Evil Eye of Exurbia 5B Creature – Eye Non-Eye creatures you control can’t attack. Whenever Evil Eye of Exurbia attacks, defending player sacrifices a creature. If it’s a multicolored creature, you gain 4 life. 2/4 -minrar: uncommon
Evil Eye of Malakir 5B Creature – Eye Evil Eye of Malakir can’t attack a player who controls a Vampire or Lineage. Whenever Evil Eye of Malakir becomes blocked by a creature, destroy that creature. You gain life equal to its power. 7/3 -minrar: uncommon
Evil Eye of Tresserhorn 3B Snow Creature – Eye Non-Eye creatures you control can’t attack. S: Evil Eye of Tresserhorn deals 1 damage to target blocking creature. Activate this ability only if Evil Eye of Tresserhorn is blocked. S: Evil Eye of Tresserhorn deals 1 damage to target player it’s attacking. Activate this ability only if Evil Eye of Tresserhorn is attacking and unblocked. 5/2 -minrar: rare
Evil Eye of the Maelstrom WUBRG Creature – Eye Other creatures you control that aren’t all colors can’t attack. Whenever a creature blocks a creature you control, destroy the blocking creature. If you don’t, the next spell you cast this turn has cascade. 5/5 -minrar: rare
Evil Eye of the Hedrons 9 Creature – Eldrazi Eye Annihilator 2 Whenever Evil Eye of the Hedrons annihilates a noncreature permanent, its controller exiles a creature he or she controls. When Evil Eye of the Hedrons dies, return all cards exiled with it to their owners' hand. 9/9 -minrar: rare
Old Friends, Old Rivals
Ongoing Scheme
At the beginning of your upkeep, you may have target opponent reveal the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. If he or she does, you do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
When a creature you control leaves the battlefield, abandon this scheme.
Next: something Liliana Vess might say (e.g. The Fallen Will Play My Game)
Everyone Has A Price
Scheme
When you set this scheme in motion, you may pay x or X life. If you do either, search target player's library for a legendary creature card with converted mana cost X and put it onto the battlefield under your control. Then shuffle your control.
Next: something Jace Beleren might say (e.g. I Will Find the Answer)
Barred Strix 1WW Artifact Creature – Bird Flying As Barred Strix enters the battlefield, choose a creature on the battlefield. The chosen creature can’t attack or block. 2/2 -minrar: common
Blessings of the Sisters 1W Enchantment – Aura Blessing Enchant creature Haunt a creature Enchanted creature gets +2/+2. A creature haunted by Blessings of the Sisters gets +2/+2. -minrar: uncommon
Blindwake Marshal 4WW Creature – Human Soldier Battalion radiance – Whenever Blindwake Marshal and at least two other creatures attack, tap target creature and each other creature that shares a color with it. 2/2 -minrar: rare
Censored Evil Eye 4W Creature – Eye Defender Non-Eye creatures you control can’t block. Whenever Censored Evil Eye blocks a creature, destroy it. 3/6 -minrar: uncommon
Calcifying Eyestalk Elite Creature – Eye Tendril At the beginning of each player’s end step, that player loses 2 life if he or she didn’t cast a spell this turn. Hero’s reward – When Calcifying Eyestalk leaves the battlefield, each player gains 2 life and puts a 1/1 black Eye creature token with flying onto the battlefield. 0/7 -monsterkey: The Great Mother
4WWB
Artifact Creature - Spirit Wall
Defender, flying
When ~ enters the battlefield or at the beginning of your upkeep, put a 1/6 white Spirit Wall artifact creature token with defender and flying onto the battlefield.
At the beginning of your end step, each opponent loses life equal to the number of creatures with defender you control. You gain that much life.
