there are no shortage of dragons, but they aren't normally very high in density in terms of sets, but if you really do need some good casual fun dragons, give me a quick second to make a good list
dragon egg
dragon hatchling
bladewing the risen
flameblast dragon
furyborn hellkite
hunted dragon
kilnmouth dragon
geosurge (to help cast them)
melfagor
niv-mizzet (and hypersonic dragon if you go R/U)
phantasmal dragon (mono blue)
rorix bladewing (simple and scary)
scion of the ur-dragon (its literally every dragon)
scourge of kher ridge
alright, i did a quick gather search for "subtype DOES contain "dragon"" and i picked out some good timmy, power gamer type dragons. not all of them are powerful, but all of them are pretty fun cards(that won't just end the game, looking at you thundermaw hellkite and nicol bolas). i didn't have time to check their cost, but most should top out in the dollar range, or 2-3 for the legends. hope i helped.
sad to tell ya, this is just a slight change to the modern mono red burn strategy.
the only big changes are storm entity (to vulnerable to removal, see empty the warrens), swiftspear (not bad for any real reason, just hasn't been tested for a lot of people), dragon mantle (blue does the card advantage game a little better, more control, its not a guess), gut shot (because red has bolt and forked bolt)
if you really want the "red storm experience", try past in flames (continue what you were doing, again, twice), warrens (will win with even a modest storm count of 4 with ->) goblin bushwacker (haste and anthem for 2 mana). pyromancer's ascension, as it so happens, 2 of every spell you would have 1 of is just great. manaphose becomes a black lotus that cantrips. wild guess becomes ancestral recall. its not hard to setup.
looks very good, i always liked ashling for all forms of commander.
but quick question, why not use astral cornucopia? its not quite a EC, but i does give color, which sounds like a thing you need a lot of (especially if you get the heartstone out)
hi there, i would like to lead off saying that i really liked this primer. i haven't seen anything like this before, save for the relatively rare archeomancer infinite combo decks, but moving on to the reason i commented, i was looking through the new spoilers for FR and i saw a card you may like. for 8 colorless and triple blue, you get delve and an extra turn. whats your opinion on this card? its name is temporal trespass.
well if you really want to use her, perhaps splash blue, cut all creatures beside her, add polymorph spells. that adds 5 slots to your deck, 4 poly plus 1 more virtue perhaps? increase power without taking away functionality.
the deck looks great. black white spirits is a big favorite of mine. but don't you have trouble getting to the 7 mana to cast norn with no ramp/reanimation and only 3 windbrisk?
on the topic on infect, i think it has a place in a very (expensive) fetch land / free spell base deck, i solitared around a bit and found the immense + infect means you only need 3 more power to win, assuming no blockers.
instant (20)
4x Become Immense
4x Groundswell
4x Manamorphose
4x Might of Old Krosa
4x Predator's Strike
Creature (16)
4x Blight Mamba
4x Glistener Elf
4x Ichorclaw Myr
4x Street Wraith
Land (20)
8x Forest
4x Misty Rainforest
4x Windswept Heath
4x Wooded Foothills
Sideboard (15)
4x Apostle's Blessing
4x Leyline of Lifeforce
3x Phytoburst
4x Vines of Vastwood
Sorcery (4)
4x Gitaxian Probe
its a bit rough, due to my lack of ability to test this thing, but 1 hit kills are not hard in the deck, free cyclers mean the grave gets full very fast, i don't know a massive ammount of infect so if you guys have some suggestions that'd help. i imagine adding a few colors wouldn't be hard nor a bad idea since we already have 12 fetchlands. bant maybe? invisible stalker and protection cards?
i rather like this deck, bu i feel that it needs some way to mitigate the damage the tokens would deal to you, perhaps you could add jace AoT and plus him up to make it so you couldn't get killed by your 1/1s, it also turns the bird token into a 1/2 meaning it couldn't ever kill him.
i also feel that beast within and troll might best off cut so you can run crib swap (still gives them a token!) and the blue hunted, taking you down to a 3 color build, white black blue, esper. ignoring a small red splash for rakdos charm.
i guess you could also run yore-tiller nephilim as is, maybe recur your hunteds?
dragon egg
dragon hatchling
bladewing the risen
flameblast dragon
furyborn hellkite
hunted dragon
kilnmouth dragon
geosurge (to help cast them)
melfagor
niv-mizzet (and hypersonic dragon if you go R/U)
phantasmal dragon (mono blue)
rorix bladewing (simple and scary)
scion of the ur-dragon (its literally every dragon)
scourge of kher ridge
alright, i did a quick gather search for "subtype DOES contain "dragon"" and i picked out some good timmy, power gamer type dragons. not all of them are powerful, but all of them are pretty fun cards(that won't just end the game, looking at you thundermaw hellkite and nicol bolas). i didn't have time to check their cost, but most should top out in the dollar range, or 2-3 for the legends. hope i helped.
the only big changes are storm entity (to vulnerable to removal, see empty the warrens), swiftspear (not bad for any real reason, just hasn't been tested for a lot of people), dragon mantle (blue does the card advantage game a little better, more control, its not a guess), gut shot (because red has bolt and forked bolt)
if you really want the "red storm experience", try past in flames (continue what you were doing, again, twice), warrens (will win with even a modest storm count of 4 with ->) goblin bushwacker (haste and anthem for 2 mana). pyromancer's ascension, as it so happens, 2 of every spell you would have 1 of is just great. manaphose becomes a black lotus that cantrips. wild guess becomes ancestral recall. its not hard to setup.
hope what i had to offer was useful.
but quick question, why not use astral cornucopia? its not quite a EC, but i does give color, which sounds like a thing you need a lot of (especially if you get the heartstone out)
well if you really want to use her, perhaps splash blue, cut all creatures beside her, add polymorph spells. that adds 5 slots to your deck, 4 poly plus 1 more virtue perhaps? increase power without taking away functionality.
instant (20)
4x Become Immense
4x Groundswell
4x Manamorphose
4x Might of Old Krosa
4x Predator's Strike
Creature (16)
4x Blight Mamba
4x Glistener Elf
4x Ichorclaw Myr
4x Street Wraith
Land (20)
8x Forest
4x Misty Rainforest
4x Windswept Heath
4x Wooded Foothills
Sideboard (15)
4x Apostle's Blessing
4x Leyline of Lifeforce
3x Phytoburst
4x Vines of Vastwood
Sorcery (4)
4x Gitaxian Probe
its a bit rough, due to my lack of ability to test this thing, but 1 hit kills are not hard in the deck, free cyclers mean the grave gets full very fast, i don't know a massive ammount of infect so if you guys have some suggestions that'd help. i imagine adding a few colors wouldn't be hard nor a bad idea since we already have 12 fetchlands. bant maybe? invisible stalker and protection cards?
i also feel that beast within and troll might best off cut so you can run crib swap (still gives them a token!) and the blue hunted, taking you down to a 3 color build, white black blue, esper. ignoring a small red splash for rakdos charm.
i guess you could also run yore-tiller nephilim as is, maybe recur your hunteds?
thats my 2 cents, hope it helps.