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The End of an Era
  • posted a message on MTG.Design (Beta)
    I’ve since added planeswalkers, custom set symbols, tokens, promo cards, faux foils, updated legendary frames and flavor bar, energy symbols, and some DFCs with more coming soon. I have fixed a litany of bugs and significantly improved rendering performance. I’ve added Cockatrice exporting and Planesculptor exporting, the latter of which allows you to draft your own custom sets with others online.

    Despite all this, I’m busy working on a UI and engine re-write, and will be dropping the beta tag sometime later this year. Sagas, Eldrazi support, full art lands, the remaining DFCs and an MSE import feature are all planned ahead.
    Posted in: Third Party Products
  • posted a message on June 25th, 2018
    Votes: master_of_the_universe, void_nothing

    Tamiyo the Storyteller    1UU
    Legendary Creature — Moonfolk Wizard (R)
    1U: Scry 1.
    At the beginning of your end step, each player draws a card.
    “Everyone has a story, and we must learn from them.”
    1/3
    Posted in: Monthly Contests Archive
  • posted a message on New Aura/Equipment template
    Not a fan of this idea. Any kind of P/T box on a card gives off the vibe that it’s a creature or can become a creature.
    Posted in: Custom Card Creation
  • posted a message on Looking for Fonts for card-accurate renders.
    It’s Gotham Medium.
    Posted in: Artwork
  • posted a message on “Dollar Commander” $2DH — Each card $2 or less
    I’ve been working on a “Two‐Dollar Commander” EDH variant which adopts the existing 2DH variant (where each card in the 99 is $2 or less, commanders $5 or less).

    In traditional 2DH, people check the prices week‐to‐week, but this is tedious and annoying. It also hurts people who have built decks using cards that may no longer be legal when the price rises just over $2. So my solution here is to have a legal list where cards are only added, and never taken away.

    The card pool is updated two weeks after any Commander-legal black-border booster box product release. Any card, of all cards that’s then $2 or less gets added to the pool. If the price of a card spikes, it still stays legal until the beginning of the new Commander season (which starts when the annual Commander product is released). This means you don’t need to obsessively check the prices on all your cards from week to week.

    If you build budget decks, or play $2 EDH already, consider adopting Dollar Commander!

    This is the full banned list.

    Again, here’s how it works:

    • Commanders up to $5 are allowed
    • All other cards up to $2 are allowed
    I am using TCG Market price for all prices, as this seems to get a better real-world price (and consequently allows for more cards as the trade value is typically slightly lower than the Mid price).

    There are over 15,000 legal cards, leaving about 1600 cards that are illegal in the format.
    (A bullet before the name means it’s legal only as your commander)
    
