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  • posted a message on Burn
    We do not. That's a good suggestion and others' input on it would be great before I add something there.

    In my opinion:

    Turn 1: You want to open with Guide/Swift if you can. Otherwise, Rift Bolt or Lava Spike (though such hands are problematic, though no one can blame you for keeping 2 lands, 3 bolts, 2 Charms or something).

    Turn 2(option a): Hold your land, swing with your creature to bait removal, land+Eidolon on second main (if available).
    Turn 2(option b): Otherwise, I'll often try to remove excess 2CMC cards from my hand at this stage so that I can play 2CMC+1CMC next turn. Searing Blaze things if it matters. Hold Skullcrack for now. Holding a Charm until your opponent's EoT is fine.
    Turn 2(option c): If I can set up something busted like Rift+Rift+Bolt+Charm for a big Swiftspear next turn, I probably will try (because that's our easiest T3 kill).

    Turn 3: Continue removing 2CMC and 3CMC cards from your hand as appropriate.

    You know how your opponent always whines about your lucky topdecks? Plan on that happening and make sure you have the mana available to accomplish it. This means that you should fire off cards so that you aren't bottlenecked on mana with your next topdeck (as in you want to be able to hardcast Rift Bolt to win if you draw it). If you're heavy on white cards in hand and have a fetch available but no other open mana, burn a fetch for a tapped Sacred Foundry so that you'll be able to Charm+Helix if you have one in hand and topdeck the other.


    I’d like to add to Turn 1:
    If on the draw, always bolt the bird. If they drop birds of paradise, noble hierarch, or any other mana dork then that needs to go! Also applies to turn 1 Glistener Elf don’t mess around with those one drops, kill them as quick as you can.

    Regarding Skewer:
    I love this card. I put Skullcrack in the side to make room for it and havn’t been disappointed once. Skewer is an amazing and powerful card! I’ve won games with it that only a 1 mana bolt to the face would have, so having 4 in the deck over any other 2 drop is wonderful
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    What do we think about Stubborn Denial? Splashing blue has always seemed unnecessary and tough on the mana base, however, a random IQ winner ran 4 in the mainboard with 2 Spell Pierce in the side. This seems heavily meta dependent if he expected lots of UW Control/Miracles as it seems good to counter Terminus and Settle the Wreckage. Those cards really wreck us and we don’t have much of an out to them besides Gaddock Teeg which they can remove or counter easily. I suppose it could also be useful against Tron as countering Ugin, the Spirit Dragon would be nice since that card pretty much says Tron player wins the game.
    Anyway, thoughts on this?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Hi everybody. I’m seeing Dromoka's Command played more, anyone playing this card like to explain why this card is so good and worth including in the main board?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Hi everybody, I’m curious to find out how people sideboard against Bant Spirits and the general strategy involved in winning this match up. I don’t have much experience at all against the deck.
    It being a Collected Company deck makes me think Grafdigger’s Cage would be a good fit. In my limited experience playing this match up I felt that Searing Blood wasn’t as effective as I thought it would be but I could be wrong. Thoughts will be much appreciated.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    With the addition of the new Assassin’s Trophy and the existing prevalence of Path to Exile, how does anybody feel about adding Shard Volley to the main deck? Since we will be getting extra lands handed to us more often now.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    That’s what I was getting at in regards to Palm is that it’s good in favorable match ups. Tron might as well be a bye for us as it’s such an overwhelmingly lopsided matchup in Burn’s favor, with or without Palm.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Hi guys I’ve noticed Kor Firewalker is on the down turn in people’s sideboard yet burn is still performing well. Is it worth it to have it in the sideboard or is it too much of a specific hate card for just the mirror?

    Also Deflecting Palm in the sideboard what’s it good for? It seems to only be good in matchups that are already favorable and doesn’t help much in unfavorable matchups. Also I don’t like the reactive nature of the card as we are such an aggressive deck. If I’m wrong please let me know.
    Posted in: Aggro & Tempo
  • posted a message on From a Budget deck to a Tier 1 or 2 deck HELP
    You could try Infect. Start with mono green then build your way up to adding blue.
    Posted in: Modern Community
  • posted a message on [Primer] Goblins
    Quote from binmaa10 »
    Goblin Warchief gets a reprint in Dominaria, which will make him Modern legal. Maybe this can make some other Goblin decks than our all in list viable?


    I’m so excited to play with Warchief. It’s been a awhile since I’ve played Goblins. Last time I played Goblins was when Piledriver became Modern legal and it was awesome! Can’t wait to tear up FNM with Goblins again!
    Posted in: Aggro & Tempo
  • posted a message on R/x Aggro
    How good is Chandra in the main board? I see a lot of lists that run 1 in the main and a few more in the side.
    Posted in: Proven (Standard)
  • posted a message on R/x Aggro
    Hi everyone, I'm new to playing this deck. What are the best ways to sideboard against the meta? like Vehicles, Grixis Energy or Grixis Control, Constrictor.
    Any deck that I can get help with post board strategy would be amazing!
    Posted in: Proven (Standard)
  • posted a message on What other tournaments around the world are compareable to SCG?
    I'm curious about other independent circuits around the world. Is there anything like SCG, that is pretty much a GP, in other parts of the world? If so, where can I watch coverage and look up decklists from events.
    Posted in: Magic General
  • posted a message on What impact will Rivals of Ixalan have on Standard?
    I'm looking to get into Standard but with a new set about to change the format I don't want to commit to any deck quite yet. So how much will the new cards impact the format?
    Posted in: Standard Archives
  • posted a message on Burn
    Quote from HiddenWolf »
    Quote from icehippo »
    Quote from HiddenWolf »


    Can we fight this?


    GG everyone it was nice playing burn for all these years but there is no way to fight this. Crack and Command are powerless to help here. All anti life gain are null and void against this. Time to sell off burn and build a new deck.

    I was looking for a solution on Reddit and some guys mentioned that this actually counts as life gain, so Skullcrack and Atarka's Command would still get it.

    I would like a second opinion, though.


    Second opinion yes please. The way I see this is that it doesn't say "gain life" on the card therefore it's not gaining life. Similar to how "target" works. It has to explicitly say it the card to count as targeting, not "choose" or any other wording. That's why Palm gets around Hexproof.

    Edit: I also found a Reddit forums arguing that any increase in life is gaining life.
    Also according to a gatherer ruling of Resolute Archangel, "If your life total is less than your starting life total, you actually gain the appropriate amount of life. Other effects that interact with life gain will interact with Resolute Archangel’s ability accordingly."

    So looks like crack is good enough to stop Oketra. False alarm people don't sell your burn cards, don't take that kind of advise from random people on the internet lol.
    Posted in: Modern Archives - Proven
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