Pegasus Charmer 1WW
Creature – Human Shaman
Flying
Spells that each player casts cost 1 less to cast if that player controls an Aura.
2/2 -minrar: uncommon
Malakir Bloodchief 4BB
Creature – Vampire Shaman
Lifelink
Whenever an opponent loses life, if you have at least 30 life more than your starting life total, you win the game.
5/4 -minrar: rare
Wandering Nightwolf 2GG Creature – Werewolf Intimidate When you cast an enchantment spell, transform Wandering Nightwolf. 4/4 // Daylight Packwolf (W) Creature – Wolf Human creatures and other Wolf creatures you control get +1/+1. 4/4 -minrar: uncommon
Windchill
Instant – Cold Gust Windchill deals 2 damage to each creature with flying that was dealt damage this turn. Draw a card. -minrar: common
Wood-Kin Chassis 1GG Enchantment – Shape Aura Enchant creature Enchanted creature gets +2/+2, has hexproof, and is an Elemental in addition to its other creature types. Totem armor -minrar: uncommon
Asmadatog BRG
Creature – Atog
Sworn to Dragons (This creature gets +1/+1 as long as you control a Dragon, or +2/+2 instead as long as you control a legendary Dragon.)
Sacrifice a land: Asmadatog gets +1/+1 and gains trample until end of turn. If you sacrifice a Swamp, Mountain or Forest this way, instead it gets +3/+3 and gains trample and haste until end of turn.
1/2
-minrar: uncommon
(you are dumb, Brofaux)
Next: WUB (bonus points if it's an artifact Human)
Ravenous Phantasm 3UU
Creature - Illusion Horror
Flying
When Ravenous Phantasm enters the battlefield, return target creature to its owner's hand. Until your next turn, players can't cast spells with the same name as that creature.
At the beginning of your upkeep, if there's a card in your hand, destroy target creature you control.
5/6
-minrar: rare
Surreptitious Chancellor 1B Creature – Human Advisor t: Each player searches his or her library for a nonland card, reveals it, then puts it into his or her hand. Then each player shuffles his or her library. Choose those cards' names. Whenever a player casts a spell with a chosen name, that player loses 2 life. 1/1 -minrar: rare
Ineffable Hunger 3GGG Sorcery If you control a Praetor, you may pay (P/G)(P/G)(P/G)(P/G)(P/G) rather than pay Ineffable Hunger's mana cost. Destroy target permanent. That permanent's controller puts a 3/3 green Beast creature token onto the battlefield. If a noncreature, nonland permanent was destroyed this way, you put a 3/3 green Beast creature token onto the battlefield. -minrar: uncommon
Insightful Façade 1G Enchantment – Aura Enchant creature Enchanted creature gets +1/+0. Whenever enchanted creature deals damage to a player, you may draw a card. When a creature you control dies, transform Insightful Façade. // Taciturn Visage ((U/B)) Enchantment – Aura Enchant creature Enchanted creature can’t be blocked. -minrar: uncommon
Behemoth 3GG Creature – Beast Exemplar of Beasts – If a Beast token would enter the battlefield under your control, you may put Behemoth onto the battlefield from your hand instead. Behemoth enters the battlefield with three +1/+1 counters on it if you didn’t cast it from your hand. 4/4 -minrar: uncommon
Obzedat Clergy 2WB Creature – Spirit At the beginning of your upkeep, you may exile a creature you control or a creature card from your hand or graveyard. If you do, you gain 1 life. You may cast exiled creature cards you own by paying twice their mana costs. 1/4 -minrar: rare
1WW
Creature – Human Shaman
Flying
Spells that each player casts cost 1 less to cast if that player controls an Aura.
2/2
-minrar: uncommon
2WBB
Enchantment – Aura
Enchant creature
Creatures you control have extort :symwb:.
-minrar: rare
4BB
Creature – Vampire Shaman
Lifelink
Whenever an opponent loses life, if you have at least 30 life more than your starting life total, you win the game.
5/4
-minrar: rare
WW
Instant – Gambit
Each blocked creature becomes 1/1 until end of turn.
