This is an updated version of a deck a friend made years ago. I'm looking to improve for a tournament in a few weeks. This is meant to be casual, but can hold its own in some competitive match ups.
3 Merfolk Secretkeeper // Venture Deeper
4 Thassa's Oracle
2 Wall of Lost Thoughts
3 Jace, Wielder of Mysteries
1 Jace, the Perfected Mind
3 Consider
2 Opt
4 Test of Talents
2 Sweet Oblivion
3 Jace's Triumph
3 Omen of the Dead
3 Drowned Secrets
3 Omen of the Sea
1 Mirrormade
2 Founding the Third Path
4 Darkslick Shores
4 Drowned Catacomb
8 Island
5 Swamp
Im sorry if this question has already been asked or in the wrong forum.
My question and question of my playgroup is can we run the triomes in s 2 color edh deck?
Heres our reasoning as to why we think we can.
Other trilands, lets use mystic monastery, say tap add W, or R, or U, these are not in parenthesis giving it the color identity as U,W,& R
These trilands, lets use the raugrin, says (add U,R, or W)
They have the basic land types with (tap add x color) in parentheses as reminder text like extort.
As far as we know reminder text doesn't affect color identity
then if it does tap for a color not in our color identity, it will tap as colorless as we read in a rule
The reason as to why we can't is because it has that can tap for a color not in our color identity
This deck is semi-budget,$300 limit. If I’m right on my math, the deck is sitting at about $250 as is.
Let me explain why I’m running this over the better mono green Tron. Budget is a big reason, Blue is my color of choice, and I tend to run the non traditional decks.
I’ve updated the deck and it runs pretty smooth, I’m looking to take this to a big event in the next few months. I know Breeding Pool isn’t legal yet, but I’m getting ready. Jace is still my own personal tech and I’ve tested the 4 drop that makes my creatures with counters unblocked, but I usually win with god knows how many tokens.
After some testing and acquiring new cards, I’ve been working on this all morning. I could use some help. I’ve joined a play test group and I’ll post results as they come since my work schedule is weird. My big thing now is getting my side ready for bigger tournaments, aside from fnm
Still working on it, but I’m looking at
3 negate
3 of the green merfolk that give 1 merfolk hexproof when put in play with flash
2 Vivien Reid from set
2 dive down/ spell pierce
2 kopala
3 unknown/ waiting for Ravnica
Ive had a bit of success with my build. I’m torn between replacing blossoming defense with either spell pierce or dive down. My strategy is both the +1+1 counters and token swarm. I’ve had plenty of games where I was board wiped, but bc of token generator, I was able to win.
Thx everyone for the input.
I’ll move kumena up to 4 since it’s sort of the win con. I understand it’s a big investment, but my meta is slow.
As for Jace, it’s my personal tech and it works.
As for flyers, my meta doesn’t have many and hadana climb works. I’m thinking of getting 2 Vivien from the set in the side. It deals with lots of things
When breeding Pool is reprinted, I’ll put it in. I already have 2 in my modern deck.
I’ve been testing the 0+3 spell and I’m liking it since me meta likes to target my stuff.
As for Kopala, it stops activated abilities, boy triggered like chainwhirler. For that I’m running trickster
I’m glad they are being reprinted since it makes my decks cheaper. It’s a shame I already have my rtr shocks for modern, but I may have to buy breeding Pool next set depending on art. This was one of the things I was somewhat worried about, buying shocks. It was a question of do I wait to see if they get reprinted and drop, or if they don’t get reprinted and see them go up a little more due to lack of supply. I’ve seen it where we were expecting some reprint and didn’t get it, so they hiked in price
I was able to order one vial. Once I get my playset, I have no idea what to take out for number 4. Cursecatcher is going away once I get them. Also looking for fixes on my current build. For the elephant in the room, I feel Master works better in thr mono blue, but can be useful here, so I’m siding it
3 Merfolk Secretkeeper // Venture Deeper
4 Thassa's Oracle
2 Wall of Lost Thoughts
3 Jace, Wielder of Mysteries
1 Jace, the Perfected Mind
3 Consider
2 Opt
4 Test of Talents
2 Sweet Oblivion
3 Jace's Triumph
3 Omen of the Dead
3 Drowned Secrets
3 Omen of the Sea
1 Mirrormade
2 Founding the Third Path
4 Darkslick Shores
4 Drowned Catacomb
8 Island
5 Swamp
My question and question of my playgroup is can we run the triomes in s 2 color edh deck?
Heres our reasoning as to why we think we can.
Other trilands, lets use mystic monastery, say tap add W, or R, or U, these are not in parenthesis giving it the color identity as U,W,& R
These trilands, lets use the raugrin, says (add U,R, or W)
They have the basic land types with (tap add x color) in parentheses as reminder text like extort.