    Rank    Card
       3	Reliquary Tower
       7	Lightning Greaves
      10	Cyclonic Rift
      11	Solemn Simulacrum
      13	Chromatic Lantern
      14	Eternal Witness
      20	Demonic Tutor
      21	Urborg, Tomb of Yawgmoth
      23	Thought Vessel
      26	Phyrexian Arena
      30	Gilded Lotus
      33	Path to Exile
      34	Polluted Delta
      36	Windswept Heath
      37	Sun Titan
      39	Nykthos, Shrine to Nyx
      42	Flooded Strand
      43	Enlightened Tutor
      44	Growing Rites of Itlimoc
      45	Bloodstained Mire
      47	Thran Dynamo
      48	Wooded Foothills
      52	Strip Mine
      53	Wrath of God
      54	Mystical Tutor
      55	Watery Grave
      58	Overgrown Tomb
      59	Reflecting Pool
      60	Birds of Paradise
      61	Breeding Pool
      62	Caged Sun
      63	Godless Shrine
      65	Mana Confluence
      66	Hallowed Fountain
      67	Sylvan Library
      68	Blasphemous Act
      71	Temple Garden
      72	Vampiric Tutor
      75	Disallow
      76	City of Brass
      78	Steam Vents
      81	Blood Crypt
      86	Avenger of Zendikar
      88	Paradox Engine
      90	Ash Barrens
      91	Expedition Map
      92	Misty Rainforest
      93	Mana Crypt
      94	Drowned Catacomb
      95	Hammer of Nazahn
      96	Propaganda
      99	Marsh Flats
     102	Dragonskull Summit
     103	Panharmonicon
     104	Stomping Ground
     106	Kindred Discovery
     107	Rite of Replication
     108	Verdant Catacombs
     113	Mana Vault
     116	Oracle of Mul Daya
     117	•Sidisi, Undead Vizier
     118	Arcane Lighthouse
     119	Sacred Foundry
     120	Glacial Fortress
     122	Ancient Tomb
     127	Dictate of Erebos
     129	Phyrexian Metamorph
     132	Toxic Deluge
     135	Torment of Hailfire
     137	Isolated Chapel
     141	Anointed Procession
     143	Cabal Coffers
     144	Scalding Tarn
     146	Arid Mesa
     147	Worldly Tutor
     152	Homeward Path
     157	Supreme Verdict
     162	Cavern of Souls
     164	Hinterland Harbor
     166	Crypt Ghast
     167	Clever Impersonator
     169	Sheoldred, Whispering One
     173	Damnation
     176	Woodland Cemetery
     180	Maze of Ith
     182	Search for Azcanta
     183	Traverse the Outlands
     184	Grave Titan
     185	Sword of Feast and Famine
     193	•Razaketh, the Foulblooded
     204	Fabricate
     213	Grand Abolisher
     214	Skyshroud Claim
     217	Heroic Intervention
     235	•Mirri, Weatherlight Duelist
     237	Day of Judgment
     239	Fetid Pools
     240	Chord of Calling
     243	Purphoros, God of the Forge
     247	Consecrated Sphinx
     249	Austere Command
     252	Wurmcoil Engine
     253	Exploration
     254	Craterhoof Behemoth
     255	Burgeoning
     256	Sulfur Falls
     259	Darksteel Plate
     260	Liliana Vess
     261	Command Beacon
     262	Grave Pact
     263	Tezzeret the Seeker
     269	Necropotence
     272	Clifftop Retreat
     275	Reforge the Soul
     278	Boros Charm
     279	Doubling Season
     282	Temple of Enlightenment
     285	Courser of Kruphix
     286	Duplicant
     287	Vedalken Orrery
     288	Parallel Lives
     290	Temple of Epiphany
     293	Temple of Malice
     295	Underground River
     298	Birthing Pod
     300	Asceticism
     301	Buried Alive
     302	Ugin, the Spirit Dragon
     304	Elesh Norn, Grand Cenobite
     312	Ripjaw Raptor
     318	Avacyn, Angel of Hope
     320	Aura Shards
     325	Erebos, God of the Dead
     326	Cryptic Command
     328	Kindred Summons
     331	Westvale Abbey
     335	Strionic Resonator
     336	Scavenging Ooze
     337	Seedborn Muse
     339	Door of Destinies
     347	Academy Ruins
     348	Laboratory Maniac
     350	Thassa, God of the Sea
     354	Living Death
     355	Tooth and Nail
     358	Irrigated Farmland
     362	Wasteland
     363	Canyon Slough
     365	•Baral, Chief of Compliance
     373	Garruk Wildspeaker
     374	Mikaeus, the Unhallowed
     377	Crucible of Worlds
     380	Hostage Taker
     383	Deathrite Shaman
     387	Chrome Mox
     388	Kozilek, Butcher of Truth
     389	Force of Will
     391	Reanimate
     392	True Conviction
     395	Coalition Relic
     398	Snapcaster Mage
     399	Coat of Arms
     400	Ulamog, the Ceaseless Hunger
     401	Vizier of the Menagerie
     406	Carnage Tyrant
     408	As Foretold
     420	Leyline of Anticipation
     421	Treasure Map
     424	Dryad Arbor
     429	Tempt with Discovery
     431	Mimic Vat
     435	Reveillark
     441	Bane of Progress
     444	Emeria, the Sky Ruin
     446	Deathgorge Scavenger
     450	Thousand-Year Elixir
     452	Land Tax
     457	Sheltered Thicket
     460	Genesis Wave
     463	Mystic Confluence
     465	Ulamog, the Infinite Gyre
     466	Jace, the Mind Sculptor
     467	Chasm Skulker
     468	Walking Ballista
     472	Darksteel Forge
     474	Rampaging Ferocidon
     475	Gisela, Blade of Goldnight
     477	Deepglow Skate
     478	Huatli, Warrior Poet
     479	Kess, Dissident Mage
     486	Wheel of Fortune
     488	Eldrazi Monument
     492	Metallic Mimic
     493	Rings of Brighthearth
     494	Venser, the Sojourner
     497	Entomb
     501	Life from the Loam
     504	Hellkite Tyrant
     505	Howling Mine
     506	•Venser, Shaper Savant
    Calendar

    C17 Release
    Friday, August 25

    C17 Price Update
    Friday, September 8

    XLN Price Update
    Friday, October 13

    IMA Price Update
    Friday, December 1

    RIX Price Update
    Friday, February 2

    New Commanders
    Gisela, the Broken Blade
    Gishath, Sun's Avatar
    Nissa, Vastwood Seer
    Ob Nixilis, the Fallen
    Teferi, Mage of Zhalfir
    The Ur-Dragon
    Urabrask the Hidden

