To get a kavu deck moving faster and having counters matter how would you guys do:
1. A Mythic rare Mono red legendary elemental kavu creature called "Thundermaw of the Peaks"
2. A green(mono-green?) kavu that adds +1/+1 counters to itself or other creatures.
3. A human barbarian with deck manipulation to benefit from either elemental or kavu creatures.
Fury Treader:3mana::symg::symr:
Creature-Elemental Hellion
Haste
Flash
When~ is blocked, it deals 2 damage to each blocking creature. "It charges through the streets with abandon, burning everything in its scorching path."
4/2
Outland Lictor:2mana::symr::symg:
Creature-Viashino Druid
When a green creature comes into play under your control, target creature gets Intimidate until the end of turn.
When a red creature comes into play under your control, target creature gets first strike until the end of the turn.
2/2
Fanning the War Pyre:2mana::symr::symg:
Sorcery
All blue and white creatures get -1/-1 until end of the turn. If they are killed this turn, exile them instead of sending them to the graveyard.
Bittersweet Polyps:1mana::symb::symg:
Creature-Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
, pay 2 life: Add :symb::symb:, :symb::symg:, or :symg::symg: to your mana pool.
1/3
Bittersweet Polyps:1mana::symb::symg:
Creature-Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
:symtap:: Add 3 mana of any combination of black or green to your mana pool and you lose 3 life.
How about that?
Bewilder Beast is intended for just good ole' fun.
Bewilder Beast:2mana::symu::symr:
Creature-Beast Mutant
As long as ~ is on the battlefield, whenever a creature enters the battlefield its controller must flip a coin. If the coin lands on heads, the creature is tapped. If the coins lands on tails, the creature must be sacrificed.
2/3 "What the heck?"-Pyromancer's reaction to watching his elemental fizzle out....
White Tusk, Yavimayan Albino:3mana::symrg::symg::symr:
Legendary Creature-Kavu
~ Can't be countered. Protection from Black and White.
When ~ enters the battlefield, put two 3/3 red and green kavu tokens with trample and haste into play.
5/5
White Tusk, Yavimayan Albino3:symgr::symg::symr:
Legendary Creature-Kavu
~ Can't be countered. Protection from Black.
When ~ enters the battlefield, put one 3/3 red and green kavu token with trample and haste into play.
5/5
Mythic Rare eh?
Bewilder Beast2:symu::symr:
Creature-Beast Mutant
As long as ~ is on the battlefield, whenever a creature enters the battlefield its controller must flip a coin. If the coin lands on heads, the creature is tapped. If the coins lands on tails, the creature must be sacrificed.
2/2
Bittersweet Polyps1:symb::symg:
Creature-Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
:symtap:: Add :symbg::symbg: to your mana pool and you lose 3 life.
1/3
Okay maybe there's a second Mirrodin based block after this? Or maybe Wizards is going to do a Pen and paper rpg like D and D with the mirrodin setting..very unlikely but it could happen.
Eater of Titans:4mana::symg::symr::symr:
Legendary Creature-Kavu
When ~ enter onto the battlefield you may reveal the top four cards of your library. For each kavu card that is revealed, you may gain 2 life or deal 2 damage to target creature. You may put the revealed cards back on top of your library in any order.
Whenever ~ blocks or becomes blocked by a creature, destroy that creature.
If that creature was a giant, you may put two +1/+1 counters on ~.
Didn't the land that spawned marit Large or whatever it's called, have no mana production?
Uunigae, Queen Mother :4mana::symu::symb::symr:
Legendary Creature - Giant Wizard
When ~ enters the battlefield you may exile target sorcery in your graveyard. If the exiled spell was black, destroy target nonblack, nonartifact creature. If the exiled spell was red, ~ deals 4 damage to target creature or player. If the the exiled spell was blue, you may return target permanent back to its owner's hand. If a sorcery was exiled by ~ you may play it without paying its mana cost.
5/5
I prefer a bit bigger but that's what I think she should be.
The Paralemental cards are powers that are coming from the powers of paraelementals or their manifestations.
Titan's Tomb
Tribal Land-Giant
~ comes onto the battlefield with three Vanishing counters on it.
At upkeep, the controller of ~ may remove a Vanishing counter from ~. When there are no Vanishing counters on ~, sacrifice it and choose one:
Put a 4/3 black zombie giant creature token onto the battlefield; or target player must sacrifice a creature he or she controls. The Titans are not all dead, some are resting to rise again in new bodies or use their own powers to punish the ones who sealed them, even after their demises.