As far as we know reminder text doesn't affect color identity
then if it does tap for a color not in our color identity, it will tap as colorless as we read in a rule
The reason as to why we can't is because it has that can tap for a color not in our color identity
Edit ( Possibly fake too)
Edit: (Possibly fake)
Let me explain why I’m running this over the better mono green Tron. Budget is a big reason, Blue is my color of choice, and I tend to run the non traditional decks.
4 Eldrazi Temple
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
5 Island
3 Field of Ruin
Artifacts: 4
4 Expedition Map
1 Treasure Mage
1 Trinket Mage
2 Wurmcoil Engine
1 Platinum Angel
1 Sundering Titan
3 Walking Balista
4 Thought-Knot Seer
3 Reality Smasher
4 Conduit of Ruin
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Promised End
4 Remand
3 Condescend
3 Repeal
4 Kumena’s Speaker
3 Jade Bearer
4 Silvergill Adept
3 Merfolk Trickster
4 Deeproot Elite
4 Merfolk Branchwalker
4 Merfolk Misbinder
3 Kumena, Tyrant of Orazca
1 Jace, Cunning Castaway
Lands: 20
4 Unclaimed Territory
4 Hinterland Harbor
4 Island
6 Forrest
2 Breeding Pool / Memorial to Unity
Enchantments: 6
2 Hadana’s Climb
4 Deeproot Waters
4 River Herald’s Boon
3 Field of Ruin
3 Negate
3 Swift Warden
3 Spell Pierce
2 Kopala, Warden of Waves
1 Mistcaller
2 Cursecatcher
2 Kumena’s Speaker
4 Lord of Atlantis
4 Master of the Pearl Trident
2 Harbringer of the Tide
4 Merfolk Trickster
4 Silvergill Adept
2 Merfolk Branchwalker
4 Merfolk Mistbinder
3 Master of Waves
2 Merrow Reejerey
4 Spreading Seas
Artifacts: 3
3 Aether Vial
Lands: 20
2 Breeding Pool
2 Mutavault
4 Unclaimed Territory
3 Hinterland Harbor
5 Island
2 Forest
1 Misty Rainforest
1 Minamo, School at Water’s Edge
4 Deprive
3 Relic of Progenitus
3 Field of Ruin
2 Spell Pierce
2 Mistcaller
3 negate
3 of the green merfolk that give 1 merfolk hexproof when put in play with flash
2 Vivien Reid from set
2 dive down/ spell pierce
2 kopala
3 unknown/ waiting for Ravnica
Creatures: 30
3 Kumena’s Speaker
3 Jade Bearer
4 Silvergill Adept
4 Merfolk Trickster
4 Deeproot Elite
4 Merfolk Branchwalker
4 Merfolk Misbinder
4 Kumena, Tyrant of Orazca
4 Unclaimed Territory
4 Hinterland Harbor
5 Island
7 Forrest
Enchantments: 5
2 Hadana’s Climb
3 Deeproot Waters
2 Blossoming Defense
3 River Herald’s Boon
I’ll move kumena up to 4 since it’s sort of the win con. I understand it’s a big investment, but my meta is slow.
As for Jace, it’s my personal tech and it works.
As for flyers, my meta doesn’t have many and hadana climb works. I’m thinking of getting 2 Vivien from the set in the side. It deals with lots of things
When breeding Pool is reprinted, I’ll put it in. I already have 2 in my modern deck.
I’ve been testing the 0+3 spell and I’m liking it since me meta likes to target my stuff.
As for Kopala, it stops activated abilities, boy triggered like chainwhirler. For that I’m running trickster
@ decepticon - why not run kumena, the big reason to run the deck?
3 Kumena’s Speaker
3 Jade Bearer
4 Silvergill Adept
3 Merfolk Trickster
4 Deeproot Elite
4 Merfolk Branchwalker
4 Merfolk Misbinder
3 Kumena, Tyrant of Orazca
2 Vineshaper Mystic
1 Jace, Cunning Castaway
Lands: 20
4 Unclaimed Territory
4 Hinterland Harbor
5 Island
7 Forrest
Enchantments: 4
2 Hadana’s Climb
2 Deeproot Waters
2 Spell Pierce
3 River Herald’s Boon
3 Cursecatcher
3 Kumena’s Speaker
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Harbringer of the Tide
3 Merfolk Trickster
4 Silvergill Adept
2 Merfolk Branchwalker
4 Merfolk Mistbinder
2 Kumena, Tyrant of Orazca
2 Merrow Reejerey
4 Spreading Seas
Spells: 2
2 Dismember
Lands: 20
2 Breeding Pool
2 Mutavault
4 Unclaimed Territory
2 Hinterland Harbor
6 Island
3 Forest
1 Nykthos, Shrine to Nyx
3 Relic of Progenitus
3 Deprive
3 Master of Waves
2 Spell Pierce
2 Echoing Truth
2 Field of Ruin