2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Evil Eye of Exurbia
    5B
    Creature – Eye
    Non-Eye creatures you control can’t attack.
    Whenever Evil Eye of Exurbia attacks, defending player sacrifices a creature. If it’s a multicolored creature, you gain 4 life.
    2/4
    -minrar: uncommon

    Evil Eye of Malakir
    5B
    Creature – Eye
    Evil Eye of Malakir can’t attack a player who controls a Vampire or Lineage.
    Whenever Evil Eye of Malakir becomes blocked by a creature, destroy that creature. You gain life equal to its power.
    7/3
    -minrar: uncommon

    Evil Eye of Tresserhorn
    3B
    Snow Creature – Eye
    Non-Eye creatures you control can’t attack.
    S: Evil Eye of Tresserhorn deals 1 damage to target blocking creature. Activate this ability only if Evil Eye of Tresserhorn is blocked.
    S: Evil Eye of Tresserhorn deals 1 damage to target player it’s attacking. Activate this ability only if Evil Eye of Tresserhorn is attacking and unblocked.
    5/2
    -minrar: rare

    Evil Eye of the Maelstrom
    WUBRG
    Creature – Eye
    Other creatures you control that aren’t all colors can’t attack.
    Whenever a creature blocks a creature you control, destroy the blocking creature. If you don’t, the next spell you cast this turn has cascade.
    5/5
    -minrar: rare

    Evil Eye of the Hedrons
    9
    Creature – Eldrazi Eye
    Annihilator 2
    Whenever Evil Eye of the Hedrons annihilates a noncreature permanent, its controller exiles a creature he or she controls.
    When Evil Eye of the Hedrons dies, return all cards exiled with it to their owners' hand.
    9/9
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on All Are My Enemies (YmtC - schemes)
    Old Friends, Old Rivals
    Ongoing Scheme
    At the beginning of your upkeep, you may have target opponent reveal the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. If he or she does, you do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
    When a creature you control leaves the battlefield, abandon this scheme.

    Next: something Liliana Vess might say (e.g. The Fallen Will Play My Game)
    Posted in: Custom Card Contests and Games
  • posted a message on All Are My Enemies (YmtC - schemes)
    Everyone Has A Price
    Scheme
    When you set this scheme in motion, you may pay x or X life. If you do either, search target player's library for a legendary creature card with converted mana cost X and put it onto the battlefield under your control. Then shuffle your control.


    Next: something Jace Beleren might say (e.g.
    I Will Find the Answer)
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Barred Strix
    1WW
    Artifact Creature – Bird
    Flying
    As Barred Strix enters the battlefield, choose a creature on the battlefield.
    The chosen creature can’t attack or block.
    2/2
    -minrar: common

    Blessings of the Sisters

    1W
    Enchantment – Aura Blessing
    Enchant creature
    Haunt a creature
    Enchanted creature gets +2/+2.
    A creature haunted by Blessings of the Sisters gets +2/+2.
    -minrar: uncommon

    Blindwake Marshal

    4WW
    Creature – Human Soldier
    Battalion radiance – Whenever Blindwake Marshal and at least two other creatures attack, tap target creature and each other creature that shares a color with it.
    2/2
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Censored Evil Eye
    4W
    Creature – Eye
    Defender
    Non-Eye creatures you control can’t block.
    Whenever Censored Evil Eye blocks a creature, destroy it.
    3/6
    -minrar: uncommon

    Calcifying Eyestalk
    Elite Creature – Eye Tendril
    At the beginning of each player’s end step, that player loses 2 life if he or she didn’t cast a spell this turn.
    Hero’s reward – When Calcifying Eyestalk leaves the battlefield, each player gains 2 life and puts a 1/1 black Eye creature token with flying onto the battlefield.
    0/7
    -monsterkey: The Great Mother
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    4WWB
    Artifact Creature - Spirit Wall
    Defender, flying
    When ~ enters the battlefield or at the beginning of your upkeep, put a 1/6 white Spirit Wall artifact creature token with defender and flying onto the battlefield.
    At the beginning of your end step, each opponent loses life equal to the number of creatures with defender you control. You gain that much life.
    2/12