Uunigae, Queen Mother :4mana::symu::symb::symr:
Legendary Creature - Giant Wizard
When ~ enters the battlefield you may exile target sorcery in your graveyard. If the exiled spell was black, destroy target nonblack, nonartifact creature. If the exiled spell was red, ~ deals 4 damage to target creature or player. If the the exiled spell was blue, you may return target permanent back to its owner's hand.
:5mana:: Put a black 4/3 zombie giant creature token into play.
4/4
Eater of Titans:3mana::symg::symr::symgr:
Legendary Creature - Kavu
As an additional cost to cast ~, return two cards from your hand to the bottom of your library.
Whenever ~ blocks or becomes blocked by a creature, destroy that creature. If that creature was a Giant, you may put two +1/+1 counters on ~.
6/6
Untold Gluttony:xmana::symb::symb:
Tribal Sorcery-Giant
As an additional cost to cast ~, tap target giant you control.
Target creature gets -X/-X and you gain life equal to the target creature's toughness if it was exiled or sent to the graveyard.
Whirlwind Parry:2mana::symw: Instant
If a spell targets a creature you control, counter it.
You may pay :1mana::symw: to copy this spell for another target spell.
When ~ enters the battlefield you may play a sorcery spell from your graveyard and then exile it. If the exiled spell was black, destroy target creature. If the exiled spell was red, deal 4 damage to target creature or player. If the the exiled spell was blue, you may return a permanent back to its controller's hand.
:2mana:, ~: Exile a creature card from your graveyard and put into play a 4/3 black zombie giant token into play under your control.
6/6
Can I get help with the wording on that?
Shrapnel Storm2
Tribal Sorcery-Elemental
As an additional cost to cast Shrapnel Storm, sacrifice an artifact.
~ does 5 damage to target creature. If the artifact's converted mana cost was 5 or higher, you may put a 2/2 colorless artifact elemental creature token named Slag Paraelemental onto the battlefield under your control.
Titan's Tomb
Tribal Land-Giant
~ comes onto the battlefield with three Vanishing counters on it.
At upkeep, the controller of ~ may remove a Vanishing counter from ~. When there are no Vanishing counters on ~, sacrifice it and choose one:
Put a 4/4 red Giant creature token onto the battlefield; or target player must sacrifice a creature he or she controls. The Titans are not all dead, some are resting to rise again in new bodies or use their own powers to punish the ones who sealed them.
Aura, your Thundermaw is awesome.
Lords are great and Bor is also great as well.
1. A Mythic rare Mono red legendary elemental kavu creature called "Thundermaw of the Peaks"
2. A green(mono-green?) kavu that adds +1/+1 counters to itself or other creatures.
3. A human barbarian with deck manipulation to benefit from either elemental or kavu creatures.
Creature-Elemental Hellion
Haste
Flash
When~ is blocked, it deals 2 damage to each blocking creature.
"It charges through the streets with abandon, burning everything in its scorching path."
4/2
Outland Lictor:2mana::symr::symg:
Creature-Viashino Druid
When a green creature comes into play under your control, target creature gets Intimidate until the end of turn.
When a red creature comes into play under your control, target creature gets first strike until the end of the turn.
2/2
Fanning the War Pyre:2mana::symr::symg:
Sorcery
All blue and white creatures get -1/-1 until end of the turn. If they are killed this turn, exile them instead of sending them to the graveyard.
Creature-Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
, pay 2 life: Add :symb::symb:, :symb::symg:, or :symg::symg: to your mana pool.
1/3
Any comments on how to make my kavu, mythic?
Creature-Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
:symtap:: Add 3 mana of any combination of black or green to your mana pool and you lose 3 life.
How about that?
Bewilder Beast is intended for just good ole' fun.
Bewilder Beast:2mana::symu::symr:
Creature-Beast Mutant
As long as ~ is on the battlefield, whenever a creature enters the battlefield its controller must flip a coin. If the coin lands on heads, the creature is tapped. If the coins lands on tails, the creature must be sacrificed.
2/3
"What the heck?"-Pyromancer's reaction to watching his elemental fizzle out....
White Tusk, Yavimayan Albino:3mana::symrg::symg::symr:
Legendary Creature-Kavu
~ Can't be countered. Protection from Black and White.
When ~ enters the battlefield, put two 3/3 red and green kavu tokens with trample and haste into play.
5/5
Mythic enough?