2/12
Next: another white/black (only) cost that has never appeared on a real card
Valley of Riches Land – Valley t: Add 1 to your mana pool. ,T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -minrar: uncommon -reservereprint: Diamond Valley Varakna Pit Land – Mire Pit t: Add 1 to your mana pool. If a creature died this turn, add to your mana pool instead. ,t, Sacrifice Varakna Pit: Destroy target nonland permanent. Activate this ability only if three or more creatures died this turn. -minrar: uncommon Verdant Isle Land – Forest Island Verdant Isle enters the battlefield tapped unless you control two or fewer permanents. When Verdant Isle enters the battlefield tapped, if you control five or more permanents, you may pay 2 life. If you do, untap Verdant Isle. -minrar: rare -cyclekey: betalandredux -reservereprint: Tropical Island
Timeless Fen Land – Swamp Timeless Fen enters the battlefield tapped with a charge counter on it. t, Remove a charge counter from a land you control: Add 2 to your mana pool. -minrar: uncommon
Treasury of Alexandria Land – Stockpile Town t: Add 1 to your mana pool. t: Draw a card. If you do, sacrifice Treasury of Alexandria. Activate this ability only if you have seven or more cards in hand. Put seven cards from your hand on top of your library: Return Treasury of Alexandria from your graveyard to the battlefield tapped. -minrar: uncommon -reservereprint: Library of Alexandria
Tundra Vale Snow Land – Desert Valley t: Add 1 to your mana pool. 1S,t: Tundra Vale deals 1 damage to target attacking creature. -minrar: uncommon
Chaparral Hills Land – Mountain Forest Chaparral Hills enters the battlefield tapped unless you control two or fewer permanents. When Chaparral Hills enters the battlefield tapped, if you control five or more permanents, you may pay 2 life. If you do, untap Chaparral Hills. -minrar: rare -reservereprint: Taiga
Elderwood Maro 1GG
Creature - Elemental
Cumulative upkeep - Exile the top card of your library.
Elderwood Maro's power and toughness are each equal to 1 plus the number of age counters among permanents you control.
1+*/1+*
-minrar: rare
Turntimber Old Growth 2G Enchantment While you're searching your library, you may play land cards from your library. Lands played this way enter the battlefield tapped. -minrar: rare
Narwhal Pike 2
Artifact - Remains Equipment
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature deals combat damage to a player, that player loses 1 life.
Equip 2
-minrar: uncommon
Watch Your Hope Crumble Before You
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chose self, he or she sacrifices all enchantments he or she controls. If that player chose others, each other opponent sacrifices two enchantments.
Next: something Ajani Goldmane might say (e.g. Together, We Are Strong)
5B
Creature – Eye
Non-Eye creatures you control can’t attack.
Whenever Evil Eye of Exurbia attacks, defending player sacrifices a creature. If it’s a multicolored creature, you gain 4 life.
2/4
-minrar: uncommon
Evil Eye of Malakir
5B
Creature – Eye
Evil Eye of Malakir can’t attack a player who controls a Vampire or Lineage.
Whenever Evil Eye of Malakir becomes blocked by a creature, destroy that creature. You gain life equal to its power.
7/3
-minrar: uncommon
Evil Eye of Tresserhorn
3B
Snow Creature – Eye
Non-Eye creatures you control can’t attack.
S: Evil Eye of Tresserhorn deals 1 damage to target blocking creature. Activate this ability only if Evil Eye of Tresserhorn is blocked.
S: Evil Eye of Tresserhorn deals 1 damage to target player it’s attacking. Activate this ability only if Evil Eye of Tresserhorn is attacking and unblocked.
5/2
-minrar: rare
Evil Eye of the Maelstrom
WUBRG
Creature – Eye
Other creatures you control that aren’t all colors can’t attack.
Whenever a creature blocks a creature you control, destroy the blocking creature. If you don’t, the next spell you cast this turn has cascade.
5/5
-minrar: rare
Evil Eye of the Hedrons
9
Creature – Eldrazi Eye
Annihilator 2
Whenever Evil Eye of the Hedrons annihilates a noncreature permanent, its controller exiles a creature he or she controls.
When Evil Eye of the Hedrons dies, return all cards exiled with it to their owners' hand.
9/9
-minrar: rare
Ongoing Scheme
At the beginning of your upkeep, you may have target opponent reveal the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. If he or she does, you do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
When a creature you control leaves the battlefield, abandon this scheme.
Next: something Liliana Vess might say (e.g. The Fallen Will Play My Game)
Scheme
When you set this scheme in motion, you may pay x or X life. If you do either, search target player's library for a legendary creature card with converted mana cost X and put it onto the battlefield under your control. Then shuffle your control.
Next: something Jace Beleren might say (e.g. I Will Find the Answer)
1WW
Artifact Creature – Bird
Flying
As Barred Strix enters the battlefield, choose a creature on the battlefield.
