I Hate Creatures3BBB
Sorcery (R)
Destroy six target creatures. If there are fewer than six creatures on the battlefield, destroy all creatures instead.
Does this work? Or does the if clause only apply on resolution such that you still need six targets in order to cast this? If so, is there a clean way to achieve the desired effect?
Does the following work? I haven't been able to find a good template.
Jump the Gun
Sorcery (U)
Kicker
You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. If ~ was kicked, that creature may have converted mana cost 3 or less.
Masochistic Counter Thief1B
Creature-Human Rogue (C)
Flying
Whenever ~ becomes untapped, move a +1/+1 counter from another creature to ~. If you do, you lose 2 life.
1/1
I'm trying to fit the above card into a set I'm designing with a +1/+1 counter mechanic, in which it's pretty strong. I want the untap trigger to be mandatory as long as there is another creature with a +1/+1 counter on the battlefield so that you're forced to lose the 2 life. I know this can be achieved by adding the stipulation "with a +1/+1 counter on it" to the ability, but is this necessary or is the move mandatory as-is?
Possess as I've shown it isn't actually what I'm looking to implement, but it doesn't differ very much at all from the real thing. I figured it wouldn't cause an issue, but here we are. (Although my original questions did get answered, so I suppose this was a technical success.)
Anyway, possess is really just a stage name for my Pokémon evolution mechanic, which is identical, except that each Pokémon can only evolve its pre-evolved counterpart, rather than any random token, so it needn't just be dinky little creatures.
If I ever implement possess as its own thing, I will probably use your version, because yours does make much more sense when you're allowed to use any creature.
a) Is the following worded correctly?
b) If not, how could I achieve this effect?
Super Clone3UU
Creature — Shapeshifter (Rare)
You may have Super Clone enter the battlefield as a copy of any creature on the battlefield. If you do, for each aura attached to that creature, Super Clone enters the battlefield with a token that's a copy of that aura attached to it.
0/0
This belongs in the actual rulings forum. Also, it's general good practice (and required I believe) to wrap cards in card tags so we don't have to go hunting on Magiccards.info to see what you're asking.
However, I can answer your question. What happens when you cast a spell with multiple effects like Eyes in the Skies is that they happen in sequence, but all as a part of the resolution of the spell. While something is resolving, nothing can be put on the stack, so what happens in your situation is that Eyes in the Skies creates one Bird token, creates a second Bird token, then finishes resolving and frees up the gamestate once SBAs are checked. At this point, Midnight Guard sees two new creatures on the battlefield, and its ability triggers twice. Both triggers go on the stack, and once the first one resolves, you are free to respond to the second trigger by using Fire Whip. Afterwards, Midnight Guard will untap again, and you can use Fire Whip once more.
Hm. Your first idea is compelling in some ways, but the cases where I'll want to put a cost on possessing are so few that they won't make up for the awkwardness of "Possess 0" everywhere. It also seems like it would be difficult to keep track of unless it's represented by putting the possessing creature on top of the possessed creature, which is what happens as I already have it worded.
As for Turn to Mist effects, I'd actually like them to stay with the possessing creature. It's (supposed to be) sort of like Pokemon evolution: the possessed creature essentially ceases to exist but counters, auras, equipment, damage, etc. remain.
Is there any reason what I originally had doesn't work? Or are you just saying it's confusing?
Thank you for your detailed reply! My intention was for it to be a special action like morph, so all good there. I hadn't realized it wouldn't count as entering the battlefield, so thanks for pointing that out as well.
As for the strategic value of casting Sudden Spoiling immediately afterward, I'm not sure there really is one. That was more just an example to see if you retained priority.
I can't speak with authority as to the rules regarding the regular ruling forum because I've never posted there, but I don't see why they would be different?
Possessing Poltergeist1U
Creature—Spirit (Common)
Flying
Possess (Rather than cast this card from your hand, you may put it on top of a creature you control. That creature becomes this card.)
1/1
My questions are:
a) Does putting a creature onto the battlefield with possess use the stack? My understanding is no.
b) Provided my above understanding is correct, does putting a creature onto the battlefield with possess grant the opponent priority, or could you immediately follow it up with something like Sudden Spoiling? (Assuming no abilities trigger as a result of it entering the battlefield.)
How would I word an Aura that would make it so that in combat creatures that are blocking or blocked by the enchanted creature don't get to count boosts (or reductions) to power and toughness? This needs to include auras, abilities, instants and sorceries, and counters.
For example, I attack with a Grizzly Bears enchanted with this theoretical aura. It's blocked by a Grizzly Bears with a -1/-1 counter on it and enchanted with Unflinching Courage. Each bear deals two damage to the other, killing them both, and my opponent gains 2 life.
That it does... I wonder if that's simply a better way to go. I sort of liked the concept of damage not wearing off, but that does present some memory issues, whereas you can just stick a Giant Growth next to a creature instead of in your graveyard and not have too many problems.
