing wrong with grindy games. I think most people end playing their silly 8+ card value engine combos and slowly take over the game.

    Slow games? How so. If you can only untap one permanent, play one spell or draw no cards then your turns should be pretty quick. Sounds like a player error to me.

    Games being miserable I just your personal preference. I personally find turn 3 emrakuls miserable but what do I know. I'm just some insane person.
    Posted in: Commander Rules Discussion Forum
  • posted a message on 4/17 mothership spoilers: Gideon Blackblade, Narset & her spell...
    Shouldn't Gideon be a rare? He only has two abilities and the other mythic walkers have 3.
    Posted in: The Rumor Mill
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from papa_funk »
    I would stop thinking in terms of "these cards would be broken" and start thinking in terms of "these cards would make for fun and interesting decks to face." Right now, there isn't enough reason to make the change to worry about why we shouldn't make the change. The positives are almost entirely centered around "these are cool characters from lore" rather than "these are cool cards to build around". That's a plus, but it's not enough to justify a major gameplay change, even before you get to the downsides.

    On the bright side, WAR suggests that maybe they'll be looser about planeswalker designs in the future. Maybe there'll be fun, quirky ones to build around. But right now, when I hear "I want to build a Kiora deck!" it's solely driven by Kiora's backstory, not because the Kiora cards are interesting.


    Ashiok isn't fun? Stax often leads to fun and interesting gameplay. Stax player tries operate under the lock and other players are trying break it or at least copy with it. I had one game where I had Mist of Stagnation and one opponent was ghost quartering and wastelanding his own lands in order to untap more permanents. Funny *****.

    Sure sometimes game gets locked really fast and opponents can't do anything but that is really not any different from somebody who ramps into Zacama then just destroys everything or ramps into vannifar and then take infinite turns.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    She would be far better as a commander. Ramp is just way too consistent and the hate for it is way too inconsistent. Too many decks are just ramp into goodstuff. To a point where other archetypes are nonexistent. If you look at format staples from other formats you see that there are at best 1 ramp card in the 10 ten while in edh you have 6. Most played card in edh is a ramp card.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Hoses ramp and gy strats? Sign me up. Especially ramp is just pure cancer. Any ramp hate card just actively makes this format better.
    Posted in: Commander Rules Discussion Forum
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