Quote from megatog201 »
To answer your question. These are the cards that add storm count-
4 Shadow Of Doubt
4 Dream's Grip
4 Peer Through Depths
4 Psychic Puppetry
4 Reach Through Mists
4 Ideas Unbound
1 Sylvan Scrying
Also at the end of the combo if you need 1 or 2 more storm counts you can cast any of the cycling cards.
The idea is to basically run through your deck. If you want you can start with the instants. Draw 1, look at the top 5, etc. Idea here is to build a hand with as many Shadow of Doubts as possible. Start cycling. Cast Shadow to get the cycled cards back and go back to arcane instants. Only Shadow and cycle when you begin to fizzle.
Remember once you have a critical mass of mana you don't have to keep on the instant plan. At this point you can allow the field trigger to resolve. You don't need mana anymore.
Alternatively, once you reach a critical mass of cards in hand you can just stop cycling and raise storm count by using strictly arcane spells.
All 12 of the cycling creatures are at worst a redraw. 4 of them produce mana. When you get to a state where you have 2-4 Viziers and rotation and 2 or 3 Shadows thats somewhere between 6 and 12 extra mana and cards drawn.
Lastly about my list, since you are drawing the vast majority of your deck, or the entire deck if you so choose, the need to actually have storm count >/= life total isn't nearly as needed. You can simply grapeshot then cast the second grapeshot. Storm of 8 or 9 would do the trick.
I hope that clears up any confusion.
As for your list. I like it. I would try to find a way to include 1 or more Depths though. Playing that and putting the card you want on top then cracking a fetch after you draw it is really strong. Good luck and I hope it goes well
Quote from arcane7828 »
Tolaria west via transmute fetches the lotus fields? Tho being green, sylvan scrying is nice