    New Cards
    Admiral Beckett Brass
    Allosaurus Rider
    Alms Collector
    Anger of the Gods
    Bloodforged Battle-Axe
    Comeuppance
    Darkwater Catacombs
    Deadbridge Chant
    Dire Fleet Ravager
    Dowsing Dagger
    Earthshaker Khenra
    Elderscale Wurm
    Eldrazi Displacer
    Elvish Archdruid
    Esper Charm
    Essence Sliver
    Fractured Identity
    Goblin Chieftain
    Goblin Rabblemaster
    Goblin Recruiter
    Grip of Chaos
    Hero’s Downfall
    Imperial Edict
    Inalla, Archmage Ritualist
    Keen Sense
    Keiga, the Tide Star
    Kessig Wolf Run
    Krenko, Mob Boss
    Mairsil, the Pretender
    Master of Waves
    Mathas, Fiend Seeker
    Melira, Sylvok Outcast
    Mindcrank
    Mirage Mirror
    Mirrorworks
    Narcomoeba
    Nether Spirit
    Night of Souls’ Betrayal
    O-Kagachi, Vengeful Kami
    Obstinate Baloth
    Path of Ancestry
    Prowling Serpopard
    Quirion Ranger
    Ramunap Excavator
    Regisaur Alpha
    Restoration Angel
    River Kelpie
    Rune-Scarred Demon
    Sensei Golden-Tail
    Serum Powder
    Shielded by Faith
    Skysovereign, Consul Flagship
    Sol Ring
    Somberwald Sage
    Soulfire Grand Master
    Spearbreaker Behemoth
    Spore Frog
    Sprouting Phytohydra
    Startled Awake
    Sunpetal Grove
    Sweltering Suns
    Taigam, Ojutai Master
    Tasigur, the Golden Fang
    Tishana, Voice of Thunder
    Tree of Redemption
    Vindictive Lich
    Wake Thrasher
    Wirewood Lodge
    Yosei, the Morning Star
    Zodiac Goat
    I have a website dedicated to $2 Dollar Commander:

    https://dollarcommander.com
    Posted in: Variant Commander
  • posted a message on 702.121a You can choose to tap zero creatures to crew a Vehicle
    …rather, you choose "any number" of creatures you control, as long as those creatures have total power N or greater, then tap those creatures.
    That sounds good, but that’s not what the rules say.
    Posted in: Magic Rulings
  • posted a message on 702.121a You can choose to tap zero creatures to crew a Vehicle
    Let’s say I have a Smuggler's Copter and a Dune Beetle on the battlefield under my control.

    I could choose to tap zero untapped creatures I control with total power 1 or greater — not tapping the Dune Beetle. It meets the requirements, with total power 1 or greater. I just choose zero as the number of them I will tap. I have fulfilled the cost — I tapped zero creatures with power 1 or greater. Zero is a number.

    This is no different than Aetherborn Marauder and choosing not to move any +1/+1 counters. I can choose to move zero:
    (2016-09-20) You may choose to move zero +1/+1 counters.
    Or Bone Harvest. Or Blue Mana Battery. Or Landslide.
    Posted in: Magic Rulings
  • posted a message on 702.121a You can choose to tap zero creatures to crew a Vehicle
    Not sure where “toughness” comes into play. Did you mean power?

    Any number includes zero. By definition. I could choose to not tap any creatures and still turn it into an artifact creature. I get that sounds stupid (and maybe it is), but currently, the rules back that up.
    Posted in: Magic Rulings
  • posted a message on 702.121a You can choose to tap zero creatures to crew a Vehicle
    For the Crew ability, per the rules, you can technically tap zero creatures of power N or greater. (Crazy, right?)
    702.121a Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
    Any number, huh? 107.1c (with my emphasis):
    107.1c If a rule or ability instructs a player to choose “any number,” that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among “any number” of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
    It would appear Wizards should update 702.121a to read:
    702.121a Crew is an activated ability of Vehicle cards. “Crew N” means “Tap one or more untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
    Posted in: Magic Rulings
  • posted a message on [Card Creation League] CCL Discussion Thread
    I think all the entries are in. Can we start critiques?
    Posted in: Custom Card Contests and Games
  • posted a message on CCL July, Round 3/Top 8: A Separation
    Wind and Fast

    Stop   1UU
    Sorcery (R)
    Tap all creatures target player controls.
    //
    Go   3RR
    Sorcery (R)
    Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

    Fuse (You may cast one or both halves of this card from your hand.)
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    @kjsharp — I wrote my response hastily. I should have mentioned it is only primary in Green and Blue. Red can, less often, and in a Red way, perhaps like Combustible Gearhulk. Drawing off a scry feels too aggressive to me.

