Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total cardtypes in hands."
Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total cardtypes in
Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total
Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to
Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a card type, a player has "1: Lose
Honed Halls
Land
Honed Halls enters the battlefield tapped.
When Honed Halls enters the battlefield you may pay 2, if you do put a +1/+1 counter on up to one target creature. T: Add C
Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a card type, a player has
[quote from="VolrathTheRisen »" url="/forums/magic-fundamentals/custom-card-creation/custom-card-contests-and-games/375908-the-one-word-card-game?comment=28557"]Broken Promise2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same
Legendary Creature - Insect Shaman
Whenever a nontoken permanent is put into the graveyard from anywhere choose 1:
4/2
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total cardtypes in hands."
Ok we're done here, next:
Dire
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total cardtypes in
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to the total
Artifact Creature - Minotaur
2R: Copperhorn Minoutaur gets +2/+0 and gains trample until end of turn.
2/3
Next:
Geist of the Tiles
Thatchwing
Sinew Ripper
Creature - Giant
When Nosy Crag-Kid enters the battlefield, you may sacrifice an artifact. If you do, Nosy Crag-Kid deals 2 damage to any target.
"C'mon let me see, I just want to hold it! I won't break it, promise!"
2/3
Next
Aggro Decks
Midrange Decks
Control Decks
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a noted card type, a player has "1: Lose life equal to
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a card type, a player has "1: Lose
Land
Honed Halls enters the battlefield tapped.
When Honed Halls enters the battlefield you may pay 2, if you do put a +1/+1 counter on up to one target creature.
T: Add C
Next:
Sleeping Dog
Wet Deck
Early Morning
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same as a card type, a player has
hard to say...
what is that comma lol
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of one type named the same
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanent cards of
Sorcery
Each player secretly names a cardtype in their hand.
If a zone has three permanents