The chosen creature can’t attack or block.
2/2
-minrar: common
Blessings of the Sisters
1W
Enchantment – Aura Blessing
Enchant creature
Haunt a creature
Enchanted creature gets +2/+2.
A creature haunted by Blessings of the Sisters gets +2/+2.
-minrar: uncommon
Blindwake Marshal
4WW
Creature – Human Soldier
Battalion radiance – Whenever Blindwake Marshal and at least two other creatures attack, tap target creature and each other creature that shares a color with it.
2/2
-minrar: rare
4W
Creature – Eye
Defender
Non-Eye creatures you control can’t block.
Whenever Censored Evil Eye blocks a creature, destroy it.
3/6
-minrar: uncommon
Calcifying Eyestalk
Elite Creature – Eye Tendril
At the beginning of each player’s end step, that player loses 2 life if he or she didn’t cast a spell this turn.
Hero’s reward – When Calcifying Eyestalk leaves the battlefield, each player gains 2 life and puts a 1/1 black Eye creature token with flying onto the battlefield.
0/7
-monsterkey: The Great Mother
Artifact Creature - Spirit Wall
Defender, flying
When ~ enters the battlefield or at the beginning of your upkeep, put a 1/6 white Spirit Wall artifact creature token with defender and flying onto the battlefield.
At the beginning of your end step, each opponent loses life equal to the number of creatures with defender you control. You gain that much life.
2/12
Next: another white/black (only) cost that has never appeared on a real card
Land – Valley
t: Add 1 to your mana pool.
,T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
-minrar: uncommon
-reservereprint: Diamond Valley
Varakna Pit
Land – Mire Pit
t: Add 1 to your mana pool. If a creature died this turn, add to your mana pool instead.
,t, Sacrifice Varakna Pit: Destroy target nonland permanent. Activate this ability only if three or more creatures died this turn.
-minrar: uncommon
Verdant Isle
Land – Forest Island
Verdant Isle enters the battlefield tapped unless you control two or fewer permanents.
When Verdant Isle enters the battlefield tapped, if you control five or more permanents, you may pay 2 life. If you do, untap Verdant Isle.
-minrar: rare
-cyclekey: betalandredux
-reservereprint: Tropical Island
Land – Swamp
Timeless Fen enters the battlefield tapped with a charge counter on it.
t, Remove a charge counter from a land you control: Add 2 to your mana pool.
-minrar: uncommon
Treasury of Alexandria
Land – Stockpile Town
t: Add 1 to your mana pool.
t: Draw a card. If you do, sacrifice Treasury of Alexandria. Activate this ability only if you have seven or more cards in hand.
Put seven cards from your hand on top of your library: Return Treasury of Alexandria from your graveyard to the battlefield tapped.
-minrar: uncommon
-reservereprint: Library of Alexandria
Tundra Vale
Snow Land – Desert Valley
t: Add 1 to your mana pool.
1S,t: Tundra Vale deals 1 damage to target attacking creature.
-minrar: uncommon
3B
Creature – Vampire Minion
Kalitas’s Minion costs 3 less to cast if a creature died this turn.
Lifelink
2/2
-minrar: uncommon
Land – Mountain Forest
Chaparral Hills enters the battlefield tapped unless you control two or fewer permanents.
When Chaparral Hills enters the battlefield tapped, if you control five or more permanents, you may pay 2 life. If you do, untap Chaparral Hills.
-minrar: rare
-reservereprint: Taiga
Land - Waste
Cumulative upkeep - Pay 6 life.
All creatures have cumulative upkeep 1.
-minrar: rare
1GG
Creature - Elemental
Cumulative upkeep - Exile the top card of your library.
Elderwood Maro's power and toughness are each equal to 1 plus the number of age counters among permanents you control.
1+*/1+*
-minrar: rare
2G
Enchantment
While you're searching your library, you may play land cards from your library. Lands played this way enter the battlefield tapped.
-minrar: rare
2
Artifact - Remains Equipment
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature deals combat damage to a player, that player loses 1 life.
Equip 2
-minrar: uncommon
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chose self, he or she sacrifices all enchantments he or she controls. If that player chose others, each other opponent sacrifices two enchantments.
Next: something Ajani Goldmane might say (e.g. Together, We Are Strong)