I Hate Creatures 3BBB
Sorcery (R)
Choose one —
* Destroy six target creatures.
* Destroy all creatures.
Since black gets board wipes anyway. It's better than Damnation and Hex, but that's why it's harder to cast.
Sorcery (R)
Destroy six target creatures. If there are fewer than six creatures on the battlefield, destroy all creatures instead.
Does this work? Or does the if clause only apply on resolution such that you still need six targets in order to cast this? If so, is there a clean way to achieve the desired effect?
Jump the Gun
Sorcery (U)
Kicker
You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. If ~ was kicked, that creature may have converted mana cost 3 or less.
Flash
Triggered abilities don't trigger.
2/4
Teferi the Crazed 2UUUU
Flash
Whenever another triggered ability triggers, counter that ability.
2/4
Do either of these work? And if they do, do they break anything important?
Creature-Human Rogue (C)
Flying
Whenever ~ becomes untapped, move a +1/+1 counter from another creature to ~. If you do, you lose 2 life.
1/1
I'm trying to fit the above card into a set I'm designing with a +1/+1 counter mechanic, in which it's pretty strong. I want the untap trigger to be mandatory as long as there is another creature with a +1/+1 counter on the battlefield so that you're forced to lose the 2 life. I know this can be achieved by adding the stipulation "with a +1/+1 counter on it" to the ability, but is this necessary or is the move mandatory as-is?
Possess as I've shown it isn't actually what I'm looking to implement, but it doesn't differ very much at all from the real thing. I figured it wouldn't cause an issue, but here we are. (Although my original questions did get answered, so I suppose this was a technical success.)
Anyway, possess is really just a stage name for my Pokémon evolution mechanic, which is identical, except that each Pokémon can only evolve its pre-evolved counterpart, rather than any random token, so it needn't just be dinky little creatures.
If I ever implement possess as its own thing, I will probably use your version, because yours does make much more sense when you're allowed to use any creature.
b) If not, how could I achieve this effect?
Super Clone 3UU
Creature — Shapeshifter (Rare)
You may have Super Clone enter the battlefield as a copy of any creature on the battlefield. If you do, for each aura attached to that creature, Super Clone enters the battlefield with a token that's a copy of that aura attached to it.
0/0
However, I can answer your question. What happens when you cast a spell with multiple effects like Eyes in the Skies is that they happen in sequence, but all as a part of the resolution of the spell. While something is resolving, nothing can be put on the stack, so what happens in your situation is that Eyes in the Skies creates one Bird token, creates a second Bird token, then finishes resolving and frees up the gamestate once SBAs are checked. At this point, Midnight Guard sees two new creatures on the battlefield, and its ability triggers twice. Both triggers go on the stack, and once the first one resolves, you are free to respond to the second trigger by using Fire Whip. Afterwards, Midnight Guard will untap again, and you can use Fire Whip once more.
tl;dr: Yes, you can
Edit: Ninja'd (sort of) by WizardMN. Apologies.
As for Turn to Mist effects, I'd actually like them to stay with the possessing creature. It's (supposed to be) sort of like Pokemon evolution: the possessed creature essentially ceases to exist but counters, auras, equipment, damage, etc. remain.
Is there any reason what I originally had doesn't work? Or are you just saying it's confusing?
As for the strategic value of casting Sudden Spoiling immediately afterward, I'm not sure there really is one. That was more just an example to see if you retained priority.
I can't speak with authority as to the rules regarding the regular ruling forum because I've never posted there, but I don't see why they would be different?
Possessing Poltergeist 1U
Creature—Spirit (Common)
Flying
Possess (Rather than cast this card from your hand, you may put it on top of a creature you control. That creature becomes this card.)
1/1
My questions are:
a) Does putting a creature onto the battlefield with possess use the stack? My understanding is no.
b) Provided my above understanding is correct, does putting a creature onto the battlefield with possess grant the opponent priority, or could you immediately follow it up with something like Sudden Spoiling? (Assuming no abilities trigger as a result of it entering the battlefield.)
Wannabe Vampire B
Creature—Human (Common)
As you cast a black spell, ~ becomes a Vampire.
1/1
Then I cast Blood Tribute
Can I tap Wannabe Vampire to kick Blood Tribute?
2. How about if I have four of the following on the board.
Wannabe Red Guy 1
Creature—Human (Common)
As you cast a spell, ~ becomes red.
1/1
Then I cast Stoke the Flames.
Can I pay for Stoke the Flames by tapping my creatures?
3. What if I cast Burn Trail? Could I conspire it?
For example, I attack with a Grizzly Bears enchanted with this theoretical aura. It's blocked by a Grizzly Bears with a -1/-1 counter on it and enchanted with Unflinching Courage. Each bear deals two damage to the other, killing them both, and my opponent gains 2 life.