    Next: another white/black (only) cost that has never appeared on a real card
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Valley of Riches
    Land – Valley
    t: Add 1 to your mana pool.
    ,T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
    -minrar: uncommon
    -reservereprint: Diamond Valley

    Varakna Pit
    Land – Mire Pit
    t: Add 1 to your mana pool. If a creature died this turn, add black mana to your mana pool instead.
    ,t, Sacrifice Varakna Pit: Destroy target nonland permanent. Activate this ability only if three or more creatures died this turn.
    -minrar: uncommon

    Verdant Isle
    Land – Forest Island
    Verdant Isle enters the battlefield tapped unless you control two or fewer permanents.
    When Verdant Isle enters the battlefield tapped, if you control five or more permanents, you may pay 2 life. If you do, untap Verdant Isle.
    -minrar: rare
    -cyclekey: betalandredux
    -reservereprint: Tropical Island
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Timeless Fen
    Land – Swamp
    Timeless Fen enters the battlefield tapped with a charge counter on it.
    t, Remove a charge counter from a land you control: Add 2 to your mana pool.
    -minrar: uncommon

    Treasury of Alexandria
    Land – Stockpile Town
    t: Add 1 to your mana pool.
    t: Draw a card. If you do, sacrifice Treasury of Alexandria. Activate this ability only if you have seven or more cards in hand.
    Put seven cards from your hand on top of your library: Return Treasury of Alexandria from your graveyard to the battlefield tapped.
    -minrar: uncommon
    -reservereprint: Library of Alexandria

    Tundra Vale
    Snow Land – Desert Valley
    t: Add 1 to your mana pool.
    1S,t: Tundra Vale deals 1 damage to target attacking creature.
    -minrar: uncommon
    Posted in: Custom Card Contests and Games
  • posted a message on The Two Abilities Game
    Kalitas’s Minion
    3B
    Creature – Vampire Minion
    Kalitas’s Minion costs 3 less to cast if a creature died this turn.
    Lifelink
    2/2
    -minrar: uncommon
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Chaparral Hills
    Land – Mountain Forest
    Chaparral Hills enters the battlefield tapped unless you control two or fewer permanents.
    When Chaparral Hills enters the battlefield tapped, if you control five or more permanents, you may pay 2 life. If you do, untap Chaparral Hills.
    -minrar: rare
    -reservereprint: Taiga
    Posted in: Custom Card Contests and Games
  • posted a message on The Two Abilities Game
    Abyssal Wasteland
    Land - Waste
    Cumulative upkeep - Pay 6 life.
    All creatures have cumulative upkeep 1.
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on The Two Abilities Game
    Elderwood Maro
    1GG
    Creature - Elemental
    Cumulative upkeep - Exile the top card of your library.
    Elderwood Maro's power and toughness are each equal to 1 plus the number of age counters among permanents you control.
    1+*/1+*
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Turntimber Old Growth
    2G
    Enchantment
    While you're searching your library, you may play land cards from your library. Lands played this way enter the battlefield tapped.
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Narwhal Pike
    2
    Artifact - Remains Equipment
    Equipped creature gets +1/+0 and has first strike.
    Whenever equipped creature deals combat damage to a player, that player loses 1 life.
    Equip 2
    -minrar: uncommon
    Posted in: Custom Card Contests and Games
  • posted a message on All Are My Enemies (YmtC - schemes)
    Watch Your Hope Crumble Before You
    Scheme
    When you set this scheme in motion, target opponent chooses self or others. If that player chose self, he or she sacrifices all enchantments he or she controls. If that player chose others, each other opponent sacrifices two enchantments.

    Next: something Ajani Goldmane might say (e.g. Together, We Are Strong)
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.