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Quote from MisterMuffin21 »Okay, what's the guideline for lands here? Not Which ones to run, but how many? I know it seems like a detail, but I keep toggling between 23-24 lands and neither really feels quite "perfect". It infuriates me to no end
Quote from Keldan_br »Do you think Zealous Persecution is still a good card maindeck( I don´t find place in sideboard) or a Anguished Unmaking or Collective Brutality better in that slot?
Quote from Khanagate »What sort of things would I want to hit with more seizes? It definitely does take more things in a tron hand.
Quote from tarotplz »Quote from jongsl5 » Quote from tarotplz »So recently someone recommended Mirran Crusader to me as a sideboard option, how do you feel about that? Although lightning bolt is at an all time low, we are already heavily favored against the black midrange decks. I don't like the idea of getting blown out by Kolaghan's Command either. You're better of siding more things like Rest in Peace which destroys the decks you'd side Crusader in, while also being great in other matches. That´s kinda what I was thinking aswell. Thanks for clarifying though!
Quote from jongsl5 » Quote from tarotplz »So recently someone recommended Mirran Crusader to me as a sideboard option, how do you feel about that? Although lightning bolt is at an all time low, we are already heavily favored against the black midrange decks. I don't like the idea of getting blown out by Kolaghan's Command either. You're better of siding more things like Rest in Peace which destroys the decks you'd side Crusader in, while also being great in other matches.
Quote from tarotplz »So recently someone recommended Mirran Crusader to me as a sideboard option, how do you feel about that?
Quote from jongsl5 »Quote from tarotplz »Quote from MisterMuffin21 »Quote from tarotplz »I could swap out the Murderous Cut for another Fatal Push, but as stated before, I don´t feel entirely confident in those Pushes without proper support from Fetchlands. If you're looking for cheap/good removal, Might I suggest Slaughter pact and Dismember. They are both quite fantastic. Dismember can be cast for one generic mana if you're willing to pay the life and most modern relevant creature, even indestructible ones, fall to it. As for Slaughter pact, not being able to destroy black creature is a bit of a downer, but being able to cast it while being tapped out can lead to our opponent thinking we have nothing then BLAM! Both are pretty cheap. Slaughter pact is 7$ and Dismember 3$. They where my removal package before Fatal push came in. I still run Slaughter pact from time to time. I actually already have Dismember. I could replace it without much hassle. (I have 2) However one of my first questions on this forum was about whether I should keep Fatal Push or if I should replace it with Dismember because I don´t have any Fetchlands currently. The advice I got was that even without Fetches Fatal Push is still a better card, as it hit most things anyway and I still have Path to Exile for the bigger stuff. I have a whole playset of Pushes, (preorderd them for cheap), so I could also replace the Murderous Cut with a Fatal Push without any cost. According to the advice I´ve gotten so far that would be the thing to do. What are your thoughts on this? </blockquote> Fatal Push is good even without triggering revolt. Look at how many 4 cmc creatures there are in Modern: maybe 4 Thought-Knot Seer, 1 Huntmaster of the Fells, 2 Siege Rhino, etc. My point is there are not that many. The only reason you should go down to 3 Fatal Push is to play 1 Dismember. This is due to the popularity of the Delve creatures, Reality Smasher, Drowner of Hope, etc. Now let's compare it with Slaughter Pact and Murderous Cut. Dismember being playable the first two turns + for 1-2 mana is a huge advantage; it kills black creatures unlike Slaughter Pact (Death Shadow + Delve creatures); Murderous Cut is very bad because we want cards like Rest in Peace against Grixis Control. Sometimes the opponent even brings Relic of Progenitus against us so that completely neuters Murderous Cut. 4 Path + 3 Push + 1 Dismember. That's all you need folks.
Quote from tarotplz »Quote from MisterMuffin21 »Quote from tarotplz »I could swap out the Murderous Cut for another Fatal Push, but as stated before, I don´t feel entirely confident in those Pushes without proper support from Fetchlands. If you're looking for cheap/good removal, Might I suggest Slaughter pact and Dismember. They are both quite fantastic. Dismember can be cast for one generic mana if you're willing to pay the life and most modern relevant creature, even indestructible ones, fall to it. As for Slaughter pact, not being able to destroy black creature is a bit of a downer, but being able to cast it while being tapped out can lead to our opponent thinking we have nothing then BLAM! Both are pretty cheap. Slaughter pact is 7$ and Dismember 3$. They where my removal package before Fatal push came in. I still run Slaughter pact from time to time. I actually already have Dismember. I could replace it without much hassle. (I have 2) However one of my first questions on this forum was about whether I should keep Fatal Push or if I should replace it with Dismember because I don´t have any Fetchlands currently. The advice I got was that even without Fetches Fatal Push is still a better card, as it hit most things anyway and I still have Path to Exile for the bigger stuff. I have a whole playset of Pushes, (preorderd them for cheap), so I could also replace the Murderous Cut with a Fatal Push without any cost. According to the advice I´ve gotten so far that would be the thing to do. What are your thoughts on this?
Quote from MisterMuffin21 »Quote from tarotplz »I could swap out the Murderous Cut for another Fatal Push, but as stated before, I don´t feel entirely confident in those Pushes without proper support from Fetchlands. If you're looking for cheap/good removal, Might I suggest Slaughter pact and Dismember. They are both quite fantastic. Dismember can be cast for one generic mana if you're willing to pay the life and most modern relevant creature, even indestructible ones, fall to it. As for Slaughter pact, not being able to destroy black creature is a bit of a downer, but being able to cast it while being tapped out can lead to our opponent thinking we have nothing then BLAM! Both are pretty cheap. Slaughter pact is 7$ and Dismember 3$. They where my removal package before Fatal push came in. I still run Slaughter pact from time to time.
Quote from tarotplz »I could swap out the Murderous Cut for another Fatal Push, but as stated before, I don´t feel entirely confident in those Pushes without proper support from Fetchlands.