I'm joshmilliken2001 on MTGO. I'm on a lot, usually playing Standard.
I think hitting 2+ guys is generally worth it to run Firespout. We have to have a way to deal with a fast draw from any aggro deck, and that will be a good portion of the field.
I'll test with friends on MWS, but joining matches with people I don't know just doesn't do it for me.
I have been winning a good percentage of my matchups. A lot of it is because people don't know what I am doing and they severly underestimate Delver (protip: he is our Nacatl).:o
I am good against "Zoo" in general, although Jund can be a little more rough. Affinity is a ****ing nightmare if they nut draw, otherwise it is manageable.
I also have a problem with some midrange GBx Rock decks. Their disruption is cheap and hard to keep up with. It sucks in this matchup because when you feel like you are winning, they cast a Kitchen Finks and screw up my math. Kitchen Finks is pretty good against us. I haven't played the Pod decks with him, but I bet Melira Combo is rough for us as well...
I haven't faced Twin, but I am sure it is a tempo race just like other decks. That is why I like Trickbind and Krosan Grip in the SB.
Vedalken Shackles is also a pretty good stall tactic against us, but it is not unmanageable.
You?
I haven't gotten to test at all, I'm still trying to afford the deck on Magic Online. Testing on the free ones like MWS is bad for me, I always play against people who don't know how to play.
My matches I played with the original version were Allies, B/G Rock, and B/R Vampires. The 1 game I lost with the deck was to B/G Rock which I built for the person playing it, and the hate from the sideboard was excessive for my deck.
I like Magma Jet. It is essentially the same kind of removal in this deck as Punishing Fire, except it filters instead of recur. It helps me trade Delvers for Goyfs and such. Otherwise it packs the deck with more burn to throw at your opponent as a finisher...The scry is mostly what it is for, however.
I agree with Trickbind MD except it is still too narrow. I was trying out Voidslime for utility sake. I'll let y'all know what I find.
I like your new list Mr. Milliken. Surgical Extraction was something I was thinking about. I wish it were memoricide though, but I do not want to put more color in this deck.
Keep it coming guys and (to :nike:) I will post some vids later.
How has your record been with it so far? Find any bad matchups yet?
When I played it at the tournament I jammed the Grove/Fire combo in last minute. Before that I had Magma Jet in it and it was filtering for the delver. I also had Grim Lavamancerin the deck for the tournament.
The awkward mana base did make casting Cryptic Command difficult a few times, so cutting some number of them may be correct. Though with the revisions after the tournament I may have fixed the awkward mana base issue.
Replacing Cryptic Command with Searing Blaze might also be a good option is the format remains creature heavy.
I think hitting 2+ guys is generally worth it to run Firespout. We have to have a way to deal with a fast draw from any aggro deck, and that will be a good portion of the field.
I'll test with friends on MWS, but joining matches with people I don't know just doesn't do it for me.
I haven't gotten to test at all, I'm still trying to afford the deck on Magic Online. Testing on the free ones like MWS is bad for me, I always play against people who don't know how to play.
My matches I played with the original version were Allies, B/G Rock, and B/R Vampires. The 1 game I lost with the deck was to B/G Rock which I built for the person playing it, and the hate from the sideboard was excessive for my deck.
How has your record been with it so far? Find any bad matchups yet?
2 Breeding Pool
4 Grove of the Burnwillows
4 Misty Rainforest
4 Scalding Tarn
1 Forest
1 Island
1 Mountain
4 Lightning Bolt
4 Spell Snare
2 Repeal
4 Mana Leak
4 Punishing Fire
2 Remand
3 Magma Jet
2 Firespout
3 Grim Lavamancer
4 Snapcaster Mage
4 Tarmogoyf
3 Spell Pierce
1 Repeal
3 Nature's Claim
1 Firespout
2 Jace Beleren
2 Kira, Great Glass-Spinner
3 Surgical Extraction
4 Sulfur Falls
1 Breeding Pool
4 Grove of the Burnwillows
2 Cascade Bluffs
4 Misty Rainforest
2 Mutavault
1 Forest
2 Island
4 Lightning Bolt
2 Spell Snare
4 Mana Leak
3 Punishing Fire
2 Firespout
4 Cryptic Command
3 Grim Lavamancer
4 Snapcaster Mage
4 Tarmogoyf
3 Vendilion Clique
2 Spell Pierce
3 Repeal
2 Smash to Smithereens
1 Firespout
2 Jace Beleren
2 Kira, Great Glass-Spinner
3 Threads of Disloyalty
The awkward mana base did make casting Cryptic Command difficult a few times, so cutting some number of them may be correct. Though with the revisions after the tournament I may have fixed the awkward mana base issue.
Replacing Cryptic Command with Searing Blaze might also be a good option is the format remains creature heavy.
original
2 Breeding Pool
4 Grove of the Burnwillows
3 Cascade Bluffs
4 Misty Rainforest
2 Scalding Tarn
1 Forest
2 Island
4 Lightning Bolt
4 Spell Snare
4 Mana Leak
4 Punishing Fire
3 Firespout
4 Cryptic Command
4 Snapcaster Mage
4 Tarmogoyf
3 Vendilion Clique
2 Spell Pierce
3 Repeal
2 Smash to Smithereens
1 Firespout
2 Jace Beleren
2 Kira, Great Glass-Spinner
3 Threads of Disloyalty
2 Breeding Pool
4 Grove of the Burnwillows
2 Cascade Bluffs
4 Misty Rainforest
2 Scalding Tarn
1 Forest
1 Island
4 Lightning Bolt
4 Spell Snare
4 Mana Leak
4 Punishing Fire
4 Remand
3 Magma Jet
2 Firespout
4 Snapcaster Mage
4 Tarmogoyf
3 Vendilion Clique
2 Spell Pierce
3 Repeal
2 Smash to Smithereens
2 Firespout
2 Jace Beleren
2 Kira, Great Glass-Spinner
2 Threads of Disloyalty
Where were those?
I played two Extended PTQ's last year and one had almost 200 and the other had less than 75.
I'll grind whatever format Wizards gives us and be happy about it. I'm always up for any format.
http://forums.mtgsalvation.com/showpost.php?p=7399767&postcount=13