    Higher rarities do card bends from time to time, centered around a color’s particular themes (for The Scorpion God it’s -1/-1 counters and creature death; makes sense).

    You can disagree with me if you like, but overall I didn’t like your card as much as some of the other entries.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    I was a little late getting crits and tops done for Round 2. Up to you if you want to include mine.

    Thanks
    Posted in: Custom Card Contests and Games
  • posted a message on CCL July, Round 2: From Parts
    Quote from Rocco »
    Nonwhite, nonred creature with themes of MOON and STONE
    (Quick science refresher: The moon's gravitational pull is the primary cause of ocean tides on Earth.)

    Tallrock Dam 1UU
    Creature — Wall (R)
    efender
    At the beginning of your upkeep, if Tallrock Dam has no tide counters on it, put a tide counter on it and it gets -0/-4 until your next turn. Otherwise, remove a tide counter from it.
    When Tallrock Dam dies, return all creatures to their owners' hands.
    0/8
    Doesn’t feel super clean. I’m not sure I understand the relation to tides. Is this echoing back to Tidal Influence? -0/-4 almost feels arbitrary.
    Quote from iphanx »
    time and stone that is non-Blue non-Red

    Gatekeeper of Eternal Stonehenge 2W
    Creature - Deva Soldier (U)
    Vigilance
    Valor (Whenever this creature attacks or blocks, if you control another creature with greater power, put a +1/+1 counters on it.)
    Remove a +1/+1 counter from Gatekeeper of Eternal Stonehenge: Gain 2 life.
    1/4
    White and stone ends up being a decent pairing. Not a huge fan of removing the counters for life. It would seem the counters are typically better on the creature, and remembering to remove them for the life gain when the creature is removed feels more like a task than a choice.
    Quote from kjsharp »
    Moon & Thought (can't be white or blue). Those familiar with Le Petit Prince will enjoy the flavor text in the spoiler.

    Loveforged Gazer 1RR
    Creature - Human Shaman (M)
    Soulbond
    As long as Loveforged Gazer is paired with another creature, both of those creatures have menace and "Whenever this creature deals combat damage to a player, scry 1."
    Whenever you scry one or more cards to the bottom of your library, you may draw a card.
    For millennia, the night sky has kindled the ideas and passions of men.
    2/3
    I like the idea of soulbond and giving menace is fine, but this is insane card advantage. Red doesn’t get straight up card advantage, even if it is through combat. Only blue and green do.
    Quote from netn10 »
    Nonwhite Metal + Nongreen Flesh

    Ravenous Flesh Golem 2UB
    Artifact Creature - Golem (Rare)
    Whenever another creature dies, exile it and put a +1/+1 counter on Ravenous Flesh Golem. If that creature was an artifact, draw a card.
    3/3
    A simple card, it’s in-color, and I get the flavor. Nice work!
    Quote from willows »
    Theme: Nonwhite Moon + Nonblack Soil

    Moonsoil Cultivator 1GU
    Creature — Moonfolk Druid (R)
    Flying
    Whenever an enchantment enters the battlefield under your control, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
    In the clouds they grow strange gardens.
    2/2

    I quite like the flavor, but I can’t but help that this is absolutely busted, especially compared to Sword of the Animist. It comes into play untapped, and cheap enchantment spells means quick land drops. This is very, very undercosted and super, super powerful.
    Quote from doomfish »
    Metal Magnetism, neither Red nor White

    Magnet Warrior 2U
    Artifact Creature - Golem Warrior (R)
    Whenever Magnet Warrior enters the battlefield, you may attach target Equipment to it. (Control of the Equipment doesn't change.)
    Equip abilities of Equipments attached to Magnet Warrior can't be activated.
    It only takes little modification to turn Etherium into a powerful magnet.
    3/3
    Interesting design. It’s always very tricky to get blue to work with Equipment. I”m not entirely sold on it, but I sort of get the Equipment turning into Aura feeling here.
    1. netn10
    2. iphanx
    3. doomfish
    Posted in: Monthly Contests Archive
  • posted a message on CCL July, Round 2: From Parts
    Non-Red Speed & Non-Blue Wind (choosing Green).

    Blistering Gale   3GG
    Instant   (R)
    Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
    Blistering Gale deals 4 damage to each creature with flying.
    A sudden change in the wind can turn into a violent storm in just the blink of an eye.
    Posted in: Monthly Contests Archive
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