-minrar: uncommon
2GG
Creature – Werewolf
Intimidate
When you cast an enchantment spell, transform Wandering Nightwolf.
4/4
//
Daylight Packwolf
(W) Creature – Wolf
Human creatures and other Wolf creatures you control get +1/+1.
4/4
-minrar: uncommon
Windchill
Instant – Cold Gust
Windchill deals 2 damage to each creature with flying that was dealt damage this turn.
Draw a card.
-minrar: common
Wood-Kin Chassis
1GG
Enchantment – Shape Aura
Enchant creature
Enchanted creature gets +2/+2, has hexproof, and is an Elemental in addition to its other creature types.
Totem armor
-minrar: uncommon
2RR
Creature – Goblin Shaman
Goblin offering
Red creatures you control get +1/+0.
2/2
-minrar: uncommon
...you most certainly do.
Anaba Channeler
2RR
Creature – Minotaur Shaman
Minotaur creatures you control get +1/+0 for each Shaman you control.
1/3
-minrar: uncommon
Hero (2)
Creatures you control get -1/-1 and have intimidate.
...I'm not even going to bother explaining how this is wrong.
Mossy Veil
GG
Instant
Target permanent gains shroud until end of turn.
-minrar: common
BRG
Creature – Atog
Sworn to Dragons (This creature gets +1/+1 as long as you control a Dragon, or +2/+2 instead as long as you control a legendary Dragon.)
Sacrifice a land: Asmadatog gets +1/+1 and gains trample until end of turn. If you sacrifice a Swamp, Mountain or Forest this way, instead it gets +3/+3 and gains trample and haste until end of turn.
1/2
-minrar: uncommon
(you are dumb, Brofaux)
Next: WUB (bonus points if it's an artifact Human)
3UU
Creature - Illusion Horror
Flying
When Ravenous Phantasm enters the battlefield, return target creature to its owner's hand. Until your next turn, players can't cast spells with the same name as that creature.
At the beginning of your upkeep, if there's a card in your hand, destroy target creature you control.
5/6
-minrar: rare
Next: Sinking Feeling in all colors
1B
Creature – Human Advisor
t: Each player searches his or her library for a nonland card, reveals it, then puts it into his or her hand. Then each player shuffles his or her library. Choose those cards' names.
Whenever a player casts a spell with a chosen name, that player loses 2 life.
1/1
-minrar: rare
3GGG
Sorcery
If you control a Praetor, you may pay (P/G)(P/G)(P/G)(P/G)(P/G) rather than pay Ineffable Hunger's mana cost.
Destroy target permanent. That permanent's controller puts a 3/3 green Beast creature token onto the battlefield. If a noncreature, nonland permanent was destroyed this way, you put a 3/3 green Beast creature token onto the battlefield.
-minrar: uncommon
Insightful Façade
1G
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Whenever enchanted creature deals damage to a player, you may draw a card.
When a creature you control dies, transform Insightful Façade.
//
Taciturn Visage
((U/B)) Enchantment – Aura
Enchant creature
Enchanted creature can’t be blocked.
-minrar: uncommon
Irridescent Dragon Fly
4GG
Creature – Dragon Insect
Flying, shroud
4/4
-minrar: uncommon
Ivy Shackles
1G
Enchantment – Aura
Enchant noncreature permanent
Activated abilities of enchanted permanent can’t be activated unless they’re mana abilities.
-minrar: common
3GG
Creature – Beast
Exemplar of Beasts – If a Beast token would enter the battlefield under your control, you may put Behemoth onto the battlefield from your hand instead.
Behemoth enters the battlefield with three +1/+1 counters on it if you didn’t cast it from your hand.
4/4
-minrar: uncommon
Bedknobs
//
>>>>>Broomsticks
>>>>>1G
>>>>>Sorcery
>>>>>Each opponent sacrifices three enchantments.
-minrar: uncommon
2WB
Creature – Spirit
At the beginning of your upkeep, you may exile a creature you control or a creature card from your hand or graveyard. If you do, you gain 1 life.
You may cast exiled creature cards you own by paying twice their mana costs.
1/4
-minrar: rare