I’m working on a way to upload images, resize and crop in the future. Until then, you’ll need to edit the image and host it somewhere beforehand. (Imgur is great at this. 627 x 459 is the ideal image size.)
As this is the third trip to Ravnica, I think Wizards will re-use one of the previous mechanics for the next set of guilds, just like they re-used Convoke for Selesnya.
So which one might they re-use?
Azorius
Forecast ended up being complicated and lacked design space. At an 8 on the Storm Scale, we won’t be seeing it.
Detain worked, despite the memory issues. At a 3, Wizards could use it again.
Orzhov
Haunt was too complex. At a 9, it’s out of the question.
Extort was fine, but it had limited design space. I’m not sold on it.
Rakdos
Hellbent was a simple mechanic. Being a 5, we could see it, especially now that Amonkhet block (which had a variation of hellbent) has rotated out, assuming it’s not too recent in players’ minds.
Unleash was a simple mechanic pushing aggro decks. I think it could work, but I think it’s too similar (and comparatively weaker) to Boros’s Mentor for my liking.
Gruul
Bloodthirst was fine, though its extra clause adds to its complexity. Still, it’s a 3, so it could certainly be used again.
Bloodrush ended up being a bit more complicated. It’s also very similar to Boros’ Mentor mechanic.
Simic
Graft ended up being a bit more complicated with counters. It’s an 8, so it’s very unlikely.
Evolve encourages larger creatures, and served RTR just fine. Being a 5, we could maybe see it. (If Ethan Fleischer is on the design team, it’s even more possible.)
I think Wizards will end up re-using either Detain, Hellbent, Bloodthirst or Evolve. My money is on Evolve, as I think it’s the easiest to understand, and has the most design space. Detain has memory issues in my mind, but that may just be me. But I could also see reprinting Hellbent, if Wizards can find a discard mechanic for either Gruul or Orzhov. (Whether it should matter or not, Dimir, Izzet and Golgari all had graveyard abilties.)
Votes: Antiantiserum, Indighost (until end of turn?)
Kasimir, Guardian of Kusho4WU
Legendary Creature — Human Warrior (R)
Lifelink
Kasimir, Guardian of Kusho can block two additional creatures. 1U: Exile Kasimir, Guardian of Kusho. Return it to the battlefield under its owner’s control at the beginning of the next end step. 4/6
Votes: netn10, indighost (sorry, the other cards here are just too unbalanced, too ridiculous, or simply too snowbally for my taste)
Jerrard, Last of the Closed Fist3RW
Legendary Creature — Human Knight (R)
First strike, vigilance
Whenever Jerrard, Last of the Closed Fist attacks or blocks alone, it gets +3/+3 until end of turn. Depite the order nearly gone, Jerrard marches on for future generations. 5/3
Perimeter ShieldW
Enchantment (C)
Sacrifice Perimeter Shield: Prevent all combat damage that would be dealt by target unblocked creature this turn. “The magic shield really works great… the first time.”
Magnus of Argenti2GG
Legendary Creature — Human Druid (R)
You may play an additional land on each of your turns. 2GG, T: Until end of turn, any number of lands you control become 2/2 creatures. They’re still lands. 3/3
A little late with critiques, but here are my thoughts:
Why is this an enchantment creature? Is there a reason it needs to be an enchantment?
The primary effect ends up being pretty mathy. Wizards typically avoids cards with multiplication more than as a one-time effect, and I’m with them on that.
I would also say that Walls feel like the ultimate blockers, and usually what you want to do with a Wall is… block! But the effect you’ve written discourages that from happening. I would really consider reworking that.
Captain Ramirez2UB
Legendary Creature — Human Pirate (R)
Whenever Captain Ramirez becomes the target of a spell or ability, it can’t be blocked this turn.
Whenever one or more Pirates you control deal combat damage to a player, that player discards a card. 3/3
Shared Secrets2B
Sorcery (C)
Target player draws two cards. If that player has four or more cards in hand, they lose 2 life. The more powerful you become, the more secrets your enemies will uncover.
Votes: Legend, thesedaiv (card already exists with same name)
Ardent Squire1W
Creature — Human Solider (C)
When Ardent Squire enters the battlefield, you may attach target Equipment you control to target creature you control. “Sir Geffri! Your mount and blade are ready!” 1/2
They had a cycle from SOI, which were sac effects designed to help with delirium.
Theros had some, obviously, the non-creature ones also being sac triggers. But these were mostly here because Theros had an enchantment theme and helped with stuff like constellation.
BFZ had one which was a little odd; I think it was there to help with creature removal as — surprise! — BFZ was creature heavy.
