KOTR and Countryside Crusher as main beaters.
Eternal Dragon and Krosan Tusker mixing deck if we do not like what we see with Mirri's Guile.
With Mirri's Guile you filter to take advantage of Domri +1.
Loam engine, more card advantage.
Lightning Rift StP and to control the table.
Devastating Dreams with one of the beaters into play is broken.
I think tremendous card advantage, and those possibilities as efficient beaters is a good deck.
And yet even I began to see the pack of land for KOTR
Low CC creatures with evasion, a lot of counter backup, cantrips.
Brainstorm with Evolving Wilds synergy to sculp hands.
Runechanter's Pike will raise really fast up his power.
Familiar's Ruse + Coilling Oracle or Mystic Snake is perfect.
Plasm Capture + Plow Under or Treasure Cruise or Boomerang or Tarmo can turn any match in our favor.
Note it has a good mana curve of counters.
Also can disrupt mana bases.
Midrange tempo with cards adventage, mana disruption, affective cards and solid mana base.
Llanowar Tutor
1GG
Sorcery
Flashback B
Search in your library a creature card, put it in your hand.
If you play Primaveral Tutor from graveyard put that card in the top of your library.
Dark Conspirancy
2BB
Enchantment
At bigining of your unkeep search in your library for a card.
Lose 5 lifes.
Recursive Darkness
UB
Instant
Counter target spell unless its controler pay 1 for each instant in your cementery.
Dredge 3.
Memory Fail
UB
Instant
Counter target spell. Put it in the top of player controller library.
Draw a card.
You lose 1 life.
Dark Passanger
2BB
3/3
B: Destroy target creature. It deals damage to Dark Passanger equal to its power.
B: Dark Passanger gets +1+1 until end of turn.
Sinkhole II
BB
Sorcery
Destroy target nonbasic land.
Oh! I dont know how Bridge from Bellow work in others dredge decks...
I try to use it on my deck. Zombie Infestation is a great enabler to me. Please explain to my if not.
[deck]
// Creatures
4 [card]Knight of the Relicary[\card]
4 [card]Countryside Crusher[\card]
4 [card]Eternal Dragon[\card]
3 [card]Krosan Tusker[\card]
// Spells
3 [card]Life from the Loam[\card]
4 [card]Devastating Dreams[\card]
4 [card]Swords to Plowshores[\card]
3 [card]Lightning Rift[\card]
3 [card]Mirri's Guile[\card]
2 [card]Domri Rade[\card]
// Lands
4 [card]Forgoten Cave[\card]
4 [card]Secluded Steppe[\card]
4 [card]Tranquil Thicket[\card]
KOTR and Countryside Crusher as main beaters.
Eternal Dragon and Krosan Tusker mixing deck if we do not like what we see with Mirri's Guile.
With Mirri's Guile you filter to take advantage of Domri +1.
Loam engine, more card advantage.
Lightning Rift StP and to control the table.
Devastating Dreams with one of the beaters into play is broken.
I think tremendous card advantage, and those possibilities as efficient beaters is a good deck.
And yet even I began to see the pack of land for KOTR
4 Loyal Pegasus
3 Soltari Priest
3 Soltari Monk
4 Gitaxian Probe
4 Mental Misstep
4 Daze
4 Mana Leak
4 Runechanter's Pike
9 Island
9 Plains
Low CC creatures with evasion, a lot of counter backup, cantrips.
Brainstorm with Evolving Wilds synergy to sculp hands.
Runechanter's Pike will raise really fast up his power.
4 Mana Leak
4 Remand
4 Deprive
4 Telling Time
4 Thought Scour
3 Forbidden Alchemy
3 Damnation
3 Empty the Pits
4 Polluted Delta
4 Underground River
4 Watery Grave
1 Drowned Catacomb
1 Darkslick Shores
3 Gemstone Mine
2 Academy Ruins
4 Coiling Oracle
4 Tarmagoyf
3 Mystic Snake
4 Familiar's Ruse
2 Voidslime
3 Plasm Capture
4 Boomerang
3 Plow Under
3 Beast Within
3 Treasure Cruise
Familiar's Ruse + Coilling Oracle or Mystic Snake is perfect.
Plasm Capture + Plow Under or Treasure Cruise or Boomerang or Tarmo can turn any match in our favor.
Note it has a good mana curve of counters.
Also can disrupt mana bases.
Midrange tempo with cards adventage, mana disruption, affective cards and solid mana base.
1GG
Sorcery
Flashback B
Search in your library a creature card, put it in your hand.
If you play Primaveral Tutor from graveyard put that card in the top of your library.
Dark Conspirancy
2BB
Enchantment
At bigining of your unkeep search in your library for a card.
Lose 5 lifes.
Recursive Darkness
UB
Instant
Counter target spell unless its controler pay 1 for each instant in your cementery.
Dredge 3.
Memory Fail
UB
Instant
Counter target spell. Put it in the top of player controller library.
Draw a card.
You lose 1 life.
Dark Passanger
2BB
3/3
B: Destroy target creature. It deals damage to Dark Passanger equal to its power.
B: Dark Passanger gets +1+1 until end of turn.
Sinkhole II
BB
Sorcery
Destroy target nonbasic land.
Inspitarion
U
Instant
Draw a card.
Flashback U.
Once you cast Bloodghast never will trigger Vengevine again.
I try to use it on my deck.
Zombie Infestation is a great enabler to me. Please explain to my if not.
4 Vengevine
4 Gravecrawler
4 Bloodsoaked Champion
4 Lotleth Troll
2 Hooting Mandrills
4 Grisly Salvage
2 Murderous Cut
4 Zonbie Infestation
4 Bridge from Bellow
Is almost imposible to get a bad opening hand.
Why not Bloodghast?
Cause this cant be recats like Bloodsoaked Champion or Gravecrawler and dont trigger Vengevine.
The waekness: nothing relevant to do on T1 and graveyard hate.
Hand:
Vengevine
Vengevine
Gravecrawler
Gravecrawler
Lotleth Troll
swamp
forest
T1: Drop swamp, bye.
T2: Loleth Troll +4+4.
T3: Loleth Troll 6/5 trample.
Cast 2 Gravecrawler from gyard trigger Vengevinex2
beat for 6+4+4
T4: beat for 6+4+4+2+2
it is fast enough to beat Zoo, Rock or Delver?
4 Birds of Paradise
4 Blood Scrivener
4 Tarmagoyff
3 Hooting Mandrills
2 Tombstalker
2 Molten-Tail Masticore
3 Liliana of the Veil
-Spells 15
4 Inquisition of Kozilek
3 Thoughtseize
4 Abrupt Decay
4 Murderous Cut
// Lands 23
4 Verdant Catacombs
2 Overgrown Tomb
4 Llanowar Wastes
4 Treetop village
4 Mutavault
2 Urborg, Tomb of Yawgmoth
2 Forest
1 Swamp