The Earth Rises to Swallow You
Scheme
When you set this scheme in motion, up to one target land becomes an 8/8 Elemental land creature until end of turn. Whenever that land deals combat damage to a player this turn, that player sacrifices a land.
Next: something Chandra Nalaar might say (e.g. Feel the Burn!)
Corpsehatch Orgg 3(B/R)(B/R)
Creature - Orgg
Reach
Whenever a creature with flying dies, put a +1/+1 counter on Corpsehatch Orgg.
3/3
-minrar: uncommon
Vigilant Eye 1W
Creature - Eye
Flying
Soulbond
As long as Vigilant Eye is paired with another creature, both creatures have vigilance.
1/1
-minrar: common
Archelon Chassis 1U Enchantment – Aura Enchant creature Enchanted creature gets +0/+6 and is a Turtle in addition to its other creature types. Enchanted creature can’t attack unless defending player controls an Island or Sea. Totem armor -minrar: common
Assert Dominance 5UU Enchantment – Aura Affinity for permanents you don’t own Enchant creature You control enchanted creature. -minrar: uncommon
Reaping Eyestalk Elite Creature – Eye Tendril At the beginning of the Great Mother's end step, destroy target random nonelite creature. If it regenerates, put a -1/-1 counter on it. Hero’s reward – When Reaping Eyestalk leaves the battlefield, each player puts a +1/+1 counter on each creature he or she controls. 0/10 -monsterkey: The Great Mother
Tanaka’s Cunning WW Instant – Gambit Each blocked creature becomes 1/1 until end of turn. -minrar: uncommon
Temporal Disjunction 2WW Enchantment – Chronology Whenever a counter is put on or removed from a permanent, exile that permanent. -minrar: rare
The Man with the Golden Gun
Creature – Human Soldier W,t: Target creature gains first strike for as long as you control The Man with the Golden Gun. 1/1 -minrar: uncommon -filmtitle, booktitle
Titanium Remnant 4W Creature – Golem Spirit Metalcraft – Titanium Remnant gets +2/+0 and has first strike as long as you control three or more artifacts. 3/3 -minrar: common
True-Name Vanguard 1WW Creature – Kithkin Knight First strike As True-Name Vanguard enters the battlefield, name a monster. You and True-Name Vanguard have protection from the named monster. 3/1 -minrar: rare
Oblivion Tether 1W Enchantment – Aura Enchant nonland permanent When a permanent is exiled, exile enchanted permanent. -minrar: uncommon
Obstinate Flock
Creature – Bird Soldier Flying Cycling 6W When you cycle Obstinate Flock, return it to the battlefield with three +1/+1 counters on it. 1/1 -minrar: uncommon
Order of Angelfire 1WW Creature – Human Cleric At the beginning of your end step, put a piety counter on Order of Angelfire. At the beginning of your upkeep, choose up to X target creatures, where X is the number of piety counters on Order of Angelfire. Each creature chosen this way gets +1/+2 until end of turn. 2/2 -minrar: uncommon
Overgrown Mammoth 2WW Creature – Elephant Beast Overgrown Mammoth has defender as long as you don’t control a creature named Advocate of the Beast. 6/6 -minrar: uncommon
Neh-Thalggu 3BB Creature – Eye Horror Shadow Whenever a creature without shadow dies, put a +1/+1 counter on Neh-Thalggu. Neh-Thalggu gains that creature's activated abilities until end of turn. 4/4 -minrar: rare
Creature – Human Soldier Lifelink 1/1 -minrar: common
Mikaeus at Rest 1W Legendary Enchantment When Mikaeus at Rest enters the battlefield, exile target Zombie. Whenever a creature dies, exile it. You gain life equal to its toughness if it’s a Human. -minrar: rare
Mirth of the Eternal
Instant As an additional cost to cast Mirth of the Eternal, reveal a white card from your hand. You gain life equal to the revealed card's converted mana cost. -minrar: common
Mobs’ Sentence
Enchantment As an additional cost to cast Mobs’ Sentence, tap three untapped white creatures you control.
When Mobs’ Sentence enters the battlefield, exile target permanent until Mobs’ Sentence leaves the battlefield. -minrar: common
Mutual Respect 1W Enchantment During each turn, prevent the next 1 damage that would be dealt to each player. -minrar: uncommon
Distilled Existence 2W Enchantment Colorless creatures you control get +1/+1. -minrar: uncommon Distraught Angel 4W
Creature – Angel
Flying
Distraught Angel gets +1/+1 and has haste as long as an opponent controls a black or red permanent.
3/3
-minrar: common
2G
Instant – Arcane
Target creature gets +3/+3 and gains hexproof until end of turn.
Splice onto Arcane 1GGG
-minrar: common
Scheme
When you set this scheme in motion, up to one target land becomes an 8/8 Elemental land creature until end of turn. Whenever that land deals combat damage to a player this turn, that player sacrifices a land.