Anyway, I think my point is: common non-Aura enchantments typically don’t exist because unlike creature removal, enchantment removal is not in all five colors. They can exist for the right reasons, but knowing the type of set they are being designed for is necessary to determine the reasoning behind the design decision for the card.
I think designing a non-Aura enchantment as a common may be a mistake… unless you are actually a genius and are simply trying to weed out those who fail to understand why non-Aura enchantments aren’t at common and are in fact looking for enchantment cards of multiple types.
Also, if you get no takers, I could totally host a CCL again.
Marsonne Archivist3UR
Creature — Human Wizard (U)
When Marsonne Archivist enters the battlefield, put the top two cards of your library into your graveyard, then you may return an instant or sorcery card from your graveyard to your hand. The secret to gaining knowledge is knowing where to find it. 2/2
It’s on my radar!
I’m working on a way to upload images, resize and crop in the future. Until then, you’ll need to edit the image and host it somewhere beforehand. (Imgur is great at this. 627 x 459 is the ideal image size.)
It’s in beta. (Note that I only have three-ability walkers for the moment.)
As far as printing, not sure. There are a few folks like Doombringer who has experience. (You can find him as Reuben on the Custom Magic Discord.)
So which one might they re-use?
Azorius
I think Wizards will end up re-using either Detain, Hellbent, Bloodthirst or Evolve. My money is on Evolve, as I think it’s the easiest to understand, and has the most design space. Detain has memory issues in my mind, but that may just be me. But I could also see reprinting Hellbent, if Wizards can find a discard mechanic for either Gruul or Orzhov. (Whether it should matter or not, Dimir, Izzet and Golgari all had graveyard abilties.)
Kasimir, Guardian of Kusho 4WU
Legendary Creature — Human Warrior (R)
Lifelink
Kasimir, Guardian of Kusho can block two additional creatures.
1U: Exile Kasimir, Guardian of Kusho. Return it to the battlefield under its owner’s control at the beginning of the next end step.
4/6
Jerrard, Last of the Closed Fist 3RW
Legendary Creature — Human Knight (R)
First strike, vigilance
Whenever Jerrard, Last of the Closed Fist attacks or blocks alone, it gets +3/+3 until end of turn.
Depite the order nearly gone, Jerrard marches on for future generations.
5/3
Enchantment (C)
Sacrifice Perimeter Shield: Prevent all combat damage that would be dealt by target unblocked creature this turn.
“The magic shield really works great… the first time.”
Magnus of Argenti 2GG
Legendary Creature — Human Druid (R)
You may play an additional land on each of your turns.
2GG, T: Until end of turn, any number of lands you control become 2/2 creatures. They’re still lands.
3/3
Why is this an enchantment creature? Is there a reason it needs to be an enchantment?
The primary effect ends up being pretty mathy. Wizards typically avoids cards with multiplication more than as a one-time effect, and I’m with them on that.
I would also say that Walls feel like the ultimate blockers, and usually what you want to do with a Wall is… block! But the effect you’ve written discourages that from happening. I would really consider reworking that.
Captain Ramirez 2UB
Legendary Creature — Human Pirate (R)
Whenever Captain Ramirez becomes the target of a spell or ability, it can’t be blocked this turn.
Whenever one or more Pirates you control deal combat damage to a player, that player discards a card.
3/3
Shared Secrets 2B
Sorcery (C)
Target player draws two cards. If that player has four or more cards in hand, they lose 2 life.
The more powerful you become, the more secrets your enemies will uncover.
Ardent Squire 1W
Creature — Human Solider (C)
When Ardent Squire enters the battlefield, you may attach target Equipment you control to target creature you control.
“Sir Geffri! Your mount and blade are ready!”
1/2
Theros had some, obviously, the non-creature ones also being sac triggers. But these were mostly here because Theros had an enchantment theme and helped with stuff like constellation.
BFZ had one which was a little odd; I think it was there to help with creature removal as — surprise! — BFZ was creature heavy.
Anyway, I think my point is: common non-Aura enchantments typically don’t exist because unlike creature removal, enchantment removal is not in all five colors. They can exist for the right reasons, but knowing the type of set they are being designed for is necessary to determine the reasoning behind the design decision for the card.
Also, if you get no takers, I could totally host a CCL again.
Marsonne Archivist 3UR
Creature — Human Wizard (U)
When Marsonne Archivist enters the battlefield, put the top two cards of your library into your graveyard, then you may return an instant or sorcery card from your graveyard to your hand.
The secret to gaining knowledge is knowing where to find it.
2/2