Does anyone else think we need 2 steam vents and 2 watery graves? I'll give you guys a scenario that lost me a game, my opener was tarn and vents for lands, i play vents into thoughtscour and mill my only watery grave, then t2 i crack tarn and am forced to pull crypt for black and because i was not able to play a delver + cantrip.. it took an extra turn to flip and it was too late .. if i had a 2nd grave i would have won
I will admit i got carried away with trying to jam aethersworn (underated card imo), though most of the artifacts i mentioned are relevant and played in most builds anyway (so i wouldn't call it changing the whole deck). The upside is you get to play aethersworn and force opponent to 1 spell per turn, but yes i realise the cons far outweighs the pros.
With all the discussion around smuggler's copter and gearhulk i'm starting to think a new variant using artifacts may be viable. Here's a list of artifacts we have to work with:
- smuggler's copter
- Cataclysmic gearhulk
- aethersworn canonist
- spellskite
- phyrexian revoker
- tidehollow sculler (he's artifact!)
- lodestone golem
- relic of progenitus
- aethervial
Hey guys just curious as to why young pyro is not being considered in this list. He makes tokens that are able to chump fatties (which is problem for the deck) and lets you go wide when you don't have any monkeys on board.
In my list which i am testing atm my creature package consists of:
4x delver
3x goyf
2x pyro
4x mandrill
1x snappy
Hey guys,
when did the bw version fall of the radar? I've been playing it for the past year with great success.
As a reference this is similar to my list http://www.channelfireball.com/articles/modern-death-and-taxes/
Between its heavy hand disruption, land destruction, flicker removal synergies with strangler and value generation with bob, most decks just cannot play their normal gameplan and i simply win through attrition. Not saying this deck is the best or anything as i don't play in a very competitive meta but just wondering why the bw variant is no longer mentioned around here.
Yeah, I'm running hierarchs and birds, but I'm not too fond of cobra. I dunno. It seems like it wastes my time to play a 2 drop like that when most of the time I'm hoping to play a 3 drop on t2.
Are you aware if you t1 dork you could go: t2 tap dork and land for cobra, play fetch crack fetch and tap the land for a 3 drop, i've been testing cobras for the same reason of not wanting to buy goyfs. It has potential for some really explosive plays with the downside of topdecking them in grindy matchups. Speaking of which is the problem i'm facing whether to put bant into an aggro shell vs a midrange or even tempo shell..
We're working on reviving Melira Combo in Modern with 3-4 Collected Companys in the deck (and possibly more search/filtering). We're especially concentrating on Melira Combo because all its pieces are creatures with cmc 3 or less. Early results are encouraging.
Thoughtseize is one of the better tempo cards you can play. I remember playing it in my Mono-black Aggro deck last year as way to force people to take a line of play that you can beat. In this deck, you don't necessarily take the best threat, but the card that doesn't line up with your plays.
This!!!
On another note, your deck looks solid, the only change i would suggest is removing 1 land and at least 1 other card (battle brawler would be the likely candidate) for some number of blood chin rager, the madcap skills ability is the nuts in an aggro strategy
Actually so sad that Pitiless Horde is not a warrior.. 5/3 with minimal drawback would insane!
Also.. just a thought on the warrior tribal thing, the additions of arashin and blood chin are welcome but we still have the same problem of just getting destroyed by Drown in Sorrow and sweepers alike
It feels like game 1 is usually in our favor but post sideboard we are pretty trash.. What can we do about this problem
I certainly do not want to have to run cards like Obelisk of Urd or splash red for Mardu Ascendancy because they are just too slow..
Duress definitely does help post sideboard but i feel as though as long as bile blight, anger and drown exists we are in for a rough ride
Anyone else think path is counter productive with mana leak??
On another note what do you guys think of ojukais command? It will be so good being able to revive geist + counter/draw i can see running it over cryptic command (for those with more of a midrange build)
- smuggler's copter
- Cataclysmic gearhulk
- aethersworn canonist
- spellskite
- phyrexian revoker
- tidehollow sculler (he's artifact!)
- lodestone golem
- relic of progenitus
- aethervial
In my list which i am testing atm my creature package consists of:
4x delver
3x goyf
2x pyro
4x mandrill
1x snappy
Thoughts?
when did the bw version fall of the radar? I've been playing it for the past year with great success.
As a reference this is similar to my list
http://www.channelfireball.com/articles/modern-death-and-taxes/
Between its heavy hand disruption, land destruction, flicker removal synergies with strangler and value generation with bob, most decks just cannot play their normal gameplan and i simply win through attrition. Not saying this deck is the best or anything as i don't play in a very competitive meta but just wondering why the bw variant is no longer mentioned around here.
Are you aware if you t1 dork you could go: t2 tap dork and land for cobra, play fetch crack fetch and tap the land for a 3 drop, i've been testing cobras for the same reason of not wanting to buy goyfs. It has potential for some really explosive plays with the downside of topdecking them in grindy matchups. Speaking of which is the problem i'm facing whether to put bant into an aggro shell vs a midrange or even tempo shell..
Want results?
http://www.mtgtop8.com/event?e=9470&d=254302&f=MO
2nd place finish! The deck looks sweet!
This!!!
On another note, your deck looks solid, the only change i would suggest is removing 1 land and at least 1 other card (battle brawler would be the likely candidate) for some number of blood chin rager, the madcap skills ability is the nuts in an aggro strategy
Also.. just a thought on the warrior tribal thing, the additions of arashin and blood chin are welcome but we still have the same problem of just getting destroyed by Drown in Sorrow and sweepers alike
It feels like game 1 is usually in our favor but post sideboard we are pretty trash.. What can we do about this problem
I certainly do not want to have to run cards like Obelisk of Urd or splash red for Mardu Ascendancy because they are just too slow..
Duress definitely does help post sideboard but i feel as though as long as bile blight, anger and drown exists we are in for a rough ride
On another note what do you guys think of ojukais command? It will be so good being able to revive geist + counter/draw i can see running it over cryptic command (for those with more of a midrange build)