Next: something Chandra Nalaar might say (e.g. Feel the Burn!)
3(B/R)(B/R)
Creature - Orgg
Reach
Whenever a creature with flying dies, put a +1/+1 counter on Corpsehatch Orgg.
3/3
-minrar: uncommon
1U
Creature – Wall
Defender, hexproof
0/3
-minrar: common
1W
Creature - Eye
Flying
Soulbond
As long as Vigilant Eye is paired with another creature, both creatures have vigilance.
1/1
-minrar: common
1U
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+6 and is a Turtle in addition to its other creature types.
Enchanted creature can’t attack unless defending player controls an Island or Sea.
Totem armor
-minrar: common
Assert Dominance
5UU
Enchantment – Aura
Affinity for permanents you don’t own
Enchant creature
You control enchanted creature.
-minrar: uncommon
EDIT: I was off by a bit it seems, I didn't hear about it until the 25th, sorry, sorry, sorry.
Elite Creature – Eye Tendril
At the beginning of the Great Mother's end step, destroy target random nonelite creature. If it regenerates, put a -1/-1 counter on it.
Hero’s reward – When Reaping Eyestalk leaves the battlefield, each player puts a +1/+1 counter on each creature he or she controls.
0/10
-monsterkey: The Great Mother
Creature – Human Soldier
Phasing
3/3
-minrar: common
Wave of Regret
Instant – Anguish
Prevent all damage target tapped creature would deal this turn.
-minrar: common
WW
Instant – Gambit
Each blocked creature becomes 1/1 until end of turn.
-minrar: uncommon
Temporal Disjunction
2WW
Enchantment – Chronology
Whenever a counter is put on or removed from a permanent, exile that permanent.
-minrar: rare
The Man with the Golden Gun
Creature – Human Soldier
W,t: Target creature gains first strike for as long as you control The Man with the Golden Gun.
1/1
-minrar: uncommon
-filmtitle, booktitle
Titanium Remnant
4W
Creature – Golem Spirit
Metalcraft – Titanium Remnant gets +2/+0 and has first strike as long as you control three or more artifacts.
3/3
-minrar: common
True-Name Vanguard
1WW
Creature – Kithkin Knight
First strike
As True-Name Vanguard enters the battlefield, name a monster.
You and True-Name Vanguard have protection from the named monster.
3/1
-minrar: rare
Opthalmovermes
1U
Creature – Worm Eye
Your opponents play with their hands revealed.
1/1
-minrar: common
1W
Enchantment – Aura
Enchant nonland permanent
When a permanent is exiled, exile enchanted permanent.
-minrar: uncommon
Obstinate Flock
Creature – Bird Soldier
Flying
Cycling 6W
When you cycle Obstinate Flock, return it to the battlefield with three +1/+1 counters on it.
1/1
-minrar: uncommon
Order of Angelfire
1WW
Creature – Human Cleric
At the beginning of your end step, put a piety counter on Order of Angelfire.
At the beginning of your upkeep, choose up to X target creatures, where X is the number of piety counters on Order of Angelfire. Each creature chosen this way gets +1/+2 until end of turn.
2/2
-minrar: uncommon
Overgrown Mammoth
2WW
Creature – Elephant Beast
Overgrown Mammoth has defender as long as you don’t control a creature named Advocate of the Beast.
6/6
-minrar: uncommon
3BB
Creature – Eye Horror
Shadow
Whenever a creature without shadow dies, put a +1/+1 counter on Neh-Thalggu. Neh-Thalggu gains that creature's activated abilities until end of turn.
4/4
-minrar: rare
Creature – Human Soldier
Lifelink
1/1
-minrar: common
Mikaeus at Rest
1W
Legendary Enchantment
When Mikaeus at Rest enters the battlefield, exile target Zombie.
Whenever a creature dies, exile it. You gain life equal to its toughness if it’s a Human.
-minrar: rare
Mirth of the Eternal
Instant
As an additional cost to cast Mirth of the Eternal, reveal a white card from your hand.
You gain life equal to the revealed card's converted mana cost.
-minrar: common
Mobs’ Sentence
Enchantment
As an additional cost to cast Mobs’ Sentence, tap three untapped white creatures you control.
When Mobs’ Sentence enters the battlefield, exile target permanent until Mobs’ Sentence leaves the battlefield.
-minrar: common
Mutual Respect
1W
Enchantment
During each turn, prevent the next 1 damage that would be dealt to each player.
-minrar: uncommon
2W
Enchantment
Colorless creatures you control get +1/+1.
-minrar: uncommon
Distraught Angel
4W
Creature – Angel
Flying
Distraught Angel gets +1/+1 and has haste as long as an opponent controls a black or red permanent.
3/3
-minrar: common