Legendary Creature-Kavu
~ Can't be countered. Protection from Black.
When ~ enters the battlefield, put one 3/3 red and green kavu token with trample and haste into play.
5/5
Mythic Rare eh?
Bewilder Beast2:symu::symr:
Creature-Beast Mutant
As long as ~ is on the battlefield, whenever a creature enters the battlefield its controller must flip a coin. If the coin lands on heads, the creature is tapped. If the coins lands on tails, the creature must be sacrificed.
2/2
Bittersweet Polyps1:symb::symg:
Creature-Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
:symtap:: Add :symbg::symbg: to your mana pool and you lose 3 life.
1/3
Legendary Creature-Kavu
When ~ enter onto the battlefield you may reveal the top four cards of your library. For each kavu card that is revealed, you may gain 2 life or deal 2 damage to target creature. You may put the revealed cards back on top of your library in any order.
Whenever ~ blocks or becomes blocked by a creature, destroy that creature.
If that creature was a giant, you may put two +1/+1 counters on ~.
6/6
Whirlwind parry is more of a counter for white.:P
Uunigae, Queen Mother :4mana::symu::symb::symr:
Legendary Creature - Giant Wizard
When ~ enters the battlefield you may exile target sorcery in your graveyard. If the exiled spell was black, destroy target nonblack, nonartifact creature. If the exiled spell was red, ~ deals 4 damage to target creature or player. If the the exiled spell was blue, you may return target permanent back to its owner's hand. If a sorcery was exiled by ~ you may play it without paying its mana cost.
5/5
I prefer a bit bigger but that's what I think she should be.
The Paralemental cards are powers that are coming from the powers of paraelementals or their manifestations.
Titan's Tomb
Tribal Land-Giant
~ comes onto the battlefield with three Vanishing counters on it.
At upkeep, the controller of ~ may remove a Vanishing counter from ~. When there are no Vanishing counters on ~, sacrifice it and choose one:
Put a 4/3 black zombie giant creature token onto the battlefield; or target player must sacrifice a creature he or she controls.
The Titans are not all dead, some are resting to rise again in new bodies or use their own powers to punish the ones who sealed them, even after their demises.
Legendary Creature - Giant Wizard
When ~ enters the battlefield you may exile target sorcery in your graveyard. If the exiled spell was black, destroy target nonblack, nonartifact creature. If the exiled spell was red, ~ deals 4 damage to target creature or player. If the the exiled spell was blue, you may return target permanent back to its owner's hand.
:5mana:: Put a black 4/3 zombie giant creature token into play.
4/4
Maybe this?
Legendary Creature - Kavu
As an additional cost to cast ~, return two cards from your hand to the bottom of your library.
Whenever ~ blocks or becomes blocked by a creature, destroy that creature. If that creature was a Giant, you may put two +1/+1 counters on ~.
6/6
Untold Gluttony:xmana::symb::symb:
Tribal Sorcery-Giant
As an additional cost to cast ~, tap target giant you control.
Target creature gets -X/-X and you gain life equal to the target creature's toughness if it was exiled or sent to the graveyard.
Whirlwind Parry:2mana::symw:
Instant
If a spell targets a creature you control, counter it.
You may pay :1mana::symw: to copy this spell for another target spell.
Legendary Creature - Giant Wizard
When ~ enters the battlefield you may play a sorcery spell from your graveyard and then exile it. If the exiled spell was black, destroy target creature. If the exiled spell was red, deal 4 damage to target creature or player. If the the exiled spell was blue, you may return a permanent back to its controller's hand.
:2mana:, ~: Exile a creature card from your graveyard and put into play a 4/3 black zombie giant token into play under your control.
6/6
Can I get help with the wording on that?
Shrapnel Storm2
Tribal Sorcery-Elemental
As an additional cost to cast Shrapnel Storm, sacrifice an artifact.
~ does 5 damage to target creature. If the artifact's converted mana cost was 5 or higher, you may put a 2/2 colorless artifact elemental creature token named Slag Paraelemental onto the battlefield under your control.
Titan's Tomb
Tribal Land-Giant
~ comes onto the battlefield with three Vanishing counters on it.
At upkeep, the controller of ~ may remove a Vanishing counter from ~. When there are no Vanishing counters on ~, sacrifice it and choose one:
Put a 4/4 red Giant creature token onto the battlefield; or target player must sacrifice a creature he or she controls.
The Titans are not all dead, some are resting to rise again in new bodies or use their own powers to punish the